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This is a game most fun, expecially with the best friends or random people. Reading the full rules might seem daunting but is surely worth it! Try it out, works best with about six or eight players and two decks. Its a shitfaced game surely. Have fun!! Place a large jar in the middle of the table and spread the dark deck around it in a circle. More different drinks and more kings the more disgusting the central jug will get, and more excitement!! No one is allowed to leave the table before the game is finished. The punishment for failing in any part of the game is 5 sups (or anything else you want) Everyone picks a card in turn does action that is determined by the following rules:
Ace: Rule card. The person picking up the card must invent a new rule to the game. For example: anyone saying a number must drink the amount the number that is said, or everybody must drink with their wrong hand (right handed with left hand and lefties with the right hand), or everybody must say an aphorism before drinking. BUT! the rule is not allowed to discrimnate anybody and rules stack.
blacks 2 - 6: you drink the amount of sups the number tells you to
reds 2 - 6: you pick someone to drink the amount of sups the number tells to
7: You start a game of numbers. The first one starts by saying "one" the next one says "two" and so one. When it gets to person who should say a number including the number seven or a number that is divisible with the number seven, you should clap your hands and the direction is changed. The one who messes up the numbers or clapping fails(, and drinks the punishmet).
8: Category, you pick a category and everybody says a piece of that category in turn. If someone does not come up with nothing it's fail.
9: Thumb. This card can be saved and used at any time wanted. When the card is eventually used, everybody must put their thumbs on the table and the last one doing this fails.
10: Waterfall. The legendary Waterfall, starting with the player picking up the cards.
Jack: Pee, this card allows the person to take a leak, or a cigarette, or any break wanted.
Queen: Story, a story is generated by this card. The one picking up the card starts with a word, for example "once". The next one says all the words have said and adds a word "once in" and so on it goes "once in a", "once in a lifetime". The one who forgets the words before fails.
King: The person picking up the card pours an indefinate amount of his/her drink to the jar in the middle. The person picking up the last king must drink everything in the jar and the game ends and starts again.
Optional!!! TWO decks of cards, or more. The more the better. The thumb card can be replaced by a question card. Otherwise the same but you answer a question from someone, he/she got to answer like: Fuck you! or something like that. But not the right answer, otherwise drinkdrink! Best is to ask the question when the target is taking a pee or when least expecting. If he/she answers the question, fail. |
Introducing TOSS IT UP Party Game, the Newest Party Game sweeping the outdoor party scene. A Must have for your tailgating parties, BBQ'S , Family Reunions, Camping, Nascar parties,or anyplace where there is a party gathering . Loads of Fun , this game is a game of skill and chance that will keep you & your friends and family entertained for hours. If you want your next party to be a BIG hit order your TOSS IT UP Today !!! I actually invented this game :) Drunk Level : Definitely shitfaced especially if you keep losing and have to keep playing :) If You like playing cornhole and drinking, You're gonna love Toss It Up
Introducing TOSS IT UP Party Game, the Newest Party Game sweeping the outdoor party scene. A Must have for your tailgating parties, BBQ'S , Family Reunions, Camping, Nascar parties,or anyplace where there is a party gathering . Loads of Fun , this game is a game of skill and chance that will keep you & your friends and family entertained for hours. If you want your next party to be a BIG hit order your TOSS IT UP Today !!! The game board 2 FEET WIDE BY 3 FEET LONG
![[image]](http://img.photobucket.com/albums/v490/freedomrules3/YB/cornholeandbeach1501.jpg)
Board Sizes Yard /Outdoor board is 2 feet wide by 3 feet long with 6 inch by 6 inch bags filled with approx 1 pound of field corn .
Travel/ bar size is approx 6 inches wide by 12 inches long with 8 1 inch by 1 inch bags filled with plastic beads (or use quarters )
The basic rules are very simple,
FULL SIZE 2'X3' OUTDOOR/YARD RULES
SETTING UP THE BOARD 1) Place board on level surface 2) walk back 21 feet or seven strides and establish a foul line, It helps to have a nice stable table to hold your beverages near the foul line . PLAYING THE GAME 1) Players take turns throwing their 6" x 6" bags filled with corn , They will keep score and play to 11. First player to 11 wins and gets the choice of whether to stay and play or make their losing opponent stay on and play their way out .
Each player gets 2 bags to throw. The outdoor/yard game will be available with 4 bags ( 2 of each color) or 8 bags for more players or without bags if you happen to already have cornhole bags you can use.
2) Should the player land in one of the holes, they must follow the instructions printed under each hole ...and score points accordingly.
a)CHOICE---- player has a choice on who they wish to drink, one player , the opposing player, or anyone they wish .Players landing in this hole get 1 point.
b)CHUG------- Opposing Player must chug his beverage . 0 points for landing in this hole
c)SHOT------- Opposing Player must take a shot of their desired beverage. 0 points for landing in this hole
d)EVERYONE DRINKS----- Everyone must take a drink of their favorite beverage , that includes everyone, playing or not , if your watchin' your playing !!! 1 point for landing in this hole .
3) To keep players honest, should they miss the board with both tosses , they must drink.
4) Any bag landing on the board without falling into a hole is considered "safe" and they do not need to drink anything. This is much harder than it sounds like 0 points for landing in the safe zone
5) First player to 11 wins and decides the fate of their opponent , making them stay and play again or letting them off the hook and choosing another opponent ...
For Team Play , I recommend you use 2 boards and players throw 4 bags each, play is exactly the same as singles except the game is played to 21 instead of 11.
BOARD WITH BAGS
![[image]](http://img.photobucket.com/albums/v490/freedomrules3/YB/cornholeandbeach1503.jpg)
1)The bar/travel size board (6 inch x 12 inch ) is played the same way except it will use 1 inch x 1 inch bags full of beads . or just use quarters 
2) Place the board on a table or bar and establish a foul line generally around 3 feet
3) players take turns and play the game exactly the same as the outdoor/yard version
![[image]](http://img.photobucket.com/albums/v490/freedomrules3/YB/th_cornholeandbeach1388-1-1.jpg)
Check out our other products on the main page :
http://tossitupp.proboards.com/index.cgi
I only use top quality plywood and select 1x4 lumber to make the boards. I use a router and take the edge off the boards and holes making them "bag friendly" saving wear and tear on your bags. I then use 3 coats of paint over the entire board . I fasten the top and base with finish screws and putty all the holes. I then add the decals and lettering and use a weather resistant non yellowing polyacrylic to coat the boards. The underside and base get 3 coats and the top playing surface gets 10 yes 10 coats of polyacrylic. I make hideaway legs for the game and use zinc coated nuts and bolts for them. I have been a carpenter for nearly 30 years so they are built sturdy and you will enjoy them for years to come. I stand behind my work and if there is a problem I will take care of it for you.
Fold up & down legs :
![[image]](http://img.photobucket.com/albums/v490/freedomrules3/YB/cornholeandbeach1398.jpg)
![[image]](http://img.photobucket.com/albums/v490/freedomrules3/YB/cornholeandbeach1399.jpg)
![[image]](http://img.photobucket.com/albums/v490/freedomrules3/YB/cornholeandbeach1513.jpg)
The bags are made of duckcloth /canvas and are very durable . They are all filled with 1 pound of field corn which creates dust and creates slide .
![[image]](http://img.photobucket.com/albums/v490/freedomrules3/YB/cornholeandbeach.jpg)
Check out our other products on the main page :
http://tossitupp.proboards.com/index.cgi
**** ****Please allow 2 weeks plus shipping time , these are all handmade boards and take some time to make. I will try and get it out to you as soon as possible . I will email you when ordered with an approximate shipping date , Thanks for your patience ****[/color[color=Red]]***All games sold on this site are intended for the sole purpose of adults coming to together, having fun and enjoying each other’s company. We are not promoting drinking of alcoholic beverages. If any person playing these games decides to drink alcoholic beverages, we hope that those who make that choice, drink in moderation and do not operate a motor vehicle.
