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All Drinking Games
Booze Bomb PDF Print E-mail
User Rating: / 4
Booze Bomb Playing Instructions: Step 1: Gather friendsStep 2: Secure beveragesStep 3: Launch Booze BombStep 4: Try to be smartStep 5: Try harder to be smartStep 6: Watch out for the "bomb"Step 7: Repeat Booze Bomb is a trivia based drinking game from your friends at Appetyte. It's simple, get a question right -- pass the iPhone/iPod Touch to the next player, get it wrong -- keep trying until you get it right. Whoever is holding the iPhone/iPod Touch when the "bomb" goes off has to drink!  Think Hot Potato + Trivia + Drinking. If that doesn't add up to good times, we don't know what does! Choose from 10 different trivia categories, with new questions added all the time (in case you actually remember any from previous go-arounds). The library is automatically updated from the web so you don't even need to update the app to get new questions.
 
The F.R.I.E.N.D.S Game PDF Print E-mail
User Rating: / 1

Name: The Friends Game

Needed tools to play: A f.r.i.e.n.d.s. dvd any season you want to see, a dvd player, your friends, and beer or whatever it is you plan to drink!!

Made the game up at a party.

Drunk game: Getting started

The game: Settle down with your friends. Put on the f.r.i.e.n.d.s. dvd you want to see. The game begins now. Everyone pour a drink and everytime Chandler cracks a joke or Joey has sex have a drink!!!! Tongue out

We have never gone beyond 6 episodes!!! Tongue outWinkCool

 

 

 
Game PDF Print E-mail
User Rating: / 0
Game’ – Instructions

Most intoxicated person is required to start ‘Game’. If no one is intoxicated, chug one full cup of beer and the last player to finish draws the first card. 

ACE – ‘Chug…B___ch’
The player who draws this card must finish what is left in their cup immediately.

Two – Rock Paper Scissors Challenge
The player that draws this card challenges anyone to a game of rock paper scissors. The first player to lose 2 games must finish their beer.

Three – Flip Cup Challenge
The player that draws this card must challenge someone to a game of flip cup with another player of choice (Ryan) with the remainder of their drink. Losing player must refill a minimum of 3 fingers and chug.

Four – Rhyme
Standard rhyme-time…The player who draws this card says a word or sentence and players must rhyme that word/sentence with another. Loser finishes their drink.

Five – Category
The player who draws this card selects any category and players must name something within that category. Failure to do so results in finishing the remainder of their beer.

Six – Rules
The player who draws this card makes a rule. This player is also responsible for calling people out that break their ‘rule’. Failure to follow the rule results in finishing your beer. Only one rule may be in play at a time.

Seven – Game of Sevens
Starting from the player who drew the card, players must count up from 1 and swear whenever the number has a 7 (C_NT!) in it or any multiple of 7 (V_GINAL DISCHARGE!). Failure to do so results in finishing the remainder of your beer.

 Eight – Thumper
After drawing this card, all players must ‘thump’ the table repeatedly. The player who draws this card must select an action and show all players (i.e. moose antlers). This player then points to another player and they must replicate this action, add one of their own action and point to another player. This continues until a selected player does not do the action in the correct order or just simply fucks up. Losing player must finish their beer.

Nine – Never-have-I-ever
All players put 3 fingers up. The player who drew the card begins by naming something they have done/never done. If any player has done that, they must put a finger down. First player to have all fingers down must finish beer.

Ten – Impersonation
All players must decide who the card-drawer will impersonate. Be creative…when the next 10 is drawn, the impersonator must finish their beer.

Jack – Instant Flip Cup
All players instantly finish their beer and play flip cup. No ‘cheers and go’. Last person to successfully do so must fill up 3 fingers worth of beer and chug it.

Queen – ‘Greg Stand’
Player who draws this card must do a standard keg stand. The longer you hold it, the more respect you earn.

King – ‘Pot…B_tch”
The player who draws this card must pour out their beer into the designated pot and chug their beer. No washing allowed…chirping encouraged!

Rule 1: All of those agreeing to participate in ‘Game’ must abide by all rules. This means drinking when directed and applying optimal drinking ability in every facet of ‘Game’.

Rule 2: There is no crying in ‘Game’.

Rule 3: No doctoring of cards – play it as it lies.

Rule 4: Players must not get offended by any aspect of ‘Game’, including nature of rules, naming of rules, etc.

Rule 5: ‘Game’ is welcome to all races, sexual orientation, genders, and species. However, they agree that the rules and the naming of rules will not change under any circumstances.

Rule 6: No liquor allowed – this game is synonymous with ‘Keg Finisher”, which implies beer drinking/keg finishing.

Rule 7: The person who consumes the most beer or is the most amusing, wins ‘Game’. The winner of ‘Game’ does not have to chug a beer upon finishing ‘game’…unless they really feel like it (strongly encouraged – *meaty face*)

Rule 8: All players must have at least 3 fingers (somewhat subjective) of beer in their cups at all times.

Rule 9: Play at your own risk – once ‘Game’ starts, it may not end until 52 cards have been drawn. Puke-and-rallies are strongly encouraged.

…*pound and explode*

 
Hockey PDF Print E-mail
User Rating: / 3

This is a heavy drinking game. Great way to get WASTED!

Good for any type of drunk.

Played on a flat surface such as a dinner table.

Get a bunch of people and stand in a circle around a table. Make sure there is standing room for at least 4 people. You will need beer (in the can) and a quarter. The first person will spin the quarter and then call some one elses name on the table. As soon as a name is called, all players put up a goal in front of their can using their index finer and pinky finger extended. At the same time, the person whos name was called may swat the quarter at anyones can, including their own. If a can is hit and the quarter is still on the table spinning (not flat or stopped) the quarter is still in play and may be hit by anyone on the table.

If someones can is hit, the person that hit it now gets to spin the quarter, and the person drinking must drink until the quarter stops spinning or is knocked off the table. Any player can flick the quarter to try to keep it spinning to make the person drink longer. Also, if a player tops the quarter (stopping it vertically without falling over) the person drink must finsih their beer, but if the quarter falls, the person that tried to top it must finish their beer and the drinker may stop drinking. Depending on how many times the person's can was hit results in how many spins to drink are done. So if you were to hit someones can twice, you get to spin the quarter once till it stops then another time for maximum drinking.

This game is great for a few people to get wasted on a 30 rack of beer.

Have fun! Black out!

 
Landmines PDF Print E-mail
User Rating: / 2

Landmines

Learned to play on vacation at the lake

Go from getting started to shit faced quick

All that is needed is a table and a quarter some party cups and alot of beer. one person starts by putting as much beer as they want in a cup. you must spin the quarter and drink your desired amount and pick up the quarter with your drinking hand before it stops or falls over. it goes in a circle around the table. when one person finishes a beer it becomes a landmine. (you must remember to put the tab up for it to be a landmine or else someone can steal it off the table and use it.)  you can slam the landmine on the quarter when someone else spins it. they have to drink and go again. the object of the game is to screw someone over so they have a hard time spinning the quarter without it hitting a landmine. the more beer you drink the more landmines you get. also if a person leaves there beer on the table it can be sniped by the person with the quarter and the person who left the unfinished beer must finish the rest of it. have fun

 
Animal House drinking game PDF Print E-mail
User Rating: / 2

Animal House

Play the movie Animal House.

Everyone drinks when an actor drinks or says drink, drank, drunk, beer. This includes the extras during the party sceens

 
in my mouth/in my pants PDF Print E-mail
User Rating: / 11

So this game is so simple. But it'll always make you have a good laugh.

You start off by getting totally trashed, and once you get there and your at the point where everythings funny to you. you tell everyone that after everything they say at the end they have to say "in my mouth" or you could use "in my pants".

ex. ("i want you to come with us.....in my pants")

you'll find yourself laughing your ass off ;] enjoy.

 
Ukrainian Dice PDF Print E-mail
User Rating: / 1

If you are looking for an unreal game, then you have come to the right place.  This right of passage was spawned from the Chinese Checkers family in a tiny town called Wausau, Wisconsin.  As you read on, you will see why.  "You're welcome" in advance, for introducing you to this life-altering experience.

Materials Needed:Beer, 2 ping pong balls, Round Table, Cups (preferably Solo), Water, Friends and Family (Minimum of 4 Players)Set Up and Play:1. Each player grabs 7 cups and encircles the table2. Each player places their 7 cups directly in front of them in a triangular formation with the point of the triangle facing the center of the table.3. Each person then fills their cups with beer (1 beer per 7 cups per person is a good baseline)4. Place a single cup at the center of the table and fill it with a full beer (If at any point during the game, someone throws a ball in this cup, they have to instantly drink the entire cup/beer)5. Fill several additional cups with water but do not place them on the table.  These will be used to clean off the ping pong balls before each shot.6. Each person stands next to the table at the base of their triangle of cups and then takes 2 honest steps backwards.  This will be your playing position for this game.7. Determine who will be the first player to shoot.8. Give one ball to the first player, and the other ball to the person directly to the left.9. The first player can now shoot.  He/she throws the ball towards the table in beer-pongesque fashion.  If the ball lands in someone's cup, bounces on the table and lands in someone's cup, or knocks a cup off of the table, then the person whose cup was affected must drink that cup and remove it from the table.10.  Once the first player is done shooting, the person to the left will go, and so on in clockwise fashion.11. Once all of your 7 cups have been removed from the table, you are out of the game and can no longer shoot, pending the outcome of your "Shot at Redemption."Shot at Redemption = When your last cup has been eliminated, both ping pong balls are given to you for your shot at redemption.  You get the chance to shoot both balls (individually).  If you make both shots, then you are back in the game and get three new cups that are placed in a line formation in front of you (and those whose cups were hit must remove them from the table).  If during your shot at redemption, you make 1 of the 2 shots, that one shot counts against the person whose cup you hit; however, you are officially eliminated from the game for good.  If you make 0 of your 2 shots at redemption, then you are out of the game.12. The game is over when only one person remains.  Once only 2 people remain at the table, they will engage in the "Lightning Round."Lightning Round = Each player gets one of the balls and that is the only ball they can shoot.  There is a countdown by the already-eliminated players and then the shooting begins.  You can shoot from any angle as long as you adhere to the "honest" 2 steps away from the table position.  You continue shooting until only one person has any cups remaining at the table.  That person is the winner!13. Any cups remaining at the table at the end will be consumed by the first person who was eliminated from the game.14. Then you rearrange your shooting position at the table so that you have different people to your left and right, and play again!Penalties/Further Explanations:  a. If your cup is knocked down during the game, it counts as if your cup was made.  Remove it from the table.b. If you shoot out of turn, it is a one-cup penaltyc. If one of your cups is made, you must drink it before you shoot your next shot.  If not, it is a one-cup penalty.d.Unlike beer pong, if a ball bounces on the table and then falls into someone's cup, that person does not have to drink 2 cups.  They only have to drink/remove the cup that the ball fell into.e.There is no blowing a ball out of a cup like in beer pong, and you cannot block a shot from someone else.  As long as the ball is bouncing on the table, it is still live.  It is only dead once it falls on the floor or stops bouncing.f. There are no reracks in Ukrainian dice.  You play it as they lie.

 
How Many (Shots) PDF Print E-mail
User Rating: / 2

Okay for this game you will need more than one type of liquor. At least three. Ex. Vodka, Gin, Rum.

One person chooses another to go againts. They can choose anybody from the group (especially if they think they can beat them). Then they flip a coin to see who chooses the liquor. Ex. Jim: Heads. Sarah: Tales. (Its heads) Sarah: Choose your liquor. Jim: Gin.

And then after the liquor is chosen, the person who chose the liquor will ask How many shots of Gin can you take? Of course you will start at 1 and then you will go back and forth saying a higher number than the last.

If a person gets to a number you know you cant beat or you think that they can't take then you yell out DO IT! Then he or she MUST take the number of shots they just said otherwise they will have to either take a shot of something disgusting (toilet water) OR do something really stupid (run down the hall naked).  Now if they DO take the number of shots they said then YOU will have to take the shot of toilet water or run down the hall naked.

This game will SURELY get the party started!!!

I kinda took this game from the Gauntlet haha. Cept they do it with lifting logs in a cage.

Drunk Level: Getting started. OR you can do this at any point.

