|
Okay for this game you will need more than one type of liquor. At least three. Ex. Vodka, Gin, Rum. One person chooses another to go againts. They can choose anybody from the group (especially if they think they can beat them). Then they flip a coin to see who chooses the liquor. Ex. Jim: Heads. Sarah: Tales. (Its heads) Sarah: Choose your liquor. Jim: Gin. And then after the liquor is chosen, the person who chose the liquor will ask How many shots of Gin can you take? Of course you will start at 1 and then you will go back and forth saying a higher number than the last. If a person gets to a number you know you cant beat or you think that they can't take then you yell out DO IT! Then he or she MUST take the number of shots they just said otherwise they will have to either take a shot of something disgusting (toilet water) OR do something really stupid (run down the hall naked). Now if they DO take the number of shots they said then YOU will have to take the shot of toilet water or run down the hall naked. This game will SURELY get the party started!!! I kinda took this game from the Gauntlet haha. Cept they do it with lifting logs in a cage. Drunk Level: Getting started. OR you can do this at any point. Submitted by: Angel Callens |
|
This is a version of "Race To 99" with some new rules. I find the game a bit more involving now and gets you a little drunker than before. after all that's why you here right?
The object of the game is to play cards into a pile and have the
value of the pile equal 99. You start off by dealing four cards to each
player, and then turn the top card over. Play goes around the circle with
each person playing a card, mentally keeping track of total value of
the pile.
Special cards:
¨ King - Kept to avoid drinking or place drinking responsibilities on someone else. Usually used near end of game.
¨ Queen – increases the pile number by 12.
¨ Jack – increases the pile number by 11.
¨ Tens - When in the 90's, this drops the value of pile by 10, otherwise its a regular card.
¨ Six – when playing with more than 3 people person to the right has to drink.
¨ Five – When playing with more than 3 people the person to the left has to drink.
¨ Four - used as a skip card when you have none to play.
¨ Ace – increases the pile number by 1.
IF you through the same card as previous player you have to drink.
When total of pile is above 90 whatever card thrown exceeds 99 then that number is subtracted to instead of added. Person throwing card has to drink.
If you throw a face card you must drink
Socials occur whenever the total equals a number ending in 9. Special socials on 69 and 71. On special you must drink twice.
Whoever makes 99 picks a person to drink.
After you play a card, draw another from the stack. When out of cards, reshuffle those already played.
|
|
Circle of Death! Needed Tools: Deck of cards, 4-8 players Drunk Level: Hammered HOW TO PLAY: Players sit in a circle at a table. Shuffle cards and spread them out in a circle in the middle of the table. Place a beer in the center of the circle. Each player takes turns picking a card out of the circle. Each card has a different 'game.' 2) 2's for you. Player who picked the card points at another player and tells them to drink. 3) 3's for me. Player who picked the card must drink. 4) 4's for whores. All females at the table drink. 5) Never have I ever. Players place three fingers on the table. Player who picked the card starts out by saying "Never have I ever...(insert task)" Any player who has done it must put one finger down. The next player continues the play, with another "Never have I ever..." Play ends when one player has all three fingers off the table and must drink. Example: been to Canada, had a threesome, etc. 6) 6's for dick. All males at the table drink. 7) 7 heaven. All players must put their hands in the air. Last player to throw their arm up losses and must drink. 8) Rule. Player who picked the card must make up a rule for the remainder of the game. Example: "No one can go to the bathroom, Have to keep your hand on your drink, Must clap your hands before you drink." Any player to break the rule must drink. Previous rules can be cancelled out when another player gets an 8. 