These games are intended for adults over the age of 18, and for entertainment purposes only. You are responsible for your actions and decisions: think wisely and cautiously. We advise you to substitute all alcohol involved in any game with non-alcoholic beverages, and we strongly encourage using designated drivers and strongly discourage underage drinking, driving under the influence of alcohol and alcohol abuse. I am not responsible for anyone abusing beverages while playing this game, please drink responsibly ***** |
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This game I kind thought up on the spot one day when I was really bored and havent yet gotten the chance to actually test it out. All this game is pretty much a modification of Circle of Death. So here are the rules: What you'll need to play is 1 die and a deck of cards. You set the cards up as per usual in Circle of Death. The first person roles the die and does what the rule corresponding with the number says. What you'll need to play is 1 die and a deck of cards. You set the cards up as per usual in Circle of Death. The first person roles the die and does what the rule corresponding with the number says.
1. Take a drink2. Someone else drinks3. Wild4. Pick a card from Circle of Death5. Truth, Drink, Dare or Double Dare. This is just the same as the Truth or dare you used to play when you were younger. The person who rolled the die gets to choose which one they want to do. If this is chosen when a 3 is rolled, the person who rolled the die gets to ask someone else.6. Pick a card from Circle of Death Circle of Death:ACE: Wild TWO: You drink THREE: Pick someone else to drink FOUR: Make a rule – This new rule must be followed for the rest of the game. If you don’t follow the rule, you have one drink. When another four is drawn, that person may change the rule. FIVE: Males drink SIX: Females Drink SEVEN: Everybody drinks EIGHT: Make a rule – This new rule must be followed for the rest of the game. If you don’t follow the rule, you have one drink. When another four is drawn, that person may change the rule. NINE: Thumb rule – Last person to put their thumb on the table has a drink TEN: Pick a mate to drink with you JACK: Devil’s Advocate – Mix a bit of everyone’s drink into a glass and the person who draws the Jack must drink the whole drink. QUEEN: Roll the die again and drink whatever is rolled KING: Lucky Dip – The player who draws a king must guess what the next card drawn is. If they are right, then the person who drew that card drinks. If they are wrong, then that person drinks. NOTE: Whoever breaks the circle has a drink. |
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We were just sitting around a bonfire and made up this game. Drunk Level: Buzzed to Drunk Tools: Friends & Booze. You can play this game with shots, but we wouldn't recommend it. How To Play: The game starts by each player selecting a word that they think the other players will say often in a conversation. Each player announces what word they have chosen to the other players. After everyone picks their word, you just have a regular conversation. If a player says anyone else's word, they must drink once. If a player says their own word, they must drink twice. This game can be played inside just about any other drinking game. ENJOY! |
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Needed Tools: Two or More People, their drink of choice, an episode of Two and a Half Men Drunk Level: Drunk Watch an episode of Two and a Half Men Every time Charlie has sex take a drink Every time Alan whines about something take a drink Every time Jake says something stupid take a drink Every time Evelyn (the Mom) calls or comes over take 2 drinks! Every time Rose comes over take 2 drinks
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You sit in a circle around a full cup of beer. Each player has a cup with about a 2 shots of beer in it. You try to bounce the ping pong ball into a players cup, if it goes in the players cup they have to drink the cup if you miss you have to drink your own cup. if you make the middle cup everyone must pick their cup up and chug the last person to finish and flip their cup must drink the middle cup. you pass the ball in a rotation. |
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Draw card. The highset card goes first and from then on clock wise. Shuffel card and spread card all over table or in a big circle. at ramdom on your turn pick one card. Ace - 3 Black : you give out to that many drinks whatever number is on the card (ace-1) Ace-3 Red: you give out that many drinks whatever nuber is on the card (ace=1) 4 is for whore: All the girls take a drink. 5 high Five: everyone put their hand in the middle last person to do so drinks. OR you can make a little man rule: this mean before you drink you have to take a little invisable mann off youglass and then after your done put him bak on Failer to do so on either cas you have to drink again 6 is for Dicks: all guys drink 7 ahead: the person that goes next drinks 8 stright: the person right in front of you drinks 9 behind: the person that went before you drinks. 10 Thumb Master: this person is the thumb master till some one else draw another ten. He or she secretly put there thumb on the table and the last person to put their thumb on the table has to drin. Jacks Catagories: pick a catagorie like shoes snd each person must name a brand of shoes the person that can not drinks. Quenns Questions: every person has to talk only in question if any one says something that is not a question they drink. King Ryme: some one will start off with one word and everyone will ryme that word untill you can no longer do so the one that messes up drnks. you play till there are no more cards left |
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Here is a very fun and easy game to play. All you need is friends, cigarette packet and beer (or any alcohol) Sit at a table with your friends and beer. Have one, preferably full packet of cigarettes. Flip packet (must leave off the table and flip in the air). If the packet lands face down(flat), 0 gulps are in the pot, if it lands on the side, there is 1 gulp in the pot. If it lands standing up, 3 gulps are in the pot. The gulps add up until a player throws 0 gulps (lands flat side). This person must then drink up all the gulps in the pot from his beer. The game continues until everyone is hammered. Reminder: If packet falls on the ground, thrower must drink 5 gulps Example: Timmy throws 1 gulp, Angie throws 3 gulps, Patryk throws 0. So Patryk must drink 4 gulps of his beer. Specials: - If the packet hits the ceiling and lands side up, 10 gulps are in the pot. - If the packet hits the ceiling and lands standing up, everyone else must chug there beer. |
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Game Name: Ultimate C.O.D(circle of death) Tools Needed: Playing Cards, players 3-7,Beer in an aluminium can Drunk Level: Shit Faced Take one unopened can of beer(your choice) and place in the center of the table. Spread cards face down in a circle around the beer. Each player then pulls a card on his/her turn and does as told. Everyone must have own drink. After a card is pulled and preformed place face side up under tab of the beer in the center of the table. The object is to not break the tab of the beer. The player who does this must chug the beer and is to replace the beer to finish the game. Game is over when all cards are used. Card Rules: 2- Take 2; player takes 2 drinks 3- Give 3;give 3 drinks out to person of your choice 4- Table; last person to place hand on the table must take a drink 5- Chest; last person to place hand on their chest must take a drink 6- Nose; last person to place finger on their nose must take a drink 7- Ahead; the person ahead of you must take a drink 8- Behind; the person behind you must take a drink 9- Social; everyone at table toasts, then takes a drink 10- Thumdmaster; this person is aloud to place their thumb down on the table at anytime before the next 10 is drawn. Use it as many times as you want. Last person to put thumb on table drinks. Jack- Ryhme Time; everyone goes around in a circle ryhming the word given by player who choose the card. If player doesnt ryhme, takes longer than 10secs or uses a word already stated they must take a drink. (ex. dog, bog, fog, log...) Queen- Catagories; player who chose card must think of a catagorie to say, (ex animals) then players must name something from that catagorie, same ruled apply as in Ryhme Time. King- Waterfall; as soon as the player who pulls this card starts to chug, everyone else starts to chug, and in a chain racation u cannot stop drinking until the person in front of you has stopped. Ace- Make a Rule; when the ace is drawn the player gets to make a rule that is carried through the entire game. A good example is before you drink you must row the boat, so before every drink everyone must act like they are rowwing a boat, but if ur caught breaking the rule u must take an extra drink, make sure u fallow the rule tho or you'll have to drink again. |