Submitted by: Angel Callens

 
Race to 99 (Alternative Version) PDF Print E-mail
User Rating: / 0
This is a version of "Race To 99" with some new rules. I find the game a bit more involving now and gets you a little drunker than before. after all that's why you here right? The object of the game is to play cards into a pile and have the value of the pile equal 99. You start off by dealing four cards to each player, and then turn the top card over. Play goes around the circle with each person playing a card, mentally keeping track of total value of the pile. Special cards: ¨ King - Kept to avoid drinking or place drinking responsibilities on someone else. Usually used near end of game. ¨ Queen – increases the pile number by 12. ¨ Jack – increases the pile number by 11. ¨ Tens - When in the 90's, this drops the value of pile by 10, otherwise its a regular card. ¨ Six – when playing with more than 3 people person to the right has to drink. ¨ Five – When playing with more than 3 people the person to the left has to drink. ¨ Four - used as a skip card when you have none to play. ¨ Ace – increases the pile number by 1. IF you through the same card as previous player you have to drink. When total of pile is above 90 whatever card thrown exceeds 99 then that number is subtracted to instead of added. Person throwing card has to drink. If you throw a face card you must drink Socials occur whenever the total equals a number ending in 9. Special socials on 69 and 71. On special you must drink twice. Whoever makes 99 picks a person to drink. After you play a card, draw another from the stack. When out of cards, reshuffle those already played.
 
Circle of Death (Alternative Version) PDF Print E-mail
User Rating: / 7

Circle of Death!

Needed Tools: Deck of cards, 4-8 players

Drunk Level: Hammered

 HOW TO PLAY:

Players sit in a circle at a table. Shuffle cards and spread them out in a circle in the middle of the table. Place a beer in the center of the circle. Each player takes turns picking a card out of the circle. Each card has a different 'game.' 

2) 2's for you. Player who picked the card points at another player and tells them to drink.

3) 3's for me. Player who picked the card must drink.

4) 4's for whores. All females at the table drink.

5) Never have I ever. Players place three fingers on the table. Player who picked the card starts out by saying "Never have I ever...(insert task)" Any player who has done it must put one finger down. The next player continues the play, with another "Never have I ever..." Play ends when one player has all three fingers off the table and must drink.  Example: been to Canada, had a threesome, etc.

6) 6's for dick. All males at the table drink.

7) 7 heaven. All players must put their hands in the air. Last player to throw their arm up losses and must drink.

8) Rule. Player who picked the card must make up a rule for the remainder of the game. Example: "No one can go to the bathroom, Have to keep your hand on your drink, Must clap your hands before you drink."  Any player to break the rule must drink. Previous rules can be cancelled out when another player gets an 8.

9) 9's Rhyme. Player who picked the card starts out with a word and the next player must rhyme it, until a player can't think of another rhyme and has to drink. Example: "Rat, cat, hat, bat, etc.."

10) Social. Everybody at the table drinks. Player who picked the card drinks twice.

Jack) Statement. Player who picks the card starts off a statement with one word. Next player must continue the statement, repeating the first word. First player to break the statement, forget the statement, or hesitate drinks. Example: "I, I had, I had a, I had a big, I had a big glass..."

Queen) Question. Player who picked the card starts off with a question directed to another player. The player must respond only in question form, but can direct their question to any other player. First player to hesitate, repeat a question, or respond in a statement must drink.

King) Category. Player who picked the card starts off by naming a category(car brands, make up brands, bands, etc.). Next player must continue by naming something in the category until one player hesitates and must drink.

Ace) Waterfall. All players start to drink at the same time. The player who picked the card is the only person allowed to stop drinking. Once this player stops, the player to his/her right can stop. All players must keep drinking until the player on their left has stopped.  

 

If at any point the circle of cards is broken with a space between two cards, the player who breaks it must chug the beer in the middle of the circle! 

Play continues until the deck is finished or everyone is too drunk to function. :)  

 
Circle of Death PDF Print E-mail
User Rating: / 58

This game is played similar to many ring games but i find this to be a fun game with hilarious effects after a couple of drinks have gone down the hatch. Also make sure you play with a standard 52 card deck of playing cards.

This game gets you pretty shitfaced if you drink right!!!!!!!!!! 

 Circle of death

2= You: You pick someone to drink
3= Me: You drink
4= Whores: Girls drink
5= Thumb Power: At any time player who drew card may put thumb on table, last person to do so drinks (player can do this at any time - this card stays in effect until someone else draws a 5 then the player who had the 5 originally no longer retains thumb power)
6= Dicks: Guys drink
7= Heaven Power: This card is similar to thumb power except you use your finger instead and point to heaven

8= Mate: Pick someone to drink with you
9= Bust a Rhyme: This can be tricky for beginners, player who drew card must say a word then it goes in a circle rhyming until someone doesn't say anything or doesn't rhyme the word
10= Spin: Spin an object the person it lands on has to drink
Jack= Rule Card: Player who drew jack makes a rule that stays in effect for remainder of game, unless canceled by another jack (ex. Jill has to drink 2 beers every time someone says hi)
Queen= Question: This is tough until you learn the rules, player who drew queen must ask a question to someone, in turn this person must not answer but ask someone else a question. this process is repeated until someone answers a question or doesn't say anything. If you mess up you drink
King= Never Have I Ever: Player who drew king must say something they have never done,
if anyone in the group has done that thing they must drink
Ace= Waterfall: The player who drew ace must start drinking then in a circle like fashion everyone follows but the person to the left or right( however your circle is going) cant stop drinking till the person before them is done
Joker= Go wild, everyone can do whatever they please ( ex. make someone drink, drink yourself, make a rule

 Submitted by: Ryan Wilson

Read more...
 
Bets PDF Print E-mail
User Rating: / 1

This game is fun with 5 or more people

You'll need a deck of cards, a hat on your head (or if your willing to lick the card and stick it to your forehead then go ahead), and people who can uinderstand the game and want to have fun and get drunk

Deal the cards out to everyone in the circle face down. knowone can look at their cards. everyone then takes their 1st card and places it their hat numbers out. where everyone else can see it but not you. then starting with one person (doesnt matter) look at everyones card. you r trying to make people think they have a low card and that yours can beat theirs (bluffing) after looking at everyones card then say i bet X number of drinks. the most drink you can go is 14 and half a beer. after you make you bet then the person to the right of you then looks around as well and can either say they call your number of drink or they can raise the drinks. if one raises then it is now that number of drinks and when in get back to you you have to either call or fold the the last highest drink bet. however if you fold then you have to drink your last bet. after a number of drinks is called by everone at the table then everyone lays down their card. the player with the lowest card has to drink the number of drink that was bet . and thats the game of bets

Everyone is usually confused at first but after u get the hang of it its a fun game and can get u on the goood drunk/buzzed level. so have fun

Submitted by Romney Luna

 
Spoons PDF Print E-mail
User Rating: / 9

Fun way to get hammered..

Supplies: Alcohol, 4 players or more, 1 less spoon than amount of players, and a deck of cards

Deal 4 cards to each player. The dealer holds remaing cards. Flip over the top card if he doesn't need it he can pass it to the left or keep it and pass another card from his hand. You continue this routine until someone hase 4 of the same cards (example 4 kings, or 4 2's).. Without saying a word the person who has the 4 of a kind grabs a spoon and everyone should follow their lead, the only person to not have a spoon has to drink as much as the winner says.

Submitted by Heather Brooks

 
Thunderstruck PDF Print E-mail
User Rating: / 8

Quick game to get hammered fast.

Get as many people you can. Stand in circle(shock right) then play the song thunderstruck by AC/DC. One person kicks it off, everytime you heard thunder, you start drinking.  You stop when its said again and the next person begins, continue til the song is over.. Watch out for the two solos they are bad. Wink

 Thanks... Nick Zenisek

 
Louisville Chugger PDF Print E-mail
User Rating: / 5

Drunk level- Shit Faced

Ok to play this game all your going to need is a wiffle ball bat along with alot of beer. you cut a gap into the top of the bat but just enough to drink out of then you hold the bottom hole of the bat and and pour in a beer, then you tip the bat up and start chugging and have your buddies count how long it takes you to chug then you do that many spins around the bat as you can then one of your buddies throws the empty beer up in the air and you try to hit it..... do this enough and you will be as drunk as you need

 
Moose (Alternative Version) PDF Print E-mail
User Rating: / 2

This game is called "MOOSE",

you need an empty ice cube tray, 1 quarter, and 2 empty shot glasses or cupz close to the same heighth. Set the tray down, "long way" facing all the players, then at the far end of tray, put the 2 glasses by side.

Drunk Level - Buzzed, 

My friend taught me how to play the game. 

The object of the game is to bounce the quarter into one of the slots of the tray or one of the 2 glasses at the end. Each player only gets to bounce the quarter once, then has to pass to the next player. If the quarter gets stuck on the tray and doesnt fall into the slot, that player gets another chance.

The number of drinks is determined by which slot the quarter lands in, *example* 1 being the closest and 7 the farthest. The left side of the tray is the give side, and the right side of the tray is the take side. ***say the player bounces the quarter into the 3rd slot on the left side, player gets to give out the drinks to one player or split them between players. Say the next player bounces it into the 2nd slot on the right side of the tray, they then have to take 2 drinks.  If a player bounces the quarter into 1 of the glasses they then have to put there hands up to there head like a moose and wait for the other players to do so, but the last one to have the moose has to drink both the cups full of the preferred drink. But they can redeem them selves by making the moose head any time after there loss long as nobody else has made the quarter into the glasses. The last person to make the moose has to drink **4 full glasses. 

Read more...
 
Seconds PDF Print E-mail
User Rating: / 9

Seconds (named for the amount of seconds a person has to drink for in a given turn) is a card game. It uses a standard deck of playing cards.  The play goes around the table with each player taking turns being either the "dealer" or the "drinker", with the former drawing the card that tells the latter how long to drink for.  The drinker gets the chance to "challenge" the dealer which may lead to the opposite player doing the drinking.

Equipment:
1 Deck of Cards
2 or more people
Alcohol (most likely beer)

Origins:
The game was invented in Hopewell Valley, New Jersey in 2008 by college students Jon Bershad (me), Zach Nichols, and Takis Tzetzos while home on winter break from school.  At a party, the three just started flipping cards and making the others drink based on the card's number.  Eventually they began adding rules until Seconds was born.

Drunk Level:
Chances are the players will get pretty hammered, as the game consists mostly of just chugging for large amounts of time.

Official Rules:
The players sit in a circle with the shuffled deck of cards in the middle. Play goes around counter-clockwise with one person being the "dealer", and the person to his right being the "drinker".
The dealer picks a card. The drinker has to then drink for as many seconds (hence the name) as the number on the card. If the card is a face card, you just give it the corresponding number as its place in the deck (ie. Jack is 11 seconds, Queen is 12, King is 13, and Ace is 14).
Before the drinker drinks, however, he has a choice. He can take the number of that card, or he can challenge the dealer. If he challenges, the dealer draws another card.

*If the card is higher than the first card, the dealer has to drink the number on the higher card and the drinker doesn't have to drink anything.
*If, however, the second card is lower than the first, the drinker gets punished for challenging and getting it wrong and has to drink the combination of the two cards.
*On the rare instances that the drinker challenges and the second card is the same as the first, both the drinker and the dealer have to drink the combination of the two.

Once the seconds have been dealt out, the drinker becomes the new dealer and the person to his right becomes the new drinker and so on, around in a circle until you are out of cards or drink.

Optional Rule:
The game is occasionally played with the rule that if, at any time, the dealer draws a suicide king card (one of the two kings that appear to be stabbing themselves in the head), the drinker has to finish whatever drink they have in front of them.

 
Beersball PDF Print E-mail
User Rating: / 3

If Baseball and Beer had drunken sex, this would be their offspring!

Number of Players: 2 - 6

Materials: 5 dice, electrical tape, perfect game to play on top of a bar but any table or counter with similar dimensions will do. Please note you DO NOT make the field the whole length of the bar, that's just ludicrous, make the field as big as you see fit.

Set Up: Tape off a baseball field on the top of the bar, length wise, marking the difference between infield/outfield, foul territory and out of the park. Then tape off different sections anywhere on the field to represent  SINGLE, DOUBLE, TRIPLE and HOMERUN, you can make as many sections as you want for each.  Make the sections smaller or more difficult to roll a die in as you go from S to HR as well as further from "Homeplate." These are known as HIT zones. All areas outside of the marked HIT zones will be considered OUT territory. Any die that rolls foul can be considered an OUT as well if you wish. As dice land in the HIT zones ONLY leave them until the innings is over. If you get real good and run out of dice before 3 outs, take away the lowest HIT on the board and use that or get more dice you pro! The reason for this is if you knock a die out of a HIT zone on a roll and the both dice land in OUT territory then it results in a DOUBLE PLAY.