9) 9's Rhyme. Player who picked the card starts out with a word and the next player must rhyme it, until a player can't think of another rhyme and has to drink. Example: "Rat, cat, hat, bat, etc.." 10) Social. Everybody at the table drinks. Player who picked the card drinks twice. Jack) Statement. Player who picks the card starts off a statement with one word. Next player must continue the statement, repeating the first word. First player to break the statement, forget the statement, or hesitate drinks. Example: "I, I had, I had a, I had a big, I had a big glass..." Queen) Question. Player who picked the card starts off with a question directed to another player. The player must respond only in question form, but can direct their question to any other player. First player to hesitate, repeat a question, or respond in a statement must drink. King) Category. Player who picked the card starts off by naming a category(car brands, make up brands, bands, etc.). Next player must continue by naming something in the category until one player hesitates and must drink. Ace) Waterfall. All players start to drink at the same time. The player who picked the card is the only person allowed to stop drinking. Once this player stops, the player to his/her right can stop. All players must keep drinking until the player on their left has stopped. If at any point the circle of cards is broken with a space between two cards, the player who breaks it must chug the beer in the middle of the circle! Play continues until the deck is finished or everyone is too drunk to function. :) |
|
This game is played similar to many ring games but i find this to be a fun game with hilarious effects after a couple of drinks have gone down the hatch. Also make sure you play with a standard 52 card deck of playing cards. This game gets you pretty shitfaced if you drink right!!!!!!!!!! Circle of death 2= You: You pick someone to drink 3= Me: You drink 4= Whores: Girls drink 5= Thumb Power: At any time player who drew card may put thumb on table, last person to do so drinks (player can do this at any time - this card stays in effect until someone else draws a 5 then the player who had the 5 originally no longer retains thumb power) 6= Dicks: Guys drink 7= Heaven Power: This card is similar to thumb power except you use your finger instead and point to heaven 8= Mate: Pick someone to drink with you 9= Bust a Rhyme: This can be tricky for beginners, player who drew card must say a word then it goes in a circle rhyming until someone doesn't say anything or doesn't rhyme the word 10= Spin: Spin an object the person it lands on has to drink Jack= Rule Card: Player who drew jack makes a rule that stays in effect for remainder of game, unless canceled by another jack (ex. Jill has to drink 2 beers every time someone says hi) Queen= Question: This is tough until you learn the rules, player who drew queen must ask a question to someone, in turn this person must not answer but ask someone else a question. this process is repeated until someone answers a question or doesn't say anything. If you mess up you drink King= Never Have I Ever: Player who drew king must say something they have never done, if anyone in the group has done that thing they must drink Ace= Waterfall: The player who drew ace must start drinking then in a circle like fashion everyone follows but the person to the left or right( however your circle is going) cant stop drinking till the person before them is done Joker= Go wild, everyone can do whatever they please ( ex. make someone drink, drink yourself, make a rule Submitted by: Ryan Wilson |
|
Read more...
|
|
This game is fun with 5 or more people You'll need a deck of cards, a hat on your head (or if your willing to lick the card and stick it to your forehead then go ahead), and people who can uinderstand the game and want to have fun and get drunk Deal the cards out to everyone in the circle face down. knowone can look at their cards. everyone then takes their 1st card and places it their hat numbers out. where everyone else can see it but not you. then starting with one person (doesnt matter) look at everyones card. you r trying to make people think they have a low card and that yours can beat theirs (bluffing) after looking at everyones card then say i bet X number of drinks. the most drink you can go is 14 and half a beer. after you make you bet then the person to the right of you then looks around as well and can either say they call your number of drink or they can raise the drinks. if one raises then it is now that number of drinks and when in get back to you you have to either call or fold the the last highest drink bet. however if you fold then you have to drink your last bet. after a number of drinks is called by everone at the table then everyone lays down their card. the player with the lowest card has to drink the number of drink that was bet . and thats the game of bets Everyone is usually confused at first but after u get the hang of it its a fun game and can get u on the goood drunk/buzzed level. so have fun Submitted by Romney Luna |
|
Fun way to get hammered.. Supplies: Alcohol, 4 players or more, 1 less spoon than amount of players, and a deck of cards Deal 4 cards to each player. The dealer holds remaing cards. Flip over the top card if he doesn't need it he can pass it to the left or keep it and pass another card from his hand. You continue this routine until someone hase 4 of the same cards (example 4 kings, or 4 2's).. Without saying a word the person who has the 4 of a kind grabs a spoon and everyone should follow their lead, the only person to not have a spoon has to drink as much as the winner says. Submitted by Heather Brooks |