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Okay so heres how it goes. This will work with 2 people but it would work better with six. Starts off with the youngest person as the word master, they pick a word, any word in the english language that comes up a lot, or not, doesn't matter. They dont tell anyone this word. This is the drink-word. The wordmaster must yell DRINK and point at the person who says his/her word, and can say it as fast or as slow as they wish given that they dont want people to figure out the word. The other players must carry on conversation, meanwhile the the wordmaster has to tell people to drink when they say his/her word, the game ends when everyones cup is empty, or someone figures out what the word is. A variation to this may be if they go around the table, and everyone has to say a sentence, and at the end the wordmaster tells them if they said the drink word or not. Once the word master's word is found out, it goes on to the person to the left of them. Drink Responsibly, Lightxspeed |
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Tools Needed: The Manbearpig episode of southpark (easy to find online) Learned: Discovered by accident. Drunk Level: Drunk The Rules are simple, but they add up to several beers in about 25 minutes if you do it right. Drink once: -When someone says "Manbearpig" -When someone says "Al Gore" -When Al Gore says "serial" Drink Twice: -When Al Gore says "Excelsior!" If you can handle it, it''s a great way to start your night. |
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I JUST CO-CREATED A NEW DRINKING GAME AND IT WILL SOON BE MORE POPULAR THAN BEER PONG. ITS CALLED "PATIO CAPS". You need a patio table with a hole in the center for an umbrella. Take the umbrella out. You need beer bottle caps. you need a deck of cards with jokers included and most importantly you need alcohol. players get 3 caps to bounce.game continues until someone wins by at least 2 points.game is played to 6 points must win by 2 always finish throwing all of your caps(you can win by up to 14 points). bounce your cap into the hole or on the outside ring of the hole. In the hole you get 3 points,on the ring is 2 points.(HARDER THAN IT SOUNDS). you must draw a card for every point you lose by. You add up the numbers on your cards, Jacks are 11 points, queens are 12, kings are 13 and aces are 14. if you pull a joker you must draw another card and the number on that card is doubled. you must then drink for the number that u end up with in seconds. So if I lose by 2 points i pull 2 cards. for example if I draw a 9 and a jack then i must drink for 20 seconds. Now here is where it gets interesting. For All penalty's you must draw an extra card and drink double for every penalty card. Penalty's include, No alcohol abuse, no throwing up, no cheating, no reminders, you cant be responsible for any caps or anything else that might be on the table landing off of the table, no foaming out of the mouth due to way too much beer intake(IT HAPPENS TO ME ALLOT), No bathroom breaks, if you get shut out then its a penalty, the drink must not leave your lips only for a brief second to change drinks,if you cannot keep drinking then you must pull a penalty card and start your drinking over. at the start of the game players draw a card to determine who picks what order they would like to go, everyone must then drink for there cards. After that the winner decides the order in which people play. Best out of three, three rounds ends the series then you start over. The record amount of seconds someone has had to drink so far in patio caps is over 200 seconds. That was Andrew Murphy the other co creator of Patio caps. Any questions or comments please contact me on myspace or contact Andrew Murphy on his myspace which is http://www.myspace.com/agem26 . Enjoy and please don't kill yourself while playing our game. Oh yeah, Beer is the recommended alcohol for this game. If you choose to play with liquor then edit the rules so you wont die. Enjoy!!!!! Feedback is appreciated. .. .. .. .. . |
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card game for 3- whatever similar to slap jack, where players give out drinks for winning the cards a fast game similar to slap jack all players, other than the dealer, start with one hand palm down on table gameplay starts by dealer flipping one card at a time if a jack shows : all players slap the jack : first player to slap the jack gives out an amount of drinks designated by the players if a Queenn shows : all players throw a paper/rock/scissors sign : winner gives out an amount o fdrinks designated by the players If a 2 shows : all players knockon the table twice then point to the dealer, includingthe dealer : winner gives out an amount o fdrinks designated by the players In any case of a tie draw from discard deck, high card wins Winner of every hand starts next deal |
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Booze Bomb Playing Instructions: Step 1: Gather friendsStep 2: Secure beveragesStep 3: Launch Booze BombStep 4: Try to be smartStep 5: Try harder to be smartStep 6: Watch out for the "bomb"Step 7: Repeat Booze Bomb is a trivia based drinking game from your friends at Appetyte. It's simple, get a question right -- pass the iPhone/iPod Touch to the next player, get it wrong -- keep trying until you get it right. Whoever is holding the iPhone/iPod Touch when the "bomb" goes off has to drink! Think Hot Potato + Trivia + Drinking. If that doesn't add up to good times, we don't know what does! Choose from 10 different trivia categories, with new questions added all the time (in case you actually remember any from previous go-arounds). The library is automatically updated from the web so you don't even need to update the app to get new questions. |
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Name: The Friends Game Needed tools to play: A f.r.i.e.n.d.s. dvd any season you want to see, a dvd player, your friends, and beer or whatever it is you plan to drink!! Made the game up at a party. Drunk game: Getting started The game: Settle down with your friends. Put on the f.r.i.e.n.d.s. dvd you want to see. The game begins now. Everyone pour a drink and everytime Chandler cracks a joke or Joey has sex have a drink!!!!  We have never gone beyond 6 episodes!!!   |
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Game’ – Instructions Most intoxicated person is required to start ‘Game’. If no one is intoxicated, chug one full cup of beer and the last player to finish draws the first card. ACE – ‘Chug…B___ch’ The player who draws this card must finish what is left in their cup immediately. Two – Rock Paper Scissors Challenge The player that draws this card challenges anyone to a game of rock paper scissors. The first player to lose 2 games must finish their beer. Three – Flip Cup Challenge The player that draws this card must challenge someone to a game of flip cup with another player of choice (Ryan) with the remainder of their drink. Losing player must refill a minimum of 3 fingers and chug. Four – Rhyme Standard rhyme-time…The player who draws this card says a word or sentence and players must rhyme that word/sentence with another. Loser finishes their drink. Five – Category The player who draws this card selects any category and players must name something within that category. Failure to do so results in finishing the remainder of their beer. Six – Rules The player who draws this card makes a rule. This player is also responsible for calling people out that break their ‘rule’. Failure to follow the rule results in finishing your beer. Only one rule may be in play at a time. Seven – Game of Sevens Starting from the player who drew the card, players must count up from 1 and swear whenever the number has a 7 (C_NT!) in it or any multiple of 7 (V_GINAL DISCHARGE!). Failure to do so results in finishing the remainder of your beer. Eight – Thumper After drawing this card, all players must ‘thump’ the table repeatedly. The player who draws this card must select an action and show all players (i.e. moose antlers). This player then points to another player and they must replicate this action, add one of their own action and point to another player. This continues until a selected player does not do the action in the correct order or just simply fucks up. Losing player must finish their beer. Nine – Never-have-I-ever All players put 3 fingers up. The player who drew the card begins by naming something they have done/never done. If any player has done that, they must put a finger down. First player to have all fingers down must finish beer. Ten – Impersonation All players must decide who the card-drawer will impersonate. Be creative…when the next 10 is drawn, the impersonator must finish their beer. Jack – Instant Flip Cup All players instantly finish their beer and play flip cup. No ‘cheers and go’. Last person to successfully do so must fill up 3 fingers worth of beer and chug it. Queen – ‘Greg Stand’ Player who draws this card must do a standard keg stand. The longer you hold it, the more respect you earn. King – ‘Pot…B_tch” The player who draws this card must pour out their beer into the designated pot and chug their beer. No washing allowed…chirping encouraged! Rule 1: All of those agreeing to participate in ‘Game’ must abide by all rules. This means drinking when directed and applying optimal drinking ability in every facet of ‘Game’. Rule 2: There is no crying in ‘Game’. Rule 3: No doctoring of cards – play it as it lies. Rule 4: Players must not get offended by any aspect of ‘Game’, including nature of rules, naming of rules, etc. Rule 5: ‘Game’ is welcome to all races, sexual orientation, genders, and species. However, they agree that the rules and the naming of rules will not change under any circumstances. Rule 6: No liquor allowed – this game is synonymous with ‘Keg Finisher”, which implies beer drinking/keg finishing. Rule 7: The person who consumes the most beer or is the most amusing, wins ‘Game’. The winner of ‘Game’ does not have to chug a beer upon finishing ‘game’…unless they really feel like it (strongly encouraged – *meaty face*) Rule 8: All players must have at least 3 fingers (somewhat subjective) of beer in their cups at all times. Rule 9: Play at your own risk – once ‘Game’ starts, it may not end until 52 cards have been drawn. Puke-and-rallies are strongly encouraged. …*pound and explode* |