Rules: Each team gets 3 outs. Each player rolls from "Homeplate" onto the field of play. When a player lands their die COMPLETELY into a HIT zone that player passes drinks out based on the number on the die multiplied by the HIT zone (Sx1; Dx2; Tx3; HRx4) to their opponet. This also places a "runner" on the "base" in which the HIT zone coincides. Teams must remember where their "runners" are as they keep getting hits in order to keep score. Score more runs than your opponet within 7 innings, Losers shotgun a beer. Again, do what you wish here. That's BeersBall boys and girls! I Hope you find it as much fun and drunk as my friends and I have!

 Submitted  by: Shane Brim

 
Palm Tree PDF Print E-mail
User Rating: / 6

Take one can of beer and put in the middle of the table.

Spread the cards in a cirlce around the can

 the first person takes one card from the circle

the second person also takes one card from the circle

the person who has the lower of the 2 cards drinks the difference

then the first person puts their card on top of the can with a minimum of 2 corners off the edge

keep going around until the cards or gone

whoever knocks the fan off the can has to shotgun the can 

 

 
Elaborate PDF Print E-mail
User Rating: / 2

How to play

The game questions are on 2" x 11" strips of brightly colored/graphic lamenated card stock.All the strips are different, and all original graphics by the creator. Each player takes a strip (when it is their turn) only one player draws a strip at a time so all of the focus is on the player answering the question. Most often this will then spark more conversation. If you draw a "wild card" you may ask someone to continue to "elabaorate" on their question, or make one up of your own.The twists and turns that the conversation takes when people elaborate is what people love about the game. Very simple but VERY fun and you find out all kinds of things about people.

 

a question word game that sparks the "art of conversation" some samples are:

1. First time I felt powerful...  2. Noone knew this about me in high school/college...  3. 3 traits that are necessary in my friends...

 

http://elaborateideas.com/game.html

 

 Courtesy of Kitt Depatie

 

 
The Grinch Drinking Game PDF Print E-mail
User Rating: / 0

This is a fun game when you are looking for something different and are sick of the traditional drinking games! Give it a try!

You will need:

Beer/ alcoholic drink of choice, The classic movie "The Grinch who Stole Christmas"

Object:

Drink every time the word "WHO" is said throughout the movie. This is especially fun when they start to sing!

Read more...
 
Short Bus PDF Print E-mail
User Rating: / 11

Level of Drunkness:Hammered

Supplies: beer, players, and a deck of cards

First start out by dealing 3 rows of cards onto the table. The first row contains 5 cards, the second has 4 and the third has 5. Then deal each player 5 cards

Start off by flipping over the cards in the rows one by one. Players hand out drink by matching the cards in their hand to the cards in the rows. Whatever the card value is thats how many drinks you hand out. Ten is ten, Jack is elleven and so on. After all cards in the rows are flipped over players then total the amounts of the cards remaining in their hand. Whoever has the highest amount then rides the bus.

Riding the bus: The player(players) rides the bus by drinking the card that is flipped out of the deck. The person who is counting counts by laying down the amount of cards that the card flipped equals. Do this throughout entire deck. Person riding bus should finish atleast one beer.

Submitted by: Kayla Wengert & Jason Leach

 
Captain Dickhead PDF Print E-mail
User Rating: / 19

To begin, you need a deck of playing cards, place the cards spread out in a cicle, but keep them touching, DON'T BREAK THE CIRCLE or you must drink. The first person picks a card, if it's red (up to 10) you have to drink that amount, if it's black (up to 10) you can give those away to anyone you like, if it's a Jack then you say a word, then everyone has to rhyme until someone screws up or repeats, then they have to drink, if it's a Queen then you can hold onto it until someone else draws a Queen and you may ask ANY question (even if it's in random conversation) if they answer, they must drink, if it's a King then you are Captain Dickhead and get to tell anyone to drink as often as you like, finally, if it's an Ace, you make up a rule that people have to do to do before you drink, if you don't say/do it, then they must begin their drinks all over. When the circle of cards is gone, the game is over and you'll definitely have a buzz going on.

Submitted by: Rachel Gordon

 
The Gauntlet PDF Print E-mail
User Rating: / 5

This game is like a mixture of a few, but a few games of this and you are ready to hit the bar.

you will need to sit around a table with about 3 to 6 people.  You pick on person to deal but this person can also play.  The dealer asks the the players red or black the first round.  If they guess it right they pass out 2 drinks, if they dont they drink 2. Then with the first card sitting in front of them, u ask them higher or lower.  This is worth 4 drinks.  They should have 2 cards in front of them now and you ask them in between or outside, this is worth six drinks.  The last round is  pick a suit, its worth 8 drinks.  After u complete this you can then decide who goes into the gauntlet.

You decided who goes into the gauntlet by having the players keep their cards in front of them.  You then make 2 rows of 5 cards, the left side is give and the right side is take.  Start at the bottom cards and go up alternating between give and take.  If you have a card on the give side actually give another player that card and they have to drink either 1-5 drinks depending on what row it is on.  The person with the most cards at the end of this will be sent into the gauntlet.

Finally the gauntlet.  The gauntlet will mess you up.  U always put an Ace at the top and then put 12 more cards face down in a row. So a total of 13 cards.  An Ace is worth 4 drinks plus 4 more cards in the row, K is 3 drinks plus 3 cards, Q 2 drinks 2 cards, J 1 drink 1 cards, all other cards are no good.  You make it through the gauntlet once all the cards are gone.  Now if u run outta cards in the deck and the player still has drinks, Then u  repeat the gauntlet again.

Hope u guys enjoy this game.

 Posted by: Andy Saccaro

 
Strip Poker (Texas Hold-Em) Drinking Game PDF Print E-mail
User Rating: / 33
Game Name: Texas Hold-Em (Strip Poker) Drinking Game
Needed Tools: Deck of Cards and Hot Girls
Drunk Level: Getting Started, Buzzed, Drunk , HammeredEmbarassed, Shit Faced
Texas Hold-Em with clothes and alcohol as the betting tools.

Minimum of 4 players (preferably girl to guy ratio is greater) Maximum articles of clothes = 6 Each article represents 1 1st round and how to bet:

The game starts when everyone has alcohol in front of them and clothes on their body.  The rounds consist of making the blinds which are taking a shot.  If you are familiar with Texas Hold-Em then only the big blind will be used with the first person to the left of the dealer.  Once the shot is taken then the next person in line takes the shot to remain in the hand then makes the first action bet, or check.  This continues around the table until the last initial bet or raise has been called.  The blind was a shot and the betting takes place with articles of clothing.  (example: take the shot, then bet 1 article, the person to the left of you if intends to play the hand for that round takes the shot then calls the article of clothing.) After the first round of betting and everyone has taken the shot who intends to remain in the hand the articles of clothing that were wagered go into the pot in the middle of the table.

2nd round through final round:

The first person to act makes the first action check or bet, followed by the person to his/her left to call the bet or raise the bet. This continues until the river card is displayed and the final bet has been called. At this point all players who have wagered clothing place them into the pot (at this point each player could be nude)  The hand is won with the best hand and the person or persons without clothing can continue to play.

If someone is sitting completely nude after losing the previous hand they can continue to play.  If they choose to leave the table they must stand in their spot during the duration of the next hand.  (look to the cover up rules towards the bottom of the page) This is done to show whoever loses needs to practice (plus its all in good fun and there is no need to be shy). Once the hand is done and they still do not want to play they can put their clothes back on. If you lost your clothes to someone who is still in the game and they are wagering them you can ask for them back. This is considered buying back your clothes  They have the right to make you do something probably really funny or possibly gross involving other players (try to keep it friendly) if you choose to accept the action then you may have your clothes back and the person who gave you your clothes back now does not have that in his/her arsenal (this could make the game now harder for them to win)

If they continue to play to win the clothes back this is done by calling articles of clothing that were wagered with an object or action to make the call known (simply a shot or a drink of beer per article, if they choose the action these must be kept in case they lose the hand AGAIN.  There is no limit to the actions that can be bet or raised beyond the clothing amounts.  (example: run around nude outside, in the apartment/house, or some sort of physical exertion standing at the table.

While playing the game articles of clothing consist of socks, pants, shirts, hats, and undergarmets  no more than 6 articles.  Jewelery does not count, hair bows or bands do not count, there will be no articles worn at the table other than the 6 articles approved.  During the hands there will be no foreign objects worn to cover (example; wagered articles, pillows, and HANDS)  If you are sitting at the table to play then there should be no reason to be shy. This includes the person or person who lost and are standing at the table (CANNOT COVER UP)

Submitted by: Doug Cummings

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Bonzi - Drinking Game PDF Print E-mail
User Rating: / 14

Put the cards in a circle so that the middle is open. Draw one card at time going clockwise. After you draw the card put it in the middle of the circle and then it is the next persons turn.

Tools Needed for game:
- A deck of cards
- 2- 10 people that want to get drunk
- Good amount of Beer depending on how many people are playing

Drunk Level : Pretty Drunk almost hammered

Ace - Avalache (the person who drew the card starts drinking then the person next to them starts so on and so on when the 1st person stops the next stops and so on)

2 - Rule (Make a rule and when someone breaks the rule they drink)
(A good one is can't say the 3 D's drink drank and drunk)

3-Social (Everybody drinks)

4-Rhythm (Pick a word and everyone has to rhythm with it whoever cant drinks)

5-Category (Pick a category ex. Cigerettes you say Newport, and next person says Marborlo and whoever cant think of one drinks)

6- I never or sentence (Do an I never say something you think other people have done that you haven't and who has, has to drink)Sentence you start with a word then the next person adds one so on and so on ex. peter (next person) peter did (next person) peter did die whoever messes it up first drinks)

7-President (you can make anyone drink whenever you want however many you want your the president of this game for now until someone else gets another 7 then you have become impeached)

8-To the left (Left of you drinks)

9-To the Right (Right of you drinks)

10-Bonzi (who ever is the last to say it drinks)

J-Jackoff (who ever is the last to say it drinks)

Q-Salute the Queen (whoever is the last to say it drinks)

K-F*ck the King (whoever is the last to say it drinks)

Submitted by: Karla

 
Beer Football PDF Print E-mail
User Rating: / 2
Game Name: Beer Football
Needed Tools: Set of Dice, Table, Tape to Mark End Zone, Pen, & Paper
Drunk Level: Getting Started, Buzzed, Drunk , Hammered, Shit Faced


Quick rules
The game is played by two teams of two people. A rectangular table is used with “endzones” marked with tape (the endzones I use are about the length of a DVD case.) The object of the game is to roll your dice into the opposing team’s endzone. Each player rolls one die per turn. A dice that lands in the opponents endzone scores as many points as are showing on the dice and the opponents must drink that may sips/seconds or beer. You play to 52 points with teams switching ends at halftime.


Full Rules

Equipment

a. Two six sided dice (I like 16mm glitter poly dice made by Koplow Games, but that’s just me)
b. A table, preferably rectangular
c. Four people

Grounds Keeping

a. The table must be roughly rectangular. Further, the table must be at least 52in long and 24in wide.
b. Two chairs are placed at each end of the table.
c. The “endzone” is the length of a VHS tape or DVD case (approx. 7 1/8in). It is marked from the edge of the table to front of the marking tape or line.
d. The midline, if not apparent, should be marked.

Teams
a. Each team consists of two people.
b. Teams sit at opposite ends of the table.
c. Prior to the beginning of the game, each team must come up with a name. The name should preferably be vulgar or strange. (some of my favorites include Dick, Tac, Toe…Cunt Funkenstein…Eddie Munster, Cum Dumpster…and Jizzly Adams)

The Coin Toss
a. To determine which team goes first, each team rolls a die. The team rolling highest goes first.
b. Ties are re-rolled by the other members of the teams.
c. Any die rolled off the table is considered a zero.

The Game
a. The object of the game is to score at least 52 points before the opposing team does.
b. A team scores by throwing their dice into the opposing team’s endzone. The number showing on the die is the number of points scored. (The particulars of scoring will be discussed under “Scoring”)
c. After the first of the two teams scores 26 or more points, it is halftime. During halftime, teams switch sides and, during non-tournament play, may smoke or go to the bathroom. Partaking in illicit drugs during halftime is to be considered “The half-time show.”
d. The game ends once one of the teams has scored at least 52 points.