|
Quick game to get hammered fast. Get as many people you can. Stand in circle(shock right) then play the song thunderstruck by AC/DC. One person kicks it off, everytime you heard thunder, you start drinking. You stop when its said again and the next person begins, continue til the song is over.. Watch out for the two solos they are bad.  Thanks... Nick Zenisek |
|
Drunk level- Shit Faced Ok to play this game all your going to need is a wiffle ball bat along with alot of beer. you cut a gap into the top of the bat but just enough to drink out of then you hold the bottom hole of the bat and and pour in a beer, then you tip the bat up and start chugging and have your buddies count how long it takes you to chug then you do that many spins around the bat as you can then one of your buddies throws the empty beer up in the air and you try to hit it..... do this enough and you will be as drunk as you need |
|
This game is called "MOOSE", you need an empty ice cube tray, 1 quarter, and 2 empty shot glasses or cupz close to the same heighth. Set the tray down, "long way" facing all the players, then at the far end of tray, put the 2 glasses by side. Drunk Level - Buzzed, My friend taught me how to play the game. The object of the game is to bounce the quarter into one of the slots of the tray or one of the 2 glasses at the end. Each player only gets to bounce the quarter once, then has to pass to the next player. If the quarter gets stuck on the tray and doesnt fall into the slot, that player gets another chance. The number of drinks is determined by which slot the quarter lands in, *example* 1 being the closest and 7 the farthest. The left side of the tray is the give side, and the right side of the tray is the take side. ***say the player bounces the quarter into the 3rd slot on the left side, player gets to give out the drinks to one player or split them between players. Say the next player bounces it into the 2nd slot on the right side of the tray, they then have to take 2 drinks. If a player bounces the quarter into 1 of the glasses they then have to put there hands up to there head like a moose and wait for the other players to do so, but the last one to have the moose has to drink both the cups full of the preferred drink. But they can redeem them selves by making the moose head any time after there loss long as nobody else has made the quarter into the glasses. The last person to make the moose has to drink **4 full glasses. |
|
Read more...
|
|
Seconds (named for the amount of seconds a person has to drink for in a given turn) is a card game. It uses a standard deck of playing cards. The play goes around the table with each player taking turns being either the "dealer" or the "drinker", with the former drawing the card that tells the latter how long to drink for. The drinker gets the chance to "challenge" the dealer which may lead to the opposite player doing the drinking. Equipment: 1 Deck of Cards 2 or more people Alcohol (most likely beer)
Origins: The game was invented in Hopewell Valley, New Jersey in 2008 by college students Jon Bershad (me), Zach Nichols, and Takis Tzetzos while home on winter break from school. At a party, the three just started flipping cards and making the others drink based on the card's number. Eventually they began adding rules until Seconds was born. Drunk Level: Chances are the players will get pretty hammered, as the game consists mostly of just chugging for large amounts of time. Official Rules: The players sit in a circle with the shuffled deck of cards in the middle. Play goes around counter-clockwise with one person being the "dealer", and the person to his right being the "drinker". The dealer picks a card. The drinker has to then drink for as many seconds (hence the name) as the number on the card. If the card is a face card, you just give it the corresponding number as its place in the deck (ie. Jack is 11 seconds, Queen is 12, King is 13, and Ace is 14). Before the drinker drinks, however, he has a choice. He can take the number of that card, or he can challenge the dealer. If he challenges, the dealer draws another card.
*If the card is higher than the first card, the dealer has to drink the number on the higher card and the drinker doesn't have to drink anything. *If, however, the second card is lower than the first, the drinker gets punished for challenging and getting it wrong and has to drink the combination of the two cards. *On the rare instances that the drinker challenges and the second card is the same as the first, both the drinker and the dealer have to drink the combination of the two.