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This is a heavy drinking game. Great way to get WASTED! Good for any type of drunk. Played on a flat surface such as a dinner table. Get a bunch of people and stand in a circle around a table. Make sure there is standing room for at least 4 people. You will need beer (in the can) and a quarter. The first person will spin the quarter and then call some one elses name on the table. As soon as a name is called, all players put up a goal in front of their can using their index finer and pinky finger extended. At the same time, the person whos name was called may swat the quarter at anyones can, including their own. If a can is hit and the quarter is still on the table spinning (not flat or stopped) the quarter is still in play and may be hit by anyone on the table. If someones can is hit, the person that hit it now gets to spin the quarter, and the person drinking must drink until the quarter stops spinning or is knocked off the table. Any player can flick the quarter to try to keep it spinning to make the person drink longer. Also, if a player tops the quarter (stopping it vertically without falling over) the person drink must finsih their beer, but if the quarter falls, the person that tried to top it must finish their beer and the drinker may stop drinking. Depending on how many times the person's can was hit results in how many spins to drink are done. So if you were to hit someones can twice, you get to spin the quarter once till it stops then another time for maximum drinking. This game is great for a few people to get wasted on a 30 rack of beer. Have fun! Black out! |
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Landmines Learned to play on vacation at the lake Go from getting started to shit faced quick All that is needed is a table and a quarter some party cups and alot of beer. one person starts by putting as much beer as they want in a cup. you must spin the quarter and drink your desired amount and pick up the quarter with your drinking hand before it stops or falls over. it goes in a circle around the table. when one person finishes a beer it becomes a landmine. (you must remember to put the tab up for it to be a landmine or else someone can steal it off the table and use it.) you can slam the landmine on the quarter when someone else spins it. they have to drink and go again. the object of the game is to screw someone over so they have a hard time spinning the quarter without it hitting a landmine. the more beer you drink the more landmines you get. also if a person leaves there beer on the table it can be sniped by the person with the quarter and the person who left the unfinished beer must finish the rest of it. have fun |
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Animal House Play the movie Animal House. Everyone drinks when an actor drinks or says drink, drank, drunk, beer. This includes the extras during the party sceens |
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So this game is so simple. But it'll always make you have a good laugh. You start off by getting totally trashed, and once you get there and your at the point where everythings funny to you. you tell everyone that after everything they say at the end they have to say "in my mouth" or you could use "in my pants". ex. ("i want you to come with us.....in my pants") you'll find yourself laughing your ass off ;] enjoy. |
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If you are looking for an unreal game, then you have come to the right place. This right of passage was spawned from the Chinese Checkers family in a tiny town called Wausau, Wisconsin. As you read on, you will see why. "You're welcome" in advance, for introducing you to this life-altering experience. Materials Needed:Beer, 2 ping pong balls, Round Table, Cups (preferably Solo), Water, Friends and Family (Minimum of 4 Players)Set Up and Play:1. Each player grabs 7 cups and encircles the table2. Each player places their 7 cups directly in front of them in a triangular formation with the point of the triangle facing the center of the table.3. Each person then fills their cups with beer (1 beer per 7 cups per person is a good baseline)4. Place a single cup at the center of the table and fill it with a full beer (If at any point during the game, someone throws a ball in this cup, they have to instantly drink the entire cup/beer)5. Fill several additional cups with water but do not place them on the table. These will be used to clean off the ping pong balls before each shot.6. Each person stands next to the table at the base of their triangle of cups and then takes 2 honest steps backwards. This will be your playing position for this game.7. Determine who will be the first player to shoot.8. Give one ball to the first player, and the other ball to the person directly to the left.9. The first player can now shoot. He/she throws the ball towards the table in beer-pongesque fashion. If the ball lands in someone's cup, bounces on the table and lands in someone's cup, or knocks a cup off of the table, then the person whose cup was affected must drink that cup and remove it from the table.10. Once the first player is done shooting, the person to the left will go, and so on in clockwise fashion.11. Once all of your 7 cups have been removed from the table, you are out of the game and can no longer shoot, pending the outcome of your "Shot at Redemption."Shot at Redemption = When your last cup has been eliminated, both ping pong balls are given to you for your shot at redemption. You get the chance to shoot both balls (individually). If you make both shots, then you are back in the game and get three new cups that are placed in a line formation in front of you (and those whose cups were hit must remove them from the table). If during your shot at redemption, you make 1 of the 2 shots, that one shot counts against the person whose cup you hit; however, you are officially eliminated from the game for good. If you make 0 of your 2 shots at redemption, then you are out of the game.12. The game is over when only one person remains. Once only 2 people remain at the table, they will engage in the "Lightning Round."Lightning Round = Each player gets one of the balls and that is the only ball they can shoot. There is a countdown by the already-eliminated players and then the shooting begins. You can shoot from any angle as long as you adhere to the "honest" 2 steps away from the table position. You continue shooting until only one person has any cups remaining at the table. That person is the winner!13. Any cups remaining at the table at the end will be consumed by the first person who was eliminated from the game.14. Then you rearrange your shooting position at the table so that you have different people to your left and right, and play again!Penalties/Further Explanations: a. If your cup is knocked down during the game, it counts as if your cup was made. Remove it from the table.b. If you shoot out of turn, it is a one-cup penaltyc. If one of your cups is made, you must drink it before you shoot your next shot. If not, it is a one-cup penalty.d.Unlike beer pong, if a ball bounces on the table and then falls into someone's cup, that person does not have to drink 2 cups. They only have to drink/remove the cup that the ball fell into.e.There is no blowing a ball out of a cup like in beer pong, and you cannot block a shot from someone else. As long as the ball is bouncing on the table, it is still live. It is only dead once it falls on the floor or stops bouncing.f. There are no reracks in Ukrainian dice. You play it as they lie. |
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Okay for this game you will need more than one type of liquor. At least three. Ex. Vodka, Gin, Rum. One person chooses another to go againts. They can choose anybody from the group (especially if they think they can beat them). Then they flip a coin to see who chooses the liquor. Ex. Jim: Heads. Sarah: Tales. (Its heads) Sarah: Choose your liquor. Jim: Gin. And then after the liquor is chosen, the person who chose the liquor will ask How many shots of Gin can you take? Of course you will start at 1 and then you will go back and forth saying a higher number than the last. If a person gets to a number you know you cant beat or you think that they can't take then you yell out DO IT! Then he or she MUST take the number of shots they just said otherwise they will have to either take a shot of something disgusting (toilet water) OR do something really stupid (run down the hall naked). Now if they DO take the number of shots they said then YOU will have to take the shot of toilet water or run down the hall naked. This game will SURELY get the party started!!! I kinda took this game from the Gauntlet haha. Cept they do it with lifting logs in a cage. Drunk Level: Getting started. OR you can do this at any point. Submitted by: Angel Callens |
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This is a version of "Race To 99" with some new rules. I find the game a bit more involving now and gets you a little drunker than before. after all that's why you here right?