The Roll
a. Each player rolls one dice per turn
b. The players hand may not cross the goal line when the die is in the player’s hand. However, the follow through of a roll may cross the goal line after the die has been released. (Some people are rather liberal with this rule. These people are called pussies. Others are very strict, these people are called Nick Urich)
c. The die must turn at least one die face on a roll (no sliding).
d. Each player must remain seated while throwing.
e. The dice remains in play until after both players have thrown.


Scoring
a. A player scores by having his die sitting in the opponent’s endzone at the end of the teams turn.
b. The endzone extends from the end of the table to the front of the goal line.
c. A die that comes to rest in the endzone, but that is subsequently knocked out of the endzone by another die (or any foreign object on the table knocked over by a die), does not score.
d. A die that comes to rest in the field of play and then is knocked into the endzone is considered a scoring dice.
e. The number showing on the upward facing side of a scoring die is the number of points a team scores.
f. A die must only be breaking the plane of the goal line at the end of a turn to be a score. (A die with rounded edges may break the plane of the goal line without actually touching the goal…seriously…get a non-partisan individual to judge such things so as to avoid fights.)
g. The game ends when a team scores 52 or more points.
h. An incredibly rare occurrence but one worth noting: should a players die land in his own endzone and remain there at the end of the turn (such as bouncing off a defensive beer and rolling backwards.) It is considered a safety. The number showing on the die is scored by the opposing team and the throwing team takes the number of drinks shown on the die.

Drinking
a. A player must drink if, during his roll, the die rolls off the table and one of his opponents catches it. If one of his opponents does not catch it, then they must drink. If the die goes off the side of the table, the thrower must take one drink.
b. A player must drink each time his opponents score. A number of sips, swallows, seconds, etc. (as determined by all players) is consumed in accordance with the number of points scored.
c. If a player fails to throw the die across the midline, he must drink the amount shown on the die. If rolled off the table prior to the midline, the rolling player must drink six.
d. Any time a team scores double (two 5’s, two 3’s, etc.) the opposing team must drink twice the total of both dice.
e. Anytime a beer is struck while occupying a “defensive role”, it must be slammed IMMEDIATELY. A player may shotgun or bong said beer if a beer bong is available. Doing a shot of hard alcohol is also acceptable.
f. A “defensive role” is defined as any beer placement, during the opponents roll, other than the corner of the endzone. During tournament play, a defensive roll is described as anywhere in the room. However, the die must strike the table prior to striking the beer to necessitate slamming the beer.
g. If a team does not score 26 points or more, prior to the end of the game, said team must finish their beers.
h. A player must drink any time they commit a penalty

Common Penalties
a. Picking up an opponents die prior to the end of their turn.
Penalty: place die where it was and take one drink
b. Moving your beer during your opponents turn if your beer is on the table.
Penalty: The person rolling the die may take the result of the roll or reroll. If the beer is struck by the die, it must be slammed immediately and the person rolling may reroll or take the result of the roll. If it is judged that the beer would have been struck by the die prior to its moving, it must be slammed immediately and the roller may take the result of the roll or reroll.
c. Dropping the die or not catching an opponent’s roll that goes off the table.
Penalty: Take one drink

Misc.
a. No one may leave the field of play for any reason other than to get another beer/drink
b. At halftime, you must cheers your opponents and take a drink
c. The winning team retains control of the table and may (some would say must) play the next game.
d. Each team must have a vulgar and/or strange name (be creative)
e. If grounds exist for a rematch (exceptionally close game, grudge, breaking of an exceptional streak, etc.) a two out of three series may be demanded if circumstances permit.


By: Alex …. Player of beer football since 1998… If you want a word file of these rules or a nice stat tracking excel sheet, email me at This e-mail address is being protected from spam bots, you need JavaScript enabled to view it


Appendix A. Score keeping for later official documentation

1. Arrange your scorecard as depicted below:

Team Name #1 Turns Team Name #2

Teammate #1 Teammate #2 Teammate #1 Teammate #2


2. After the coin toss, draw an arrow in the direction of the team that will go first above “Turns”
3. Every time this team goes, put a mark in the turns box
4. Every time a team scores, mark the points in the box under the team name. In addition, mark the number (the numeral such as “5”…not just lines) in the box underneath the scoring player’s name.
5. If the score is a snipe, (defined as a player knocking his partners dice or both the teams dice into the scoring area) draw a circle around the number.
6. If a player scores the points necessary to put his team above 52 and thereby wins the game, put a “K” in the scoring players box (this “K” stands for kill)
7. If a player is made to slam a beer, put a “-1” at the bottom of his box. This stands for one beer slammed. The player forcing the slamming of the beer has a “+1” put at the bottom of his box, this stands for one slam forced. Do this each time a beer is slammed.
8. Write any notes underneath the scores. Things such as an unusual finish (such as the opposing team winning the game by bouncing a die off someone’s bare ass) or a long streak of consecutive scores should be noted.
9. If you’re too drunk to keep accurate score…just stick to the basic score…or find some poor bastard to do it for you…this is supposed to be fun…not an exercise in book keeping.
10. Enter all of this crap into the excel spreadsheet template provided (remember to copy and paste the template into multiple worksheets to handle the stats for all players)
 
 
7's 11's or Dubs PDF Print E-mail
User Rating: / 5
Game Name: 7's, 11's, or Dubs
Needed Tools:Dice & a Big Table
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  Cry

Get yourself some dice... a nice big table game is best played with 6 people but the most of 8... Get yourself alot of beer whiskey or what ever you want to drink and a brandy glass and fill it all the way to the top.. place the loaded glass in the middle of the table Get your chairs around the table, start with the middle guy rolling the dice if he roles a 7,11, or doubles, he/she gets to choose who has to drink the glass of beer or what ever that is in it... When that happens you cant touch the glass nor the dice tell the glass has been touched, feel free to use any objects on the table to move the glass or dice closer to you... If your the Dice roller watch to see when that person touches the glass as soon as that happens they must drink up, but while there drinking you keep on rolling the dice tell you get another 7, 11, or doubles if you do this before the glass is put down then you refill it for them and they have to go again tell they chug faster and faster.. But if you do role them again and dont see it thats your own fault... watch out for fakes on the glass touch because if you touch the dice before they touch the glass then you have to drink If your the Glass holder drink up as fast as you can before the dice catch up to you and you have to drink again, but always watch for him to fake grabbing the dice... but dont worry if you have to do it more than three times a bistander can steal the glass... Bistanders... After 3 glasses, feel free to steal the glass from the original drinker this will usually throw the roller off and gives everyone a chance to drink but if there hot on the rolling than your stuck with drinking tell someone steals it from you...

Submitted by Nathan -The General of Drinking

 
Six Gun PDF Print E-mail
User Rating: / 4
me Name: Six Gun
Needed Tools: Cards
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  Cry

Ok this game is best played with whiskey vodka rum just anything hard... but you atleast need 6 shot glasses 3 just the one shot and then 3 that are double or triple shot glasses... I think it is best played with Some Jack Daniels, Jager Mister, Tiquila, Glenfiddish (12-30 year old bottle really ruff shit) Captian Morgan, Wild Turkey Burbon... but you need 6 differnt alcohols... players how ever many you want... You have one Person be the Dealer... and only that one person is the dealer... unless he/she wants to get drunk really quick... You set the 6 shot glasses up like the chamber of a revolver pistol, 3 one shot glasses in a tringle... and 3 double or triple shot glasses in a tringle so you have a complete circle of your different alcohols... Your cards cannot contain the 7 8 9 10 jack queen or king cards only ace-6 You shuffle your cards and lay 6 cards face down on the table... Who evers turn it is has to pick one card and one card only... If it reads Ace... thats one shot of any glass he/she wants if it reads 2 than you take 2 shots, 3 you take 3 shots, 4 you take 4 shots, 5 you take 5 shots and 6 you have the Six gun shot you have to drink all the shots on the table... Thats my game that i came up with at a lil party a few months ago... and so far its the most played game yet

It will fuck you up quick so you can get to bed quicker maybe even get you layed... but please drink responsibly and know your limit



Submitted by Nathan -The General of Drinking





 
Roxanne PDF Print E-mail
User Rating: / 1
Game Name: Roxanne
Needed Tools: The Song
Drunk Level: Getting Started, Buzzed,Drunk , HammeredEmbarassed, Shit Faced

Get yourself a copy
of the Police's "Roxanne" (originally released on _Outlandos D'Amour_ in
1978), a lot of beer, and plenty of people.
Divide the room in half, one half being "Roxanne," the other
half being "Red Light." Play the music. Anytime "Roxanne" is sung,
the Roxanne side drinks. Likewise, anytime "red light" is sung, the
"red light" side of the room drinks. It's that easy.
Alternate version: everybody drinks when either "Roxanne" or
"red light" is sung.

Courtesy of: Nic.funet.fi

 
James Bond - Drinking Version PDF Print E-mail
User Rating: / 0
Game Name: James Bond - Drinking Version
Needed Tools: A James Bond Movie
Drunk Level: Getting Started, BuzzedTongue out,Drunk , Hammered, Shit Faced

Every time someone says "James" drink twice.
Every time someone says "Bond" drink twice.
Every time someone says "James Bond" drink half a beer.

Can be quite amusing, especially when our hero says
"My name is Bond, James Bond"

Courtesy of: Nic.funet.fi

 
Mexican PDF Print E-mail
User Rating: / 3
Game Name: Mexican
Needed Tools: Beer & Dice
Drunk Level: Getting Started, Buzzed,Drunk , HammeredEmbarassed, Shit Faced

 Someone arbitrarily goes first by rolling the dice. The score for
the dice is as follows:

        2 & 1 = Mexican, the highest possible roll.
  (if you throw one of these, the eventual loser has to drink
      double the standard drinking quantity being used for the game.)
  (each subsequent mexican in that round will double the required
  drink for loser). More easily understood later.
    3 & 1 = scumbag
  the thrower immediately has to consume one drink.  This
      throw does not count as one of the thrower's goes.
    Any double = 100 times the double i.e., double 1 scores 100,
  double 2 scores 200 etc.
    Any other throw = The highest number multiplied by 10 + the smallest
  number i.e., 5 & 4 scores 54, 6 & 1 scores 61 etc.
   
    The starter has the choice of one, two of three rolls to obtain the
best score they can. The starter's score is the score of their last throw
i.e., if you throw a 61 then 63 with your first two throws and elect to take
a third throw, you must count the third throw even if it's lower. Every other
player in the game has the choice of throwing up to as many times as the
starter i.e., if the starter takes one throw, all other players have only
one throw.
   
    Holding a dice - if a player has more than one throw available,
they may hold a 1 or a 2 (if thrown) for subsequent throws i.e., if you have
2 or 3 throws and you throw a 4:1 on your first go, you may, if you wish, only
pick up the 4 and throw it as your next go. This tactic will increase your
chance of a mexican, while also increasing your chance of a low score or
scumbag. If you throw a scumbag you may not hold the 1.
   
    The loser is the person who throws the lowest score. In the event of
a tie, all players with the lowest score must roll one dice and the lowest
number loses.
   
Play as many rounds as desired.

Courtesy of: Nic.funet.fi

 
Drop the Dime PDF Print E-mail
User Rating: / 1
Game Name: Drop the Dime
Needed Tools: Glass, Napkin, & Dime
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced


 Unfold the napkin and place it over the mouth of the glass so that
it will stay in place (may need to secure with tape or rubber band).  Then
place the dime in the center of the napkin. The object is to see how much
of the napkin you can burn away, taking turns, with the cigarette.
The player to cause the dime to drop consumes a full glass of beer.

Courtesy of: Nic.funet.fi

 
Kill the Keg PDF Print E-mail
User Rating: / 4
Game Name: Kill the Keg
Needed Tools: Keg
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit FacedCry


 This is not really a game, but beautifully referred to as "a call to
action, a frenzied rally for a cause held dear by the participants."
Supplies: people eager to drink themselves silly, and a keg of beer,
brand irrelevant.
At some time during the course of a party, particularly at a low
point, maybe near the end of an evening, all it takes is for someone to
shout, "Kill the Keg!" Participation is mandatory. Everyone heads to the keg,
and doesn't stop drinking until the keg is done, emptied, drained, dry,
KILLED!

 Courtesy of: Nic.funet.fi

 
Beer Roulette PDF Print E-mail
User Rating: / 2
Game Name: Beer Roulette
Needed Tools: Case or 12 Pack of Beer
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced


Take one can. Shake it. Now I don't mean just shake it, I mean
SHAKE the sucker! Till it's about to blow up. Then put it in the box with
the others and mix them around (one person not looking) and then switch them
around again (the other person not looking) Basically, nobody knows where
it is.