Once the seconds have been dealt out, the drinker becomes the new dealer and the person to his right becomes the new drinker and so on, around in a circle until you are out of cards or drink. Optional Rule: The game is occasionally played with the rule that if, at any time, the dealer draws a suicide king card (one of the two kings that appear to be stabbing themselves in the head), the drinker has to finish whatever drink they have in front of them. |
|
If Baseball and Beer had drunken sex, this would be their offspring! Number of Players: 2 - 6 Materials: 5 dice, electrical tape, perfect game to play on top of a bar but any table or counter with similar dimensions will do. Please note you DO NOT make the field the whole length of the bar, that's just ludicrous, make the field as big as you see fit. Set Up: Tape off a baseball field on the top of the bar, length wise, marking the difference between infield/outfield, foul territory and out of the park. Then tape off different sections anywhere on the field to represent SINGLE, DOUBLE, TRIPLE and HOMERUN, you can make as many sections as you want for each. Make the sections smaller or more difficult to roll a die in as you go from S to HR as well as further from "Homeplate." These are known as HIT zones. All areas outside of the marked HIT zones will be considered OUT territory. Any die that rolls foul can be considered an OUT as well if you wish. As dice land in the HIT zones ONLY leave them until the innings is over. If you get real good and run out of dice before 3 outs, take away the lowest HIT on the board and use that or get more dice you pro! The reason for this is if you knock a die out of a HIT zone on a roll and the both dice land in OUT territory then it results in a DOUBLE PLAY. Rules: Each team gets 3 outs. Each player rolls from "Homeplate" onto the field of play. When a player lands their die COMPLETELY into a HIT zone that player passes drinks out based on the number on the die multiplied by the HIT zone (Sx1; Dx2; Tx3; HRx4) to their opponet. This also places a "runner" on the "base" in which the HIT zone coincides. Teams must remember where their "runners" are as they keep getting hits in order to keep score. Score more runs than your opponet within 7 innings, Losers shotgun a beer. Again, do what you wish here. That's BeersBall boys and girls! I Hope you find it as much fun and drunk as my friends and I have! Submitted by: Shane Brim |
|
Take one can of beer and put in the middle of the table. Spread the cards in a cirlce around the can the first person takes one card from the circle the second person also takes one card from the circle the person who has the lower of the 2 cards drinks the difference then the first person puts their card on top of the can with a minimum of 2 corners off the edge keep going around until the cards or gone whoever knocks the fan off the can has to shotgun the can |
|
How to play The game questions are on 2" x 11" strips of brightly colored/graphic lamenated card stock.All the strips are different, and all original graphics by the creator. Each player takes a strip (when it is their turn) only one player draws a strip at a time so all of the focus is on the player answering the question. Most often this will then spark more conversation. If you draw a "wild card" you may ask someone to continue to "elabaorate" on their question, or make one up of your own.The twists and turns that the conversation takes when people elaborate is what people love about the game. Very simple but VERY fun and you find out all kinds of things about people. a question word game that sparks the "art of conversation" some samples are: 1. First time I felt powerful... 2. Noone knew this about me in high school/college... 3. 3 traits that are necessary in my friends... http://elaborateideas.com/game.html Courtesy of Kitt Depatie |
|
This is a fun game when you are looking for something different and are sick of the traditional drinking games! Give it a try! You will need: Beer/ alcoholic drink of choice, The classic movie "The Grinch who Stole Christmas" Object: Drink every time the word "WHO" is said throughout the movie. This is especially fun when they start to sing! |
|
Read more...
|
|
Level of Drunkness:Hammered Supplies: beer, players, and a deck of cards First start out by dealing 3 rows of cards onto the table. The first row contains 5 cards, the second has 4 and the third has 5. Then deal each player 5 cards Start off by flipping over the cards in the rows one by one. Players hand out drink by matching the cards in their hand to the cards in the rows. Whatever the card value is thats how many drinks you hand out. Ten is ten, Jack is elleven and so on. After all cards in the rows are flipped over players then total the amounts of the cards remaining in their hand. Whoever has the highest amount then rides the bus. Riding the bus: The player(players) rides the bus by drinking the card that is flipped out of the deck. The person who is counting counts by laying down the amount of cards that the card flipped equals. Do this throughout entire deck. Person riding bus should finish atleast one beer. Submitted by: Kayla Wengert & Jason Leach |
|
To begin, you need a deck of playing cards, place the cards spread out in a cicle, but keep them touching, DON'T BREAK THE CIRCLE or you must drink. The first person picks a card, if it's red (up to 10) you have to drink that amount, if it's black (up to 10) you can give those away to anyone you like, if it's a Jack then you say a word, then everyone has to rhyme until someone screws up or repeats, then they have to drink, if it's a Queen then you can hold onto it until someone else draws a Queen and you may ask ANY question (even if it's in random conversation) if they answer, they must drink, if it's a King then you are Captain Dickhead and get to tell anyone to drink as often as you like, finally, if it's an Ace, you make up a rule that people have to do to do before you drink, if you don't say/do it, then they must begin their drinks all over. When the circle of cards is gone, the game is over and you'll definitely have a buzz going on. Submitted by: Rachel Gordon |