The object of the game is to play cards into a pile and have the
value of the pile equal 99. You start off by dealing four cards to each
player, and then turn the top card over. Play goes around the circle with
each person playing a card, mentally keeping track of total value of
the pile.
Special cards:
¨ King - Kept to avoid drinking or place drinking responsibilities on someone else. Usually used near end of game.
¨ Queen – increases the pile number by 12.
¨ Jack – increases the pile number by 11.
¨ Tens - When in the 90's, this drops the value of pile by 10, otherwise its a regular card.
¨ Six – when playing with more than 3 people person to the right has to drink.
¨ Five – When playing with more than 3 people the person to the left has to drink.
¨ Four - used as a skip card when you have none to play.
¨ Ace – increases the pile number by 1.
IF you through the same card as previous player you have to drink.
When total of pile is above 90 whatever card thrown exceeds 99 then that number is subtracted to instead of added. Person throwing card has to drink.
If you throw a face card you must drink
Socials occur whenever the total equals a number ending in 9. Special socials on 69 and 71. On special you must drink twice.
Whoever makes 99 picks a person to drink.
After you play a card, draw another from the stack. When out of cards, reshuffle those already played.
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Circle of Death! Needed Tools: Deck of cards, 4-8 players Drunk Level: Hammered HOW TO PLAY: Players sit in a circle at a table. Shuffle cards and spread them out in a circle in the middle of the table. Place a beer in the center of the circle. Each player takes turns picking a card out of the circle. Each card has a different 'game.' 2) 2's for you. Player who picked the card points at another player and tells them to drink. 3) 3's for me. Player who picked the card must drink. 4) 4's for whores. All females at the table drink. 5) Never have I ever. Players place three fingers on the table. Player who picked the card starts out by saying "Never have I ever...(insert task)" Any player who has done it must put one finger down. The next player continues the play, with another "Never have I ever..." Play ends when one player has all three fingers off the table and must drink. Example: been to Canada, had a threesome, etc. 6) 6's for dick. All males at the table drink. 7) 7 heaven. All players must put their hands in the air. Last player to throw their arm up losses and must drink. 8) Rule. Player who picked the card must make up a rule for the remainder of the game. Example: "No one can go to the bathroom, Have to keep your hand on your drink, Must clap your hands before you drink." Any player to break the rule must drink. Previous rules can be cancelled out when another player gets an 8. 9) 9's Rhyme. Player who picked the card starts out with a word and the next player must rhyme it, until a player can't think of another rhyme and has to drink. Example: "Rat, cat, hat, bat, etc.." 10) Social. Everybody at the table drinks. Player who picked the card drinks twice. Jack) Statement. Player who picks the card starts off a statement with one word. Next player must continue the statement, repeating the first word. First player to break the statement, forget the statement, or hesitate drinks. Example: "I, I had, I had a, I had a big, I had a big glass..." Queen) Question. Player who picked the card starts off with a question directed to another player. The player must respond only in question form, but can direct their question to any other player. First player to hesitate, repeat a question, or respond in a statement must drink. King) Category. Player who picked the card starts off by naming a category(car brands, make up brands, bands, etc.). Next player must continue by naming something in the category until one player hesitates and must drink. Ace) Waterfall. All players start to drink at the same time. The player who picked the card is the only person allowed to stop drinking. Once this player stops, the player to his/her right can stop. All players must keep drinking until the player on their left has stopped. If at any point the circle of cards is broken with a space between two cards, the player who breaks it must chug the beer in the middle of the circle! Play continues until the deck is finished or everyone is too drunk to function. :) |
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This game is played similar to many ring games but i find this to be a fun game with hilarious effects after a couple of drinks have gone down the hatch. Also make sure you play with a standard 52 card deck of playing cards. This game gets you pretty shitfaced if you drink right!!!!!!!!!! Circle of death 2= You: You pick someone to drink 3= Me: You drink 4= Whores: Girls drink 5= Thumb Power: At any time player who drew card may put thumb on table, last person to do so drinks (player can do this at any time - this card stays in effect until someone else draws a 5 then the player who had the 5 originally no longer retains thumb power) 6= Dicks: Guys drink 7= Heaven Power: This card is similar to thumb power except you use your finger instead and point to heaven 8= Mate: Pick someone to drink with you 9= Bust a Rhyme: This can be tricky for beginners, player who drew card must say a word then it goes in a circle rhyming until someone doesn't say anything or doesn't rhyme the word 10= Spin: Spin an object the person it lands on has to drink Jack= Rule Card: Player who drew jack makes a rule that stays in effect for remainder of game, unless canceled by another jack (ex. Jill has to drink 2 beers every time someone says hi) Queen= Question: This is tough until you learn the rules, player who drew queen must ask a question to someone, in turn this person must not answer but ask someone else a question. this process is repeated until someone answers a question or doesn't say anything. If you mess up you drink King= Never Have I Ever: Player who drew king must say something they have never done, if anyone in the group has done that thing they must drink Ace= Waterfall: The player who drew ace must start drinking then in a circle like fashion everyone follows but the person to the left or right( however your circle is going) cant stop drinking till the person before them is done Joker= Go wild, everyone can do whatever they please ( ex. make someone drink, drink yourself, make a rule Submitted by: Ryan Wilson |
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This game is fun with 5 or more people You'll need a deck of cards, a hat on your head (or if your willing to lick the card and stick it to your forehead then go ahead), and people who can uinderstand the game and want to have fun and get drunk Deal the cards out to everyone in the circle face down. knowone can look at their cards. everyone then takes their 1st card and places it their hat numbers out. where everyone else can see it but not you. then starting with one person (doesnt matter) look at everyones card. you r trying to make people think they have a low card and that yours can beat theirs (bluffing) after looking at everyones card then say i bet X number of drinks. the most drink you can go is 14 and half a beer. after you make you bet then the person to the right of you then looks around as well and can either say they call your number of drink or they can raise the drinks. if one raises then it is now that number of drinks and when in get back to you you have to either call or fold the the last highest drink bet. however if you fold then you have to drink your last bet. after a number of drinks is called by everone at the table then everyone lays down their card. the player with the lowest card has to drink the number of drink that was bet . and thats the game of bets Everyone is usually confused at first but after u get the hang of it its a fun game and can get u on the goood drunk/buzzed level. so have fun Submitted by Romney Luna |
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Fun way to get hammered.. Supplies: Alcohol, 4 players or more, 1 less spoon than amount of players, and a deck of cards Deal 4 cards to each player. The dealer holds remaing cards. Flip over the top card if he doesn't need it he can pass it to the left or keep it and pass another card from his hand. You continue this routine until someone hase 4 of the same cards (example 4 kings, or 4 2's).. Without saying a word the person who has the 4 of a kind grabs a spoon and everyone should follow their lead, the only person to not have a spoon has to drink as much as the winner says. Submitted by Heather Brooks |
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Quick game to get hammered fast. Get as many people you can. Stand in circle(shock right) then play the song thunderstruck by AC/DC. One person kicks it off, everytime you heard thunder, you start drinking. You stop when its said again and the next person begins, continue til the song is over.. Watch out for the two solos they are bad.  Thanks... Nick Zenisek |
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Drunk level- Shit Faced Ok to play this game all your going to need is a wiffle ball bat along with alot of beer. you cut a gap into the top of the bat but just enough to drink out of then you hold the bottom hole of the bat and and pour in a beer, then you tip the bat up and start chugging and have your buddies count how long it takes you to chug then you do that many spins around the bat as you can then one of your buddies throws the empty beer up in the air and you try to hit it..... do this enough and you will be as drunk as you need |
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This game is called "MOOSE", you need an empty ice cube tray, 1 quarter, and 2 empty shot glasses or cupz close to the same heighth. Set the tray down, "long way" facing all the players, then at the far end of tray, put the 2 glasses by side. Drunk Level - Buzzed, My friend taught me how to play the game. The object of the game is to bounce the quarter into one of the slots of the tray or one of the 2 glasses at the end. Each player only gets to bounce the quarter once, then has to pass to the next player. If the quarter gets stuck on the tray and doesnt fall into the slot, that player gets another chance. The number of drinks is determined by which slot the quarter lands in, *example* 1 being the closest and 7 the farthest. The left side of the tray is the give side, and the right side of the tray is the take side. ***say the player bounces the quarter into the 3rd slot on the left side, player gets to give out the drinks to one player or split them between players. Say the next player bounces it into the 2nd slot on the right side of the tray, they then have to take 2 drinks. If a player bounces the quarter into 1 of the glasses they then have to put there hands up to there head like a moose and wait for the other players to do so, but the last one to have the moose has to drink both the cups full of the preferred drink. But they can redeem them selves by making the moose head any time after there loss long as nobody else has made the quarter into the glasses. The last person to make the moose has to drink **4 full glasses. |