Now, one person picks a can, holds it to his/her head at an angle,
and opens it. If it's not the one, s/he has to drink it. If it is the one,
s/he gets a wet head and you can start all over or whatever. Then, if it
wasn't the one, the next player takes one and tries. etc.

Courtesy of: Nic.funet.fi

 
Century Club PDF Print E-mail
User Rating: / 2
Game Name: Century Club
Needed Tools: Beer & Shot Glasses
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit FacedCry

This is an extended version of the power hour.


This is another straight forward simple game, the best kind.
You will end up very drunk, very quickly if you play this.
The necessary materials are: people, lots of beer, and a designated
time keeper.

Every minute for 100 minutes, each player takes a shot of
beer (1 oz or 1.5 oz, you choose). At one oz, this equates to
just short of nine cans of beer in less just over 1.5 hours.
That's a lot of beer.

The game starts out slow, but in the later rounds
you wonder where the time went.

It helps to have a timekeeper because otherwise, you
tend to miss a few shots in there.

Remember, not everyone makes it to 100. But if you do,
feel proud.

Courtesy of: Nic.funet.fi

 
Caps PDF Print E-mail
User Rating: / 2
Game Name: Caps
Needed Tools: Cups, Bottle Caps, & Water
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced


Players sit approx 10 feet from each other on the floor (depends on the size of
the room and the skill of the players). Players alternately flip the bottle
caps at each others goal - the cup, which is filled about half way with water
(this prevents caps from popping out).  If a player makes a shot he scores one
point; however the opposing player is allowed the chance to "cancel" the point
by making his next shot.  If the opposing player misses his cancel shot he is
required to take one drink (we generally equate six points to one 12oz beer -
no milking).  If the opposing player makes his cancel shot, no points are
immediately scored.  Player one shoots again and if he misses he must drink
once (no points).  If he makes his second shot it is once again up to player
two to cancel - if he misses he drinks twice, if he makes then player one must
make or else drink twice.  This can go on to the point where a player must
chug his whole beer before he can shoot again - only one point is awarded,
though.
The only other rule is that any ricochets are worth two points (i.e. a bounce
off the floor, or a thigh, or the wall.  To cancel, player two must ricochet
his cap also.  If he just makes a normal shot he cancels out one of the two
points and must take a drink.

Games generally go to 15 and you must win by two.

We have played this with as many as four people to a team, or if your room is
large enough you can spread individuals into various formations for individual
play.

This game was originally played with your beer in the cup that was being shot
at - it got pretty disgusting - use the water method.  Not only did beer get
all over the carpets/floors but whatever was on the carpets/floors got in your
beer. 

Courtesy of: Nic.funet.fi

 
Buzz PDF Print E-mail
User Rating: / 2
Game Name: Buzz
Needed Tools: People
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced


Sit in a circle. The first player says 'one,' the next player
says 'two,' and so on down the line. However, when someone reaches
a number that is divisible by 7, s/he says "buzz."

If the player misses a "buzz" when needed, or when an unnecessary
"buzz" occurs, that player drinks.

The obvious challenge is to see how high of a number can be
attained; but this also means very little drinking. The known current
record is over 1200.

Variation: An honest "buzz" would change the direction of
the circle. Or add '11' into the rotation and say 'Bizz' for divisibles
of 11. In this case, watch out for 77.

Courtesy of: Nic.funet.fi

 
Hide & Seek PDF Print E-mail
User Rating: / 4
Game Name: Hide & Seek
Needed Tools: Beer
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

Just play hide and seek with these changes:

1) you can start to seek your friends only after you
   have drunk a glass of beer

2) everybody you find has to drink (immediatly) a glass
   of beer


Courtesy of: Nic.funet.fi

 
Keg Stand PDF Print E-mail
User Rating: / 1
Game Name: Keg Stand
Needed Tools: Beer & a Keg
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Cry

The object is to drink as much as you can, for as long as you can,
without stopping. Put both hands on the keg. Have your friends get your
feet, and tip you upwards do you're doing a handstand on the keg. Wrap
your thirsty lips around the tap, open it, drink. Keep track of your time.
Compare times with your friends. Oh yeah, shake your head to signal somebody
to close the tap.


Courtesy of: Nic.funet.fi

 
The Name Game PDF Print E-mail
User Rating: / 1
Game Name: The Name Game
Needed Tools: Beer
Drunk Level: Getting Started, BuzzedTongue out,Drunk , Hammered, Shit Faced

Everybody sits in a circle, (isn't this how most games start?)
and someone starts by saying the name of someone famous, or pretty
close to being famous as far as those people are concerned.

The next person says a name that starts with the first letter
of the last name of the previous name. Sound confusing? Not really.

Mel Brooks
    |
    Bart Simpson
            |
           Sam Donaldson
                    | 
                    Dick Vitale
                             |
                             Vincent Price
                                           |
                                           Pat Robertson
                                                  |
                                                 Rick Mears
                                                          |
                                         Michelle Pfeiffer

If a player can't think of a name IMMEDIATELY, they must consume
for the DURATION until they can think of an appropriate name.

Play never stops, it is always moving. Now, if someone says
a name that begins with the same letter on first and last names
(ie: Donald Duck, Mickey Mouse) or is a single name (ie: Madonna, Cher)
then the direction of the circle reserves.

For example:

Michelle Pfeiffer
              |
              Patty Duke
                        |
                       Donald Duck
                                   | (direction change)
                                   Davy Jones
                                             |
                                            Jesse Jackson (direction change)
                                                       |
                                                      Jim Morrison
                                                                |
                                                               Mike Tyson

and so on.


Courtesy of: Nic.funet.fi

 
Smile PDF Print E-mail
User Rating: / 2
Game Name: Smile
Needed Tools: Beer & Some Courage
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

 Highly adult game.
     Approx 6-8 guys or girls (all one sex or mixed, for that matter)
sit around a table with a table cloth that hangs to the floor.  The
participants drop their pants/skirts/shorts to their ankles and a willing
person goes under the table to do whatever s/he wishes.

The first "player" to smile has to drink.
   
Originally a bachelor party game with hired prostitute.


Courtesy of: Nic.funet.fi

 
Spinners PDF Print E-mail
User Rating: / 1
Game Name: Spinners
Needed Tools: Beer & Quarters
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

 A group of people sit around a flat table with one quarter. One
person takes the quarter and stands it on edge on the table, holding
it with the end of his/her finger.  with his other hand, (or with the same
hand holding the quarter), he hits the quarter, causing it to spin (like a top)
across the table. 

Immediately after "spinning" the quarter, he/she calls the name of
someone else sitting at the table.  This person must then do one of two things:

1) stop the quarter from spinning by capturing it (still on edge) with
   the tip of his/her index finger.     
2) hit the quarter using his/her finger so that it continues to spin
   on edge; after which they call someone else's name.

If the person who "spins" the quarter causes the quarter to spin off
the table when they hit it, he/she must take a drink.

If the quarter stops spinning and lands flat before the "receiver"
manages to catch or spin the quarter, he/she must drink, and the original
"spinner" gets to spin the quarter again.

Rules can also be added regarding such things as if the quarter stops,
who drinks when it is heads, or when tails.
.


Courtesy of: Nic.funet.fi

 
Thumper PDF Print E-mail
User Rating: / 10
Game Name: Thumper
Needed Tools: Beer
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

  The first thing to do is for each person to choose a hand
gesture that they would like to have represent him/her during the game.
Can be simple, polite, or sexually enticing, but it must be SHORT.

Everyone sits in a circle, everyone starts the game by
"drumming" their hands on the table or floor or whatever the playing
surface may be. During the drumming, someone says "WHAT"S THE NAME
OF THE GAME?" everyone responds with "THUMPER!!!" then the leader
says "AND WHY DO WE PLAY THE GAME?" responded with "TO GET FUCKED UP!!"

At this point the leader performs his/her own hand gesture,
immediately followed by the gesture of any other player. This player
then performs his/her own gesture followed by another players, etc..
and so on. When a cue is missed or when someone responds too slowly,
the "violator" must drink. This person then is the leader for the
next round.

Also be creative with what is said during the drumming, it's
not limited to the above two questions. You could also call a slo-motion
or high speed switch at anytime.

The game takes a lot of emotional involvement, good when played
when everyone's hyper because there's no where to go, or nothing better
to do.

Courtesy of: Nic.funet.fi

 
Viking PDF Print E-mail
User Rating: / 6
Game Name: Viking
Needed Tools: Beer
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

 The players sit in a circle, one person goes first. The player
makes "wiggly viking horns," simply thumbs in, or near, ears and wiggles
the remaining fingers for a second or two, then claps both palms together,
and points them at any other player.

This player then does the "viking horns," but the player on each
side of the "viking" must "steer the boat." This entails rowing to
whatever side of the Viking the player is sitting on; right of the
Viking rows right, left rows the boat left. The Viking then claps
both palms together and designates another Viking.

This continues until either the designated Viking misses his/her
cue, or either rower fails to row the boat in the appropriate direction;
whomever fails drinks, and then that person resumes play with "the horns."

Courtesy of: Nic.funet.fi

 
Veggies PDF Print E-mail
User Rating: / 5
Game Name: Veggies
Needed Tools: None Really
Drunk Level: Getting Started, Buzzed,DrunkTongue out , Hammered, Shit Faced

Game Rules:  The idea of the games is to start off with the youngest person in the game who will look directly at someone and ask a question.  The more outrageous the question the better. 

This is a funny game to play to start things out and get the ball rolling. Everyone sits in a circle and everyone picks the name of a vegetable. Let's say for instance player A is a pepper, player B is a cabbage, player C is a broccoli. You say your name out loud so everyone knows everyone else's veggie name. To start the game a player says their veggie name and then another player's veggie name. This player repeats this process. Then comes the catch that puts a spanner in the works! Throughout the entire game no one is allowed to show their teeth. If at any time you are caught showing your teeth you have to drink. And it is hard to remember not to show your teeth. This game is good for laughs!

 
American Pie - Drinking Version PDF Print E-mail
User Rating: / 2
Game Name: American Pie - Drinking Version
Needed Tools: None Really
Drunk Level: Getting Started, Buzzed,DrunkTongue out , Hammered, Shit Faced

The game structure goes as follows: 1 drink -Stiffler swears -Someone refers to Stiffler's mum -Oz Sings -Jim's dad gets flustered -Jim moans or talks dirty 2 drinks -Any band camp story -Blink 182 says something -Any of the main characters drink alcohol (at your discretion!) 3 drinks -One off the boys "blows it!" -A girl talks about Finch's manhood -Anyone drinks jizz!

 
Football Drinking Game PDF Print E-mail
User Rating: / 2
Game Name: Football
Needed Tools: Great Football Game
Drunk Level: Getting Started, Buzzed,DrunkTongue out , Hammered, Shit Faced

During Game:
1 Drink:
Win Coin Toss
Lose Coin Toss
Give up:
A run of 10 yards
A pass of 20 yards
A sack/ or a tackle for a loss of 2-10 yards
Making a field goal of 45 or more yards
Missing a field goal of under 50 yards
Penalty:
5-10 yard penalty- 1 drink
15+ yard penalty- 2 drinks

2 Drinks:
Give up:
A Touchdown
Any Turnover

3 Drinks:
On a 4th down situation the loser must take
A touchdown of over 50 yards (If connected with turnover, you must take 5 drinks)

4 Drinks:
Give up Any return for a touchdown (interception, fumble, punt and kick)
Any reverse plan taken in for a touchdown (outside of 5 yards)

After Game:
1 Drink:
Give up:
A 100 yard Rusher
A 300 Yard Passer
2 Sacks to one player

2 Drinks:
Give up 30 or more points
Drink if your kicker has more than 3 field goal attempts

3 Drinks:
If your Punter has more than 4 Punts

4 Drinks:
Lose Game (Cry into your vodka glass pussy)
Win Game (Celebrate)



Yahoo! Sports Fantasy Football ’07. Reliable service, complete customization, live scoring with StatTracker®
 
Boat Race PDF Print E-mail
User Rating: / 4
Game Name: Boat Race
Needed Tools: None Really
Drunk Level: Getting Started, Buzzed,DrunkTongue out , Hammered, Shit Faced

Have everybody divide up into two even teams.  Each team lines up opposite each other, preferably down a long table, or just sitting on the ground. Fill each glass full of beer and place in on the table in front of each player. The players can not touch their glass before they are allowed. The first players on each team start the game by drinking all of their beer and setting the glass back on the table.  When the glass touches the table the second person drinks his beer and setshis glass on the table. This continues until the last beer is gone.  The first team to place their last empty glass on the table wins.!