|
This game is like a mixture of a few, but a few games of this and you are ready to hit the bar. you will need to sit around a table with about 3 to 6 people. You pick on person to deal but this person can also play. The dealer asks the the players red or black the first round. If they guess it right they pass out 2 drinks, if they dont they drink 2. Then with the first card sitting in front of them, u ask them higher or lower. This is worth 4 drinks. They should have 2 cards in front of them now and you ask them in between or outside, this is worth six drinks. The last round is pick a suit, its worth 8 drinks. After u complete this you can then decide who goes into the gauntlet. You decided who goes into the gauntlet by having the players keep their cards in front of them. You then make 2 rows of 5 cards, the left side is give and the right side is take. Start at the bottom cards and go up alternating between give and take. If you have a card on the give side actually give another player that card and they have to drink either 1-5 drinks depending on what row it is on. The person with the most cards at the end of this will be sent into the gauntlet. Finally the gauntlet. The gauntlet will mess you up. U always put an Ace at the top and then put 12 more cards face down in a row. So a total of 13 cards. An Ace is worth 4 drinks plus 4 more cards in the row, K is 3 drinks plus 3 cards, Q 2 drinks 2 cards, J 1 drink 1 cards, all other cards are no good. You make it through the gauntlet once all the cards are gone. Now if u run outta cards in the deck and the player still has drinks, Then u repeat the gauntlet again. Hope u guys enjoy this game. Posted by: Andy Saccaro |
Game Name: Texas Hold-Em (Strip Poker) Drinking GameNeeded Tools: Deck of Cards and Hot GirlsDrunk Level: Getting Started, Buzzed, Drunk , Hammered , Shit FacedTexas Hold-Em with clothes and alcohol as the betting tools.
Minimum of 4 players (preferably girl to guy ratio is greater) Maximum articles of clothes = 6 Each article represents 1 1st round and how to bet: The game starts when everyone has alcohol in front of them and clothes on their body. The rounds consist of making the blinds which are taking a shot. If you are familiar with Texas Hold-Em then only the big blind will be used with the first person to the left of the dealer. Once the shot is taken then the next person in line takes the shot to remain in the hand then makes the first action bet, or check. This continues around the table until the last initial bet or raise has been called. The blind was a shot and the betting takes place with articles of clothing. (example: take the shot, then bet 1 article, the person to the left of you if intends to play the hand for that round takes the shot then calls the article of clothing.) After the first round of betting and everyone has taken the shot who intends to remain in the hand the articles of clothing that were wagered go into the pot in the middle of the table. 2nd round through final round: The first person to act makes the first action check or bet, followed by the person to his/her left to call the bet or raise the bet. This continues until the river card is displayed and the final bet has been called. At this point all players who have wagered clothing place them into the pot (at this point each player could be nude) The hand is won with the best hand and the person or persons without clothing can continue to play. If someone is sitting completely nude after losing the previous hand they can continue to play. If they choose to leave the table they must stand in their spot during the duration of the next hand. (look to the cover up rules towards the bottom of the page) This is done to show whoever loses needs to practice (plus its all in good fun and there is no need to be shy). Once the hand is done and they still do not want to play they can put their clothes back on. If you lost your clothes to someone who is still in the game and they are wagering them you can ask for them back. This is considered buying back your clothes They have the right to make you do something probably really funny or possibly gross involving other players (try to keep it friendly) if you choose to accept the action then you may have your clothes back and the person who gave you your clothes back now does not have that in his/her arsenal (this could make the game now harder for them to win) If they continue to play to win the clothes back this is done by calling articles of clothing that were wagered with an object or action to make the call known (simply a shot or a drink of beer per article, if they choose the action these must be kept in case they lose the hand AGAIN. There is no limit to the actions that can be bet or raised beyond the clothing amounts. (example: run around nude outside, in the apartment/house, or some sort of physical exertion standing at the table. While playing the game articles of clothing consist of socks, pants, shirts, hats, and undergarmets no more than 6 articles. Jewelery does not count, hair bows or bands do not count, there will be no articles worn at the table other than the 6 articles approved. During the hands there will be no foreign objects worn to cover (example; wagered articles, pillows, and HANDS) If you are sitting at the table to play then there should be no reason to be shy. This includes the person or person who lost and are standing at the table (CANNOT COVER UP) Submitted by: Doug Cummings |
|
Read more...
|
|