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Seconds (named for the amount of seconds a person has to drink for in a given turn) is a card game. It uses a standard deck of playing cards. The play goes around the table with each player taking turns being either the "dealer" or the "drinker", with the former drawing the card that tells the latter how long to drink for. The drinker gets the chance to "challenge" the dealer which may lead to the opposite player doing the drinking. Equipment: 1 Deck of Cards 2 or more people Alcohol (most likely beer)
Origins: The game was invented in Hopewell Valley, New Jersey in 2008 by college students Jon Bershad (me), Zach Nichols, and Takis Tzetzos while home on winter break from school. At a party, the three just started flipping cards and making the others drink based on the card's number. Eventually they began adding rules until Seconds was born. Drunk Level: Chances are the players will get pretty hammered, as the game consists mostly of just chugging for large amounts of time. Official Rules: The players sit in a circle with the shuffled deck of cards in the middle. Play goes around counter-clockwise with one person being the "dealer", and the person to his right being the "drinker". The dealer picks a card. The drinker has to then drink for as many seconds (hence the name) as the number on the card. If the card is a face card, you just give it the corresponding number as its place in the deck (ie. Jack is 11 seconds, Queen is 12, King is 13, and Ace is 14). Before the drinker drinks, however, he has a choice. He can take the number of that card, or he can challenge the dealer. If he challenges, the dealer draws another card.
*If the card is higher than the first card, the dealer has to drink the number on the higher card and the drinker doesn't have to drink anything. *If, however, the second card is lower than the first, the drinker gets punished for challenging and getting it wrong and has to drink the combination of the two cards. *On the rare instances that the drinker challenges and the second card is the same as the first, both the drinker and the dealer have to drink the combination of the two.
Once the seconds have been dealt out, the drinker becomes the new dealer and the person to his right becomes the new drinker and so on, around in a circle until you are out of cards or drink. Optional Rule: The game is occasionally played with the rule that if, at any time, the dealer draws a suicide king card (one of the two kings that appear to be stabbing themselves in the head), the drinker has to finish whatever drink they have in front of them. |
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If Baseball and Beer had drunken sex, this would be their offspring! Number of Players: 2 - 6 Materials: 5 dice, electrical tape, perfect game to play on top of a bar but any table or counter with similar dimensions will do. Please note you DO NOT make the field the whole length of the bar, that's just ludicrous, make the field as big as you see fit. Set Up: Tape off a baseball field on the top of the bar, length wise, marking the difference between infield/outfield, foul territory and out of the park. Then tape off different sections anywhere on the field to represent SINGLE, DOUBLE, TRIPLE and HOMERUN, you can make as many sections as you want for each. Make the sections smaller or more difficult to roll a die in as you go from S to HR as well as further from "Homeplate." These are known as HIT zones. All areas outside of the marked HIT zones will be considered OUT territory. Any die that rolls foul can be considered an OUT as well if you wish. As dice land in the HIT zones ONLY leave them until the innings is over. If you get real good and run out of dice before 3 outs, take away the lowest HIT on the board and use that or get more dice you pro! The reason for this is if you knock a die out of a HIT zone on a roll and the both dice land in OUT territory then it results in a DOUBLE PLAY. Rules: Each team gets 3 outs. Each player rolls from "Homeplate" onto the field of play. When a player lands their die COMPLETELY into a HIT zone that player passes drinks out based on the number on the die multiplied by the HIT zone (Sx1; Dx2; Tx3; HRx4) to their opponet. This also places a "runner" on the "base" in which the HIT zone coincides. Teams must remember where their "runners" are as they keep getting hits in order to keep score. Score more runs than your opponet within 7 innings, Losers shotgun a beer. Again, do what you wish here. That's BeersBall boys and girls! I Hope you find it as much fun and drunk as my friends and I have! Submitted by: Shane Brim |
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Take one can of beer and put in the middle of the table. Spread the cards in a cirlce around the can the first person takes one card from the circle the second person also takes one card from the circle the person who has the lower of the 2 cards drinks the difference then the first person puts their card on top of the can with a minimum of 2 corners off the edge keep going around until the cards or gone whoever knocks the fan off the can has to shotgun the can |
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How to play The game questions are on 2" x 11" strips of brightly colored/graphic lamenated card stock.All the strips are different, and all original graphics by the creator. Each player takes a strip (when it is their turn) only one player draws a strip at a time so all of the focus is on the player answering the question. Most often this will then spark more conversation. If you draw a "wild card" you may ask someone to continue to "elabaorate" on their question, or make one up of your own.The twists and turns that the conversation takes when people elaborate is what people love about the game. Very simple but VERY fun and you find out all kinds of things about people. a question word game that sparks the "art of conversation" some samples are: 1. First time I felt powerful... 2. Noone knew this about me in high school/college... 3. 3 traits that are necessary in my friends... http://elaborateideas.com/game.html Courtesy of Kitt Depatie |
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This is a fun game when you are looking for something different and are sick of the traditional drinking games! Give it a try! You will need: Beer/ alcoholic drink of choice, The classic movie "The Grinch who Stole Christmas" Object: Drink every time the word "WHO" is said throughout the movie. This is especially fun when they start to sing! |
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Level of Drunkness:Hammered Supplies: beer, players, and a deck of cards First start out by dealing 3 rows of cards onto the table. The first row contains 5 cards, the second has 4 and the third has 5. Then deal each player 5 cards Start off by flipping over the cards in the rows one by one. Players hand out drink by matching the cards in their hand to the cards in the rows. Whatever the card value is thats how many drinks you hand out. Ten is ten, Jack is elleven and so on. After all cards in the rows are flipped over players then total the amounts of the cards remaining in their hand. Whoever has the highest amount then rides the bus. Riding the bus: The player(players) rides the bus by drinking the card that is flipped out of the deck. The person who is counting counts by laying down the amount of cards that the card flipped equals. Do this throughout entire deck. Person riding bus should finish atleast one beer. Submitted by: Kayla Wengert & Jason Leach |
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To begin, you need a deck of playing cards, place the cards spread out in a cicle, but keep them touching, DON'T BREAK THE CIRCLE or you must drink. The first person picks a card, if it's red (up to 10) you have to drink that amount, if it's black (up to 10) you can give those away to anyone you like, if it's a Jack then you say a word, then everyone has to rhyme until someone screws up or repeats, then they have to drink, if it's a Queen then you can hold onto it until someone else draws a Queen and you may ask ANY question (even if it's in random conversation) if they answer, they must drink, if it's a King then you are Captain Dickhead and get to tell anyone to drink as often as you like, finally, if it's an Ace, you make up a rule that people have to do to do before you drink, if you don't say/do it, then they must begin their drinks all over. When the circle of cards is gone, the game is over and you'll definitely have a buzz going on. Submitted by: Rachel Gordon |
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This game is like a mixture of a few, but a few games of this and you are ready to hit the bar. you will need to sit around a table with about 3 to 6 people. You pick on person to deal but this person can also play. The dealer asks the the players red or black the first round. If they guess it right they pass out 2 drinks, if they dont they drink 2. Then with the first card sitting in front of them, u ask them higher or lower. This is worth 4 drinks. They should have 2 cards in front of them now and you ask them in between or outside, this is worth six drinks. The last round is pick a suit, its worth 8 drinks. After u complete this you can then decide who goes into the gauntlet. You decided who goes into the gauntlet by having the players keep their cards in front of them. You then make 2 rows of 5 cards, the left side is give and the right side is take. Start at the bottom cards and go up alternating between give and take. If you have a card on the give side actually give another player that card and they have to drink either 1-5 drinks depending on what row it is on. The person with the most cards at the end of this will be sent into the gauntlet. Finally the gauntlet. The gauntlet will mess you up. U always put an Ace at the top and then put 12 more cards face down in a row. So a total of 13 cards. An Ace is worth 4 drinks plus 4 more cards in the row, K is 3 drinks plus 3 cards, Q 2 drinks 2 cards, J 1 drink 1 cards, all other cards are no good. You make it through the gauntlet once all the cards are gone. Now if u run outta cards in the deck and the player still has drinks, Then u repeat the gauntlet again. Hope u guys enjoy this game. Posted by: Andy Saccaro |
Game Name: Texas Hold-Em (Strip Poker) Drinking GameNeeded Tools: Deck of Cards and Hot GirlsDrunk Level: Getting Started, Buzzed, Drunk , Hammered , Shit FacedTexas Hold-Em with clothes and alcohol as the betting tools.