 
Spelling PDF Print E-mail
User Rating: / 3
Game Name: Spelling
Needed Tools: None Really
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

Everyone sits in a circle, it's best if there are lots of people. One person starts with a letter eg. 'P'. The person to their left has to add a letter, in order to make a word, eg 'E'. It continues around the circle with each person adding a letter. If somebody added 'X' or any other unlikely letter, they can be challenged. They must then say the word they were thinking of. If there is no word, they must drink. If there is a word, the challenger must take a drink. Either way a new round is started from whoever drank.

Here is the fun part. If you were thinking of the word 'Pencil' and added the 'N' you would be out because you made a word - Take a drink! The final rule, if you are the person who inevitably will have to end the word you also have to drink. Top Tip: It is advisable to have a dictionary close at hand to avoid arguments, even if no one is capable of reading it!

 
Scrabble - Drinking Version PDF Print E-mail
User Rating: / 2
Game Name: Scrabble - Drinking Version
Needed Tools: Scrabble
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

This game is played with the board game Scrabble. Here are the rules:

Same regular rules apply. The person with the most letters goes first. For each word that a player forms they give out the point value of the word in drinks. This amount can be split up among the other players.

At the end of the game those people who have letters remaining take the total point values and drink them up.

 
Parchesi- Drinking Version PDF Print E-mail
User Rating: / 4
Game Name: Parchesi - Drinking Version
Needed Tools: Parchesi
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

An adaption of the game Parchesi. If you already know how to
play, it's just as easy. If you don't know, learn. 
 Play the game as usual, if you get sent back, or cannot move,
take a drink. It's that easy. Good with two players, each player taking
two sets of pieces on opposite corners.

 
Backgammon- Drinking Version PDF Print E-mail
User Rating: / 1
Game Name: Backgammon - Drinking Version
Needed Tools: Backgammon
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

Another adaptation of board games, this one obviously to
Backgammon. A pretty tame game, that just gets tamer. 
Play the game as usual. Any time one of your pieces gets sent to
the bar, drink. As well, each time you take a piece off the board, drink
again. Pretty straightforward.

 
Chutes & Ladders- Drinking Version PDF Print E-mail
User Rating: / 2
Game Name: Chutes & Ladders - Drinking Version
Needed Tools: Chutes & Ladders
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

Modify the rules as such:

Whenever you go UP a latter, count the number of squares OVER and UP that
you are propelled, and distribute that many drinks among your opponents.
(eg. 4 over and 3 up---7 drinks: 2 to person A, 3 to B, 2 to C, for ex.).

Whenever you go DOWN a chute, count the number of squares OVER and DOWN that
you are propelled, and drink that many YOURSELF. For computer geeks,
just tell them to count the Hamming distance.

If, when you spin the 'spinner', and it comes up a tie (i.e. it doesn't
land on a number, but the line in between), you must spin again, and
take the number of drinks that is shown. Then proceed normally.

 
Jenga- Drinking Version PDF Print E-mail
User Rating: / 3
Game Name: Jenga - Drinking Version
Needed Tools: Jenga
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

A simple adaptation of the skill game with wooden blocks.
You're going to need "Jenga," players, and beer.
Play the game. If you successfully move a block according to
the rules, you may command another player to drink. However, if you
cause the tower to topple, you must drink an entire beer.

Games eBooks
 
Actor-n-Movie PDF Print E-mail
User Rating: / 1
Game Name: Actor-n-Movie
Needed Tools: Enterainment Knowledge
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

A person names an actor or actress and then you go around and each person must name a movie that the actor or actress was in. It keeps going until someone can't think of one or there are no movies left. If they just can't think of one, they take one drink and a drink for every movie that the other players can think of in 60 seconds.When thinking of a movie, there is a 30 second time limit, after that, you better get ready to drink.

 
Rainman PDF Print E-mail
User Rating: / 0
Game Name: Rainman
Needed Tools: Movie Rainman
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

Whenever Raymond has an outburst drink for as long as his outburst
lasts.
Whenever Raymond says "Vern", "Walbrook", or "definitely", drink
once.
Add any other words you wish to the above list.
 The winner is the participant who watches the entire movie.

 
NASCAR Drinking Game PDF Print E-mail
User Rating: / 5
Game Name: NASCAR DRINKING GAME
Needed Tools: Nascar Race
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

Drink When:

1.  Car is Loose, Car is Tight, Yellow Flag, Single Car Wreck, or a Car is Described as "Hot"

2.  The following words or phrases are used:  drive shaft, draft, horsepower, through the field, or rubber.

 Pretty easy to learn and have fun.



The Ultimate Shop for the Ultimate Fan
 
Threshold PDF Print E-mail
User Rating: / 0
Game Name: Threshold
Needed Tools: Dice
Learned: Can't Remember
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit FacedCry

This game is very easy and can get you very wasted. For this dice game you need of course a die or dice, a cup, people, and alcohol. The first person (the shaker) puts the die and a quarter in the glass and begins shaking it at the person next to them (the shakee). The shakee then calls head or tails. If the shakee is correct the shaker has to drink the number shown on the die. If the shakee is wrong they have to drink the number on the die.

 
Baseball PDF Print E-mail
User Rating: / 1
Game Name: Baseball
Needed Tools: Dice & 4 Shot Glasses
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit FacedCry

Set up the four shot glasses in a row going away from home base (the
designated shooting spot for the quarter).  Each player on the visiting
team takes turns shooting the quarter at the shot glasses.  The first
glass represents a single, the second a double, the third a triple, and
the last a home run.  Three strikes (misses of all shot glasses) and
you are out.  Three outs and the other team is up to bat.
Game follows as regular baseball and runs are scored in the
same way (except that you have to keep track of the runners on base
in your head).  Drinking happens in the following manner:

-  Fill the shot glasses with beer.

-  If a player makes the quarter into a shot glass (gets a hit), he
   must drink the contents of the shot glasses behind the one he made.
   For example, if he hits a single, he must drink the remaining three
   shot glasses full of beer.  If he hits a triple, he only has to
   drink one.  If he gets an out, he must drink all four.

-  The opposite team must drink for each run the other team scores

 
Spinning PDF Print E-mail
User Rating: / 2
Game Name: Spinning
Needed Tools: Coins
Learned: Can't Remember
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

Everyone sits around a table with one quarter. One person takes the quarter and stands it on edge on the table, holding it with their finger tip. With their other hand, they flick the quarter so it spins across the table. Immediately after "spinning" the quarter, he/she calls the name of someone else sitting at the table. This person must then do one of two things:

One: stop the quarter from spinning by capturing it, still on edge, with the tip of their finger.

Two: hit the quarter using his/her finger so that it continues to spin on edge; after which they call someone else’s name.

If the person who "spins" the quarter causes the quarter to spin off the table when they hit it, they must take a drink. If the quarter stops spinning and lands flat before the "receiver" manages to catch or spin the quarter, then they must drink, and the original "spinner" gets to spin the quarter again.

 
Stop & Go PDF Print E-mail
User Rating: / 1
Game Name: Stop & Go
Needed Tools: Drinks...
Learned: Can't Remember
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

“Stop go” is a very simple and fun game that can get very confusing. Everyone gets in a circle with a drink in their hand. The first player looks at the direction he wants the play and then says "GO". The person they are looking at can either says "STOP" or "GO".

Go keeps the play going in the same direction, stop reverses it back. After the first player, players can look in any direction they want to try and throw people off. If someone misses their turn or says stop/go out of turn, they have to drink. It can get confusing so you have to pay attention. After the person is done drinking they start up the next round. In addition the first person can not start off with "STOP"

 
Sink The Battle Ship PDF Print E-mail
User Rating: / 0
Game Name: Sink the Battle Ship
Needed Tools: Pitcher of Beer, Shot Glass
Learned: Can't Remember
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

This game is the most fun when played with four people. You will float the shot glass in the middle of the pitcher. The object of the game is to add beer into the shot glass without sinking it. The person that sinks the shot glass has to pound a beer. The pitcher is then split up amongst all players including the person who sank the battle ship.

 
Battleship - Drinking Version PDF Print E-mail
User Rating: / 1
Game Name: Battleship - Drinking Version
Needed Tools: Game Battleship
Learned: Can't Remember
Drunk Level: Getting StartedCool, Buzzed,Drunk , Hammered, Shit Faced

When you miss you drink. When you hit the other person drinks. When a person's ship is sunk they must drink double the amount of hits it took to sink the ship.

 
Jail PDF Print E-mail
User Rating: / 8
Game Name: Jail
Needed Tools: Cards
Drunk Level: Getting Started, Buzzed,Drunk , HammeredEmbarassed, Shit Faced

Ok.... You will deal one card per player on each turn. Start by dealing by dealing to the left player one card.  This is what you do when you get a card.  The weird twist on this game is that noone can go to the bathroom without a "pee" card listed below.

Ace-4  - Black Suit  Give that many drinks.

Ace-4  - Red Suit  Drink that many drinks.

5- Social

6- You are in jail.  You must drink each time any other player drinks.

7 - Get out of jail.  This card will get you out of jail.. If you are not in jail you must save it and it does carry throughout all of the games of jail.

8 - "Pee" card  - You need to have this card if you are to use the restroom.

9- Ryme - You need to start a ryme that will go around the table until someone skrews it up or can't think of a work that rymes with the one you mentioned.  Example: tool  (Answers: fool, mole, dual, school etc.)

10 - Do a shot...

Jack - Category - The player that gets this card must choose a category of something (Sneakers, Vodka, Sexual Poisitons etc....)  The first player not to answer must drink.

Queen - Question  The player that gets this card must ask another player a question.  The asked player must immediatley without hesitation ask another player a question.  The questions continue until someone answers the question or takes a pause win which they must drink.

King - Make a rule ... anything thumbmaster etc....

You continue playing this game as long as you want but the key is that the person in jail, the get out of jail cards, & the pee cards carry over from game to game.....

Have fun...




 
Moose PDF Print E-mail
User Rating: / 4
Game Name: Moose
Needed Tools: Ice Tray, Cup, & a Quarter
Drunk Level: Getting Started, Buzzed,Drunk Cool, Hammered, Shit Faced

THE SET UP : Lean an ice tray against a cup.

HOW TO PLAY : Bounce a quarter off the table and into one of the ice cube holes or into the cup.

THE RULES : Every ice cube hole on the right side of the tray represents an amount of seconds to GIVE to someone else and every hole on the left side represents an amount of seconds to TAKE yourself. (Closest hole to you is 1 second, last hole is usually 8 seconds, depending on the size of your ice tray) If you miss, you take a drink, and shoot again. Keep shooting and drinking until you make it in a ice cube hole or in the cup.

Here's the best part - if any player's quarter goes in the big up, everyone has to put up their moose ears with their hands as fast as they can. The last person to put up their moose has to drink the contents of the big cup. You can fill it up with beer, you can make it a shot, or you can go wild and fill it with everything - Jager, Vodka, SoCo, Red Bull, Beer, whatever ... Make things interesting.
 
Crazy 8's PDF Print E-mail
User Rating: / 5
Game Name: Crazy 8's
Needed Tools: Cards
Learned: Michigan
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Cry

Take the four 8's from a deck of cards and lay them out on a table, top to bottom. Deal the rest of the deck to the players sitting around the table.

Players must take turns laying down their cards, building from the eights in either direction (matching suites).

Any card may be played, however;

if a player cannot lay down a card that directly follows one already on the table, a 9 on a 8 for example, they must drink for the total number of cards from those in the suit on the table and those missing in between.

if a player lays down a card that does not skip any cards, the drinks (of their card's face number) are given out to the player(s) of their choice.




 
Clothes Pins PDF Print E-mail
User Rating: / 1
Game Name: Clothes Pins
Needed Tools: Cards (with Joker) and as many clothes pins as players -1
Learned: Unknown
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Cry

You want to have an amount of clothes pins total all players minus one.  So if you have four players you would have 3 clothes pins.  You put the clothes pins in the center of the table.  Each player must have a full drink.

A dealer of your choosing will deal all of the cards including the Joker out to all of the players.  The players CANNOT look at your cards and must keep them face down until it is your turn.  When it is your turn you flip a card over into the middle middle of the table.  You want to keep the pace of the flipping extremely fast.  When the joker is placed on the pile everyone must grab a clothes pin.  The person left without a clothes pin must finish their drink.  If you grab for a clothes pin before the Joker is placed you must drink 1.  If you touch a clothes pin on a flip prior to the joker being placed you wil face the same fate as the loser... finish your beer....

 
Beerfest - Drinking Version PDF Print E-mail
User Rating: / 11
Game Name: Beerfest - Drinking Version
Needed Tools: Beerfest
Learned: Unknown
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Cry

Everyone picks a representing character before the the movie starts.  Each time your character drinks you have to drink one.  If you characher dies you have to finish your drink.  If you character loses a competition drink two.  You get the idea.....

 
Shotgun PDF Print E-mail
User Rating: / 4
Game Name: Shotgun
Needed Tools: Cans of Beer
Learned: Unknown
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Cry

All you need to do is have two- ten players and cans of beer.

Hold the beer on it's side with the top facing down and puncture a hole in the bottom /side with a knife or keys (be careful beer & knives don't usually mix) Put you mouth over the hole and turn the can so the cap is at the top.  When you are ready flip the cap and chug the beer.  Again be careful as the hole will be sharp and WILL cut your lip or more if you are not careful... Have Fun...

 
Bar Golf PDF Print E-mail
User Rating: / 22
Game Name: Bar Golf
Needed Tools: 18 Bars
Learned: Unknown
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Cry

The idea is pretty simple.  Divide into teams of two players. 

Needed: 18 Bars & a Score Card

List your bars on your score card below.

Rules:  Break into teams of 2 players and use the best ball approach.  If both team members finish their beer it is scored as a birdie, if both team members finish two drinks its a hole in one, if only one team member finishes their drink it is a par, if neither team member finishes their drink it's a bogey, if neither team member has a drink it's a double bogey..  The team with the lowest score after the 18th "hole" has been finished wins the round.... at least until the morning...

REMEMBER: YOU CAN ALSO JUST PLAY NINE HOLES!!!

 Bar Golf  -   TEAM:   __________________

Hole          Par                                             Name                                     Score 

Hole # 1     Par 4                      ____________________                     _______

Hole # 2     Par 3                      ____________________                     _______

Hole # 3     Par 5                      ____________________                     _______

Hole # 4     Par 4                      ____________________                     _______

Hole # 5     Par 3                      ____________________                     _______

Hole # 6     Par 4                      ____________________                     _______

Hole # 7     Par 3                      ____________________                     _______

Hole # 8     Par 4                      ____________________                     _______

Hole # 9     Par 5                      ____________________                     _______

Hole # 10    Par 3                      ____________________                     _______

Hole # 11    Par 5                      ____________________                     _______

Hole # 12    Par 4                      ____________________                     _______

Hole # 13    Par 5                      ____________________                     _______

Hole # 14    Par 4                      ____________________                     _______

Hole # 15    Par 5                      ____________________                     _______

Hole # 16    Par 3                      ____________________                     _______

Hole # 17    Par 4                      ____________________                     _______

Hole #18     Par 5                      ____________________                     _______





 
Drinkball PDF Print E-mail
User Rating: / 8
Game Name: Drinkball
Needed Tools: Beer & Paddles & Ping Pong Balls
Learned: Unknown
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit FacedCry

The game involves two team of four players who each have one can beer each at their corner of the table. The goal is to hit your opponent's can with a ping pong ball and your opponent gets to chug his beer while the opposing team tries to catch the ball. Play alternates from teamate to team and then to the other team. If during play an open can is kocked off the table by either the ping pong ball or in anyway by the team defending the can then the beer must be replaced with a new can. The team that finishes their beer's first is the winner.

 
F*** the Dealer PDF Print E-mail
User Rating: / 15

 

Game Name: Fuck the Dealer
Needed Tools: Deck of Cards
Learned: Unknown
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit FacedCry

The dealer holds the deck of cards and the other person has to guess what card (just the number) is on the top of the deck.

If the first guess is correct, the dealer has to drink for 10 seconds.

If the first guess is wrong, the dealer says either higher or lower and the player guesses again.

If the second guess is correct, the dealer has to drink for 5 seconds.

If the second guess is wrong, the player drinks for as many seconds as they were off from the actual number.

The dealer, then, puts the card face up on the table so everyone knows which cards have been used.

After 3 people in a row were not able to guess the card by their second guess, the dealer passes the cards to the next person




 
Case Race PDF Print E-mail
User Rating: / 5
Game Name: Case Race
Needed Tools: 2 cases of beer
Learned: State College, PA (Penn State University)
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Cry

This game can be played with as little as 10 players up to 20 players but I wouldn't recomened playing with less than 5 people per team.  Break up between two teams evenly and buy 2 cases of ice cold beer.  The object as the title suggests is a race of which team can finish the case first..... We always played it at the Skeller in State College with Rolling Rock pony bottles they didn't hurt quite as much as 12 oz bottles.  May the best team win....





 
Skrewed PDF Print E-mail
User Rating: / 1
Game Name: Skrewed
Needed Tools: Dice
Learned: Can't Remember
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit FacedCry

You need 4 or more people, a lot of beer, and two dice. Everyone selects one person to go first. That person then takes one die and rolls it. If they roll any odd number except for 3, the person to their left must take 3 drinks. If they roll any even number except for 4, the person to their right must take 3 drinks. If they roll a 4, everyone must take 3 drinks. Here's the best part so listen carefully. If they roll a 3, that person then takes both dice and rolls them. What ever the two dice add up to, is how many seconds they must slam a beer, but the person to their left gets to count.

 
Dice Dual - Snake Eyes PDF Print E-mail
User Rating: / 0
Game Name: Dice Dual - Snake Eyes
Needed Tools: Dice
Learned: Unknown
Drunk Level: Getting Started, BuzzedCool,Drunk , Hammered, Shit Faced  

You start with a pair of dice and two FULL cups of beer in the center of the table.  It is recomended that you have at least 3-4 people per team or a total of 6-8 for an entertaining time.  We will start each team sitting at a table facing each other.  You will be going head to head with your counterpart on the opposing team. 

To begin playing the starting players for each team will grab a die.  Each of these two players will roll simultaneously after counting "1, 2, 3 Dual" and throwing their die on the table.  The lower number of the two rolls must drink the prescribed amount.  The higher of the two rolls must give that amount of drinks to a player on the opposing teams.  If you roll doubles (except snake eyes) both rollers need to consume the amount on their die.

Why is it called "Snake Eyes" well... if both players roll ones THEY each get to finish a glass in the middle.

 
Six Cup PDF Print E-mail
User Rating: / 1
Game Name: SIx Cup
Needed Tools: Beer, 6 Cups, 1 Die
Learned: Can't Remember
Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Cry

Label the six cups with the numbers 1 through 6 with a marker and line up in the middle of the table. 

Everyone sits around the table and takes their turn rolling the die.

If you roll a 1 you fill or drink cup 1 and so on and so forth.

Empty Cup = FIll as much as you want     OR     Beer In Cup = Drink the cup and keep rolling.

 

 

 
Truth or Drink PDF Print E-mail
User Rating: / 25
Game Name: Truth or Drink
Needed Tools: The Truth or an Ability to Drink A LOT
Learned: Can't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

It's like playing "Truth or Dare" when you were 10 ,well for some of you mabye 20.  Regardless instead of accepting a dare you will accept a drink or two.  As the rounds go throug the group the drinks increase.  The first time around the group if you choose to drink you consume 1 drink, the second round if you choose to drink you drink 2, etc.   by the 10th round the drinking option isn't as apealing.  Have fun.





 
Tic Tac Toe - Drinking Version PDF Print E-mail
User Rating: / 5
Game Name: Tic Tac Toe - Drinking Version
Needed Tools: Paper & Pen
Learned: Can't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

Play Speed Tic Tac Toe as to create a fast paced game when thinking is limited and the loser must take a drink.

 
Questions PDF Print E-mail
User Rating: / 3
Game Name: Questions
Needed Tools: Questions
Learned: Can't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

Game Rules:  The idea of the games is to start off with the youngest person in the game who will look directly at someone and ask a question.  The more outrageous the question the better. 

The recipeient of the question CANNOT:

Answer the Question, Ask the asker another question, or laugh/delay in resoponse or they must drink.

The recipient of the question CAN:

Ask anyone else at the table a rediculous question.

The game continues until someone answers a question, asks the asker a question, or laughs / delays the game and then of course they must drink.





 
Thumb Master PDF Print E-mail
User Rating: / 8
Game Name: Thumb Master
Needed Tools: Your Thumb
Learned: Can't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

Game Rules:  The rules are simple you can use any game rule to start the thumb master fiasco.  The idea is the game that when a rule is made or someone names a song first etc.  any reason you decide, you can become the designated thumb master that person puts their thumb on the table at their liesure.  The last person to put their thumb on the table has to drink.  You can do it as many times as you would like  and the thumb master can be changed be a rule in any game.





 
Monopoly - Drinking Version PDF Print E-mail
User Rating: / 4
Game Name: Monopoly - DrinkingVersion
Needed Tools: Monopoly
Learned: Can't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

This is a deviation from the normal monopoly game with a drunken twist that money is replaced with drinks... It is normal to round every $100 owed or received as one drink.  It is also important to note that all amounts below $100 represent a drink.

General Rule:  If you are owed money by an individual that person drinks the prescribed amount.  If you owe money to someone you are to consume the prescribed amount. 

Additional Rules: 

When you are slated to recieve money from the bank like passing go you can give that amount in drinks to anyone.

If you need to pay taxes or utiliies etc. to the bank you must pour the prescribed amount into a cup in the middle which is consumed in full by the lucky person who lands on free parking.

When you land in jail you are not released until you have finished your drink. 

 
Dominoes - Drinking Version PDF Print E-mail
User Rating: / 1
Game Name: Dominoes - DrinkingVersion
Needed Tools: Dominoes
Learned: Can't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

This is a deviation from the normal dominoes game.  All players must drink each time a piece is played.  If the palyer needs to draw from the pile they must drink the amount of that domino.  Good luck with the double blank.  At the end of each game the players must drink the total remaining in their pile.  If you want to make it more fun the winner can automatically give away 10 dinrks to whom he/her chooses.

 

 
Tommy Boy - Drinking Version PDF Print E-mail
User Rating: / 0
Game Name: Tommy Boy - Drinking Version
Needed Tools: Tommy Boy
Learned: Unknown
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced  

Drink When:

Tommy says "son of a"
You see his house
Tommy says "Shut up Richard"
Tommy says or does something blatantly stupid
Tommy suffers a head injury
Tommy scares someone
Tommy breaks something
Someone mentions "the loan"
You see or hear about Alcohol or drugs
Tommy refers to sports or tries to be a stud
Tommy sings
Tommy or someone else makes reference to mental retardation
Tommy talks to himself
Tommy repeats himself or others
There is evidence of the budding romance between Tommy and Michelle
The word DORK! crosses your mind
You see the Callahan logo
Every time Kidney-boy speaks
Anyone says brake pads
Tommy gives a speech
Richard's car suffers new damage
Tommy says "dad"

 
House - Drinking Version PDF Print E-mail
User Rating: / 0
Game Name: House - Drinking Version
Needed Tools: House
Learned: State Don't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced


House makes a smart ass comment to Carmeron, Chase, or Forman - Please Drink 1
House comments on Cutty's Ass or Breasts - Please Drink 2
House prescribest the wrong treatment and they get worse - Drink 3
House reccomends someone get an MRI - Drink 4
House is rude!! - Social


A paitent dies - Finish your drink....

 
Happy Gilmore - Drinking Version PDF Print E-mail
User Rating: / 1
Game Name: Happy Gilmore - Movie
Needed Tools: Happy Gilmore
Learned:  Can't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

Happy throws his golf club – Please drink 1
Happy beats up other golfers - Please drink 2
Happy swears (without a beep)  - Please drink 3
Happy kisses someone  - Girls Drink 1
Happy breaks something  - Guys Drink 1
Happy is really pissed –Please drink 1
Happy is wearing anything other than sweat pants Please drink 4
Shooter does his retarded gun with his hand after making a putt – Drink 3
Shooter says "Unbelievable"  Drink 3
The guy Shooter hires says "Jackass" You laugh Social

 
Chess - Drinking Version PDF Print E-mail
User Rating: / 1
Game Name: Chess - Drinking Version
Needed Tools: The Game of Chess
Learned: Can't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

When you play chess and each time you lose a piece you have to drink the following:

- King - 2 Shots - Queen - 1 Shot   - Pawn - 2 drink - Others - 4 drinks

Loser chugs their drink at the end of the games.....