Minimum of 4 players (preferably girl to guy ratio is greater) Maximum articles of clothes = 6 Each article represents 1 1st round and how to bet: The game starts when everyone has alcohol in front of them and clothes on their body. The rounds consist of making the blinds which are taking a shot. If you are familiar with Texas Hold-Em then only the big blind will be used with the first person to the left of the dealer. Once the shot is taken then the next person in line takes the shot to remain in the hand then makes the first action bet, or check. This continues around the table until the last initial bet or raise has been called. The blind was a shot and the betting takes place with articles of clothing. (example: take the shot, then bet 1 article, the person to the left of you if intends to play the hand for that round takes the shot then calls the article of clothing.) After the first round of betting and everyone has taken the shot who intends to remain in the hand the articles of clothing that were wagered go into the pot in the middle of the table. 2nd round through final round: The first person to act makes the first action check or bet, followed by the person to his/her left to call the bet or raise the bet. This continues until the river card is displayed and the final bet has been called. At this point all players who have wagered clothing place them into the pot (at this point each player could be nude) The hand is won with the best hand and the person or persons without clothing can continue to play. If someone is sitting completely nude after losing the previous hand they can continue to play. If they choose to leave the table they must stand in their spot during the duration of the next hand. (look to the cover up rules towards the bottom of the page) This is done to show whoever loses needs to practice (plus its all in good fun and there is no need to be shy). Once the hand is done and they still do not want to play they can put their clothes back on. If you lost your clothes to someone who is still in the game and they are wagering them you can ask for them back. This is considered buying back your clothes They have the right to make you do something probably really funny or possibly gross involving other players (try to keep it friendly) if you choose to accept the action then you may have your clothes back and the person who gave you your clothes back now does not have that in his/her arsenal (this could make the game now harder for them to win) If they continue to play to win the clothes back this is done by calling articles of clothing that were wagered with an object or action to make the call known (simply a shot or a drink of beer per article, if they choose the action these must be kept in case they lose the hand AGAIN. There is no limit to the actions that can be bet or raised beyond the clothing amounts. (example: run around nude outside, in the apartment/house, or some sort of physical exertion standing at the table. While playing the game articles of clothing consist of socks, pants, shirts, hats, and undergarmets no more than 6 articles. Jewelery does not count, hair bows or bands do not count, there will be no articles worn at the table other than the 6 articles approved. During the hands there will be no foreign objects worn to cover (example; wagered articles, pillows, and HANDS) If you are sitting at the table to play then there should be no reason to be shy. This includes the person or person who lost and are standing at the table (CANNOT COVER UP) Submitted by: Doug Cummings |
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Put the cards in a circle so that the middle is open. Draw one card at time going clockwise. After you draw the card put it in the middle of the circle and then it is the next persons turn.
Tools Needed for game: - A deck of cards - 2- 10 people that want to get drunk - Good amount of Beer depending on how many people are playing
Drunk Level : Pretty Drunk almost hammered
Ace - Avalache (the person who drew the card starts drinking then the person next to them starts so on and so on when the 1st person stops the next stops and so on)
2 - Rule (Make a rule and when someone breaks the rule they drink) (A good one is can't say the 3 D's drink drank and drunk)
3-Social (Everybody drinks)
4-Rhythm (Pick a word and everyone has to rhythm with it whoever cant drinks)
5-Category (Pick a category ex. Cigerettes you say Newport, and next person says Marborlo and whoever cant think of one drinks)
6- I never or sentence (Do an I never say something you think other people have done that you haven't and who has, has to drink)Sentence you start with a word then the next person adds one so on and so on ex. peter (next person) peter did (next person) peter did die whoever messes it up first drinks)
7-President (you can make anyone drink whenever you want however many you want your the president of this game for now until someone else gets another 7 then you have become impeached)
8-To the left (Left of you drinks)
9-To the Right (Right of you drinks)
10-Bonzi (who ever is the last to say it drinks)
J-Jackoff (who ever is the last to say it drinks)
Q-Salute the Queen (whoever is the last to say it drinks)
K-F*ck the King (whoever is the last to say it drinks) Submitted by: Karla |
Game Name: Beer Football
Needed Tools: Set of Dice, Table, Tape to Mark End Zone, Pen, & Paper
Drunk Level: Getting Started, Buzzed, Drunk , Hammered, Shit Faced
Quick rules
The game is played by two teams of two people. A rectangular table is used with
“endzones” marked with tape (the endzones I use are about the length of a DVD
case.) The object of the game is to roll your dice into the opposing team’s
endzone. Each player rolls one die per turn. A dice that lands in the opponents
endzone scores as many points as are showing on the dice and the opponents must
drink that may sips/seconds or beer. You play to 52 points with teams switching
ends at halftime.
Full Rules
Equipment
a. Two six sided dice (I like 16mm glitter poly dice made by Koplow Games, but
that’s just me)
b. A table, preferably rectangular
c. Four people
Grounds Keeping
a. The table must be roughly rectangular. Further, the table must be at least
52in long and 24in wide.
b. Two chairs are placed at each end of the table.
c. The “endzone” is the length of a VHS tape or DVD case (approx. 7 1/8in). It
is marked from the edge of the table to front of the marking tape or line.
d. The midline, if not apparent, should be marked.
Teams
a. Each team consists of two people.
b. Teams sit at opposite ends of the table.
c. Prior to the beginning of the game, each team must come up with a name. The
name should preferably be vulgar or strange. (some of my favorites include Dick,
Tac, Toe…Cunt Funkenstein…Eddie Munster, Cum Dumpster…and Jizzly Adams)
The Coin Toss
a. To determine which team goes first, each team rolls a die. The team rolling
highest goes first.
b. Ties are re-rolled by the other members of the teams.
c. Any die rolled off the table is considered a zero.