 
Pictionary - Drinking Version PDF Print E-mail
User Rating: / 1
Game Name: Pictionary - Drinking Version
Needed Tools: The Game of Pictionary
Learned: Can't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

Play the game of Pictionary as normal but follow these fun rules to go along.

- When you lose at an all play each of the losers must take 5 drinks or a shot.

- When a team gets three rolls in a row they can create a rule.

- Everyone drinks a social when a 6 is rolled. 

-The losers at the end of the game need to drink double the remaining spaces to the finish line.

 

 
Sorry - Drinking Version PDF Print E-mail
User Rating: / 2
Game Name: Sorry - Drinking Version
Needed Tools: Board Game Sorry
Learned: Don't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced Playing the board game "Sorry", each person has a drink of their choice. Everytime a person draws a 1 or 2 to get out of their base, they drink 2. Then, if you draw an 11, to switch with an opponent, that person must drink 2. If someone is "Sorry-ed", then that person drinks 3. When a person gets to their home, everyone must drink 3.

Play Sorry as normal but...

When you send someone home with a sorry they must consume 5 drinks...

When you get a peice home you must give 5 drinks.

When you pick a 4 all players must consume 4.

When you get a 1 or 2 and get out of home you can give 1 or 2 drinks respectively.

When a player wins the remaining Losers must finsih their drink...

 
Twister - Drinking Version PDF Print E-mail
User Rating: / 4
Game Name: Twister - Drinking Version
Needed Tools: The Game of Twister
Learned: Can't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

Play the game of Twister as normal and when one person falls they must consume a shot of whatever's designated.  Jager is prefered..... To make it more interesting you can incorporate your own rules for clothing removal....

 
Lost - TV Game PDF Print E-mail
User Rating: / 1
Game Name: Lost - TV Game
Needed Tools: Lost
Learned:  Can't Remember
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

OK this is a pretty simple game and is to be played while watching Lost.

If the smoke monster is seen - Please drink 5.

If someone dies - Please finish your drink

If Sawyer & Kate Hook Up - Please drink 2

If Hurley is eating - Host please give 10 drinks.

If Lock does something stupid - Please drink 3.

 You can create many more on your own but this will get you started.

 

 
Simpsons PDF Print E-mail
User Rating: / 2

 

Game Name: Simpsons
Needed Tools: Watch the show
Learned: unknown
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced

To play this gane you need beer and the Simpsons

Have one sip of the cheapest beer per successfully met condition:

Homer:

  • "D'oh!" --2 sips if it's not Homer
  • eats donuts
  • drools
  • has an erection

 

Lisa:

  • mentions humanity
  • participates in another dike feminist cause
  • plays the sax --2 sips if one sings with her playing

 

Bart:

  • makes crank phone call --2 sips if someone dies from prank
  • goes to france --2 sips if he goes to Amman, Jordan

 

Grandpa Simpson:

  • complains
  • writes a complaint letter --3 sips

 

Marge:

  • hair casts a giant shadow
  • kisses Homer
  • growls at Homer
  • douches

 

Marge's sisters:

  • are in a scene --3 sips if they are separated
  • smoke --2 sips if they shootup

 

Flanders:

  • mention God --5 sips if they convert to Islam

 

Itchy and Scratchy:

  • are in a scene
  • one of them dies --10 sips if Scratchy sodomizes Itchy
  • their theme song is played

 

Maggie:

  • falls down
  • says something in a flash forward
  • urinates and excrements in her tight silk panties

 

And one sip for the following:

  • a warm fuzzy happy ending where the family gets closer together.
  • a life in hell type character is shown
  • someone talks to God or Allah
  • CARASSO is seen in Moe's tavern
 
Nothing PDF Print E-mail
User Rating: / 0
Game Name: Nothing
Needed Tools: Dice
Learned: Unknown
Drunk Level: Getting StartedTongue out, Buzzed,Drunk , Hammered, Shit Faced  

You start with 5 dice. Roll all dice. Set aside all threes every roll and roll rest of dice. If you roll no threes, keep lowest dice.
Keep going until all dice are set aside. Once everyone has gone, lowest total wins. When adding 3's count as zero.

The losers drink as many times as the winner's total. As in all dice games, the winner starts next round.

 
Pursuit PDF Print E-mail
User Rating: / 0

 Game Name: Pursuit

Needed Tools: Deck of Cards
Learned: Unknown
Drunk Level: Getting Started, Buzzed,Drunk , HammeredEmbarassed, Shit Faced

Group players in a circle. Put any question/answer type game in the center. The game begins by choosing one person as a "chaser" and another as the "runner". The chaser picks a question from the deck and reads it aloud. The runner decides whether to play or pass. If the runner passes then he must drink. Activity cards may make the game more interesting. If the runner answers the question correctly then the chaser has to perform the action on the card. If the runner gets answers wrong then he must do the action.

Obviously, it is possible to avoid a 50% possibility of performing an "activity" by simply continuing to pass... but this also means you drink *every* time. Eventually, you might decide to risk it.

Now if you are the chaser... you are more or less at the mercy of the runner.

Each turn is for only one question, and the runner and chaser position each rotates one person clockwise each turn. Everyone gets to play.




 
Circle Jerk PDF Print E-mail
User Rating: / 12
Game Name: Circle Jerk
Needed Tools: Deck of Cards
Learned: Unknown
Drunk Level: Getting Started, Buzzed,Drunk , HammeredEmbarassed, Shit Faced

Set all the cards facedown in a circle. People playing pick up cards in turn.
1 is a thumb card; the person who picked it up can use it whenever h\she wants.
A thumb card is simply used when the person who picked it up puts their finger on the table whenever they choose to. The last person playing to put their finger down has to drink.
2-5 card allows the person who picked this card to hand out drinks to people playing.
6 is a f*** you card. Last person to say F*** you has to drink.
7 is a rule card; the person can make up any rule that they want.
8 is bathroom card. No one is allowed to go to bathroom without one.
9 is a You F*** card. Same as 6 card.
10 is a chug card. Person who picked it starts chugging, then person to left starts and so on. Once the person who started stops, the person beside them can stop whenever they want and so on.
Jack is a catagory card. Person who picked this card thinks of a catagory; can be
anything (condoms, computers, etc.). The person who can't name something from that catagory has to drink.
Queen is person to right drinks
King is person who pulls the last King has to finish their drink.




 
Water Fall PDF Print E-mail
User Rating: / 18
Game Name: Water Fall
Needed Tools: Deck of Cards
Learned: Unknown
Drunk Level: Getting Started, Buzzed,DrunkTongue out , Hammered, Shit Faced  

Ace - Waterfalls (The person who draws this card starts drinking; the person to the left then starts drinking; then the third and so on. Once the first person stops drinking, the second person can keep drinking or stop; the same with the third and so on)

2 - Take 2 (Person who draws this card must take 2 drinks)

3 - Take 3 (Person who draws this card may give out 3 drinks to whoever they want)

4 - Fours is for whores (All girls drink)

5 - To the right (Person to the right drinks)

6 - Six is for dicks (All guys drink)

7 - I Never (The person who draws this card will say something that they have never done; if anyone has done it, they must drink)

8 - Sentences (The person who draws this card says a word, then the person to the right says that word and adds another word, the next person repeats that and adds another word. This goes around the table forming a sentence until someone messes up - this person has to drink)

9 - Nines is rhyme (The person who draws this card will say a word, then the next person to the right has to say a word that rhymes with it. This continues around the table until someone messes up - this person has to drink)

10 - Thumb rule (The person who draws this card will put their thumb on the table. Everyone else must put their thumb on the table as well. Last person to put their thumb on the table drinks)

Jack - Social (Everone drinks)

Queen - Beer Bitch (This person must refill everyone's drinks)

King - Rules (The person who draws this card can make up any rule they want. Anyone who violates this rule must drink. Ex: can't say drink, drunk, or drank)




 
Four Horseman PDF Print E-mail
User Rating: / 1
Game Name: Four Horseman
Needed Tools: Deck of Cards
Learned: West Palm Beach, FL
Drunk Level: Getting Started, BuzzedCool,Drunk , Hammered, Shit Faced  

 Take out the kings, deal 7 cards to each player, set deck in middle of table, place each king next to the deck on seperate sides, starting with the player left of the dealer you play a queen of appropriate suit and pass out 2 drinks one for the king one for the queen, if you cant make a connection you draw from the deck and drink until you are told to stop from the player to your left, you must play a card if you can and no gaps are allowed, first person out is the winner




 
War PDF Print E-mail
User Rating: / 0
Game Name: War
Needed Tools: Deck of Cards
Learned: State College, PA (Penn State University)
Drunk Level: Getting Started, BuzzedCool,Drunk , Hammered, Shit Faced

War is simple and doesn't have many rules, making it a good one for drunk people.

Someone is designated the dealer, and gives everyone 3 cards.

They then start drawing a card and alternating between 'drink one' and 'give one' as they draw a card.

If someone has a card that the dealer has drawn, and the dealer has said 'drink one', they must either take a sip of their drink or a shot, depending on what everyone's drinking.

If someone has a card that the dealer has drawn, and the dealer has said 'give one', they can tell one person of their choosing to drink.

Variations:

If your crew are better drinkers, you can speed things up by going 'drink one', 'give one', 'drink two', 'give two', 'drink three', and so on. Pick a number of drinks at the start of the game and go 1 - 3 (for example), and then restart the order after 'give three'. Makes losing extra painful!




 
Ring of Fire PDF Print E-mail
User Rating: / 27
Game Name: Ring of Fire
Needed Tools: Deck of Cards
Learned: State College, PA (Penn State University)
Drunk Level: Getting Started, BuzzedTongue out,Drunk , Hammered, Shit Faced  

 

 

The game begins with a deck of cards face down in a ring formation. Clockwise around the ring each player takes it in turn to flip a card face up and places in the middle of the ring. All cards 2-Ace represent a different game so it's really 13 games in 1.

When a player turns a.....

2- MAKE A RULE (this rule is carried out until the end of the
game)

3- PROPOSE A TOAST (the card turner proposes a toast to whatever he/she like but all players must consume some drink after the toast as a sign of respect)

4- 4 FINGERS (whoever turns the card has the power to deligate upto 4 fingers of drink to ANY player. They may give them all to one player or divide them up to a maximum of 4 players)

5- KING OF THE RING (the king of the ring has the power to make anyone drink whatever he/she likes whenever he/she wants until a new king is elected)

6- LADIES DRINK (all female players consume 2 fingers of drink)

7- CATEGORIES (the card turner selects a category e.g brands of clothing, golfers names, London football clubs etc and one at a time players give an answer until either someone can't think of one or their answer isn't correct. They then consume minimum fine of 2 fingers)

8- GENTS DRINK (all male players consume 2 fingers of drink)

9- BUSTA RHYME (the card turner says a word and players must give a word that rhymes with the original e.g lick, sick, prick, kick etc until either someone can't think of one or their answer isn't correct. They then consume minimum fine of 2 fingers)

10- SNAP (the last person to put their hand on top of the upturned 10 card must drink the minimum fine of 2 fingers)

Jack- THUMBMASTER (thumbmaster can place his thumb on the edge of the table whenever they like and the last person to do so consumes minimum fine of 2 fingers)

Queen- QUESTIONMASTER (questionmaster can ask people questions whenever they like and if any other player answers a question they must consume minimum fine of 2 fingers)

King- EYEMASTER (the eyemaster tries to catch the eye of any other player. A player caught looking directly into the eye of the eyemaster must consume a minimum fine of 2 fingers)

Ace- 21s (a game of 21s proceeds starting with the card turner)

After a player turns a card the next person in the ring takes their turn.

The 'power cards' (5, Jack, Queen, King) remain with the player who turned them until the next time the card is turned. So a player who turns a Queen will be questionmaster until the next time a Queen is turned.

If at any point during the ring (the game) a disagreement occurs between players (e.g is a word legible in BUSTA RHYME or who was the last person to put their thumb down during THUMBMASTER, a 'Council' will decide the outcome. Anyone can call Council at any time and a majority vote (shown by placing a clenched fist in the middle of the table) is final. All players at the table are involved in the council.

The standard minimum drinking fine is 2 fingers but can be adapted to the drink involved e.g a fine of 4 fingers for lager may be adapted to only 2 fingers for wine.