The Game
a. The object of the game is to score at least 52 points before the opposing
team does.
b. A team scores by throwing their dice into the opposing team’s endzone. The
number showing on the die is the number of points scored. (The particulars of
scoring will be discussed under “Scoring”)
c. After the first of the two teams scores 26 or more points, it is halftime.
During halftime, teams switch sides and, during non-tournament play, may smoke
or go to the bathroom. Partaking in illicit drugs during halftime is to be
considered “The half-time show.”
d. The game ends once one of the teams has scored at least 52 points.
The Roll
a. Each player rolls one dice per turn
b. The players hand may not cross the goal line when the die is in the player’s
hand. However, the follow through of a roll may cross the goal line after the
die has been released. (Some people are rather liberal with this rule. These
people are called pussies. Others are very strict, these people are called Nick
Urich)
c. The die must turn at least one die face on a roll (no sliding).
d. Each player must remain seated while throwing.
e. The dice remains in play until after both players have thrown.
Scoring
a. A player scores by having his die sitting in the opponent’s endzone at the
end of the teams turn.
b. The endzone extends from the end of the table to the front of the goal line.
c. A die that comes to rest in the endzone, but that is subsequently knocked out
of the endzone by another die (or any foreign object on the table knocked over
by a die), does not score.
d. A die that comes to rest in the field of play and then is knocked into the
endzone is considered a scoring dice.
e. The number showing on the upward facing side of a scoring die is the number
of points a team scores.
f. A die must only be breaking the plane of the goal line at the end of a turn
to be a score. (A die with rounded edges may break the plane of the goal line
without actually touching the goal…seriously…get a non-partisan individual to
judge such things so as to avoid fights.)
g. The game ends when a team scores 52 or more points.
h. An incredibly rare occurrence but one worth noting: should a players die land
in his own endzone and remain there at the end of the turn (such as bouncing off
a defensive beer and rolling backwards.) It is considered a safety. The number
showing on the die is scored by the opposing team and the throwing team takes
the number of drinks shown on the die.
Drinking
a. A player must drink if, during his roll, the die rolls off the table and one
of his opponents catches it. If one of his opponents does not catch it, then
they must drink. If the die goes off the side of the table, the thrower must
take one drink.
b. A player must drink each time his opponents score. A number of sips,
swallows, seconds, etc. (as determined by all players) is consumed in accordance
with the number of points scored.
c. If a player fails to throw the die across the midline, he must drink the
amount shown on the die. If rolled off the table prior to the midline, the
rolling player must drink six.
d. Any time a team scores double (two 5’s, two 3’s, etc.) the opposing team must
drink twice the total of both dice.
e. Anytime a beer is struck while occupying a “defensive role”, it must be
slammed IMMEDIATELY. A player may shotgun or bong said beer if a beer bong is
available. Doing a shot of hard alcohol is also acceptable.
f. A “defensive role” is defined as any beer placement, during the opponents
roll, other than the corner of the endzone. During tournament play, a defensive
roll is described as anywhere in the room. However, the die must strike the
table prior to striking the beer to necessitate slamming the beer.
g. If a team does not score 26 points or more, prior to the end of the game,
said team must finish their beers.
h. A player must drink any time they commit a penalty
Common Penalties
a. Picking up an opponents die prior to the end of their turn.
Penalty: place die where it was and take one drink
b. Moving your beer during your opponents turn if your beer is on the table.
Penalty: The person rolling the die may take the result of the roll or reroll.
If the beer is struck by the die, it must be slammed immediately and the person
rolling may reroll or take the result of the roll. If it is judged that the beer
would have been struck by the die prior to its moving, it must be slammed
immediately and the roller may take the result of the roll or reroll.
c. Dropping the die or not catching an opponent’s roll that goes off the table.
Penalty: Take one drink
Misc.
a. No one may leave the field of play for any reason other than to get another
beer/drink
b. At halftime, you must cheers your opponents and take a drink
c. The winning team retains control of the table and may (some would say must)
play the next game.
d. Each team must have a vulgar and/or strange name (be creative)
e. If grounds exist for a rematch (exceptionally close game, grudge, breaking of
an exceptional streak, etc.) a two out of three series may be demanded if
circumstances permit.
By: Alex …. Player of beer football since 1998… If you want a word file of these
rules or a nice stat tracking excel sheet, email me at
This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
Appendix A. Score keeping for later official documentation
1. Arrange your scorecard as depicted below:
Team Name #1 Turns Team Name #2
Teammate #1 Teammate #2 Teammate #1 Teammate #2
2. After the coin toss, draw an arrow in the direction of the team that will go
first above “Turns”
3. Every time this team goes, put a mark in the turns box
4. Every time a team scores, mark the points in the box under the team name. In
addition, mark the number (the numeral such as “5”…not just lines) in the box
underneath the scoring player’s name.
5. If the score is a snipe, (defined as a player knocking his partners dice or
both the teams dice into the scoring area) draw a circle around the number.
6. If a player scores the points necessary to put his team above 52 and thereby
wins the game, put a “K” in the scoring players box (this “K” stands for kill)
7. If a player is made to slam a beer, put a “-1” at the bottom of his box. This
stands for one beer slammed. The player forcing the slamming of the beer has a
“+1” put at the bottom of his box, this stands for one slam forced. Do this each
time a beer is slammed.
8. Write any notes underneath the scores. Things such as an unusual finish (such
as the opposing team winning the game by bouncing a die off someone’s bare ass)
or a long streak of consecutive scores should be noted.
9. If you’re too drunk to keep accurate score…just stick to the basic score…or
find some poor bastard to do it for you…this is supposed to be fun…not an
exercise in book keeping.
10. Enter all of this crap into the excel spreadsheet template provided
(remember to copy and paste the template into multiple worksheets to handle the
stats for all players)
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Game Name: 7's, 11's, or DubsNeeded Tools:Dice & a Big TableDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  Get yourself some dice... a nice big table game is best played with 6 people but the most of 8... Get yourself alot of beer whiskey or what ever you want to drink and a brandy glass and fill it all the way to the top.. place the loaded glass in the middle of the table Get your chairs around the table, start with the middle guy rolling the dice if he roles a 7,11, or doubles, he/she gets to choose who has to drink the glass of beer or what ever that is in it... When that happens you cant touch the glass nor the dice tell the glass has been touched, feel free to use any objects on the table to move the glass or dice closer to you... If your the Dice roller watch to see when that person touches the glass as soon as that happens they must drink up, but while there drinking you keep on rolling the dice tell you get another 7, 11, or doubles if you do this before the glass is put down then you refill it for them and they have to go again tell they chug faster and faster.. But if you do role them again and dont see it thats your own fault... watch out for fakes on the glass touch because if you touch the dice before they touch the glass then you have to drink If your the Glass holder drink up as fast as you can before the dice catch up to you and you have to drink again, but always watch for him to fake grabbing the dice... but dont worry if you have to do it more than three times a bistander can steal the glass... Bistanders... After 3 glasses, feel free to steal the glass from the original drinker this will usually throw the roller off and gives everyone a chance to drink but if there hot on the rolling than your stuck with drinking tell someone steals it from you... Submitted by Nathan -The General of Drinking |
me Name: Six Gun Needed Tools: CardsDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  Ok this game is best played with whiskey vodka rum just anything hard... but you atleast need 6 shot glasses 3 just the one shot and then 3 that are double or triple shot glasses... I think it is best played with Some Jack Daniels, Jager Mister, Tiquila, Glenfiddish (12-30 year old bottle really ruff shit) Captian Morgan, Wild Turkey Burbon... but you need 6 differnt alcohols... players how ever many you want... You have one Person be the Dealer... and only that one person is the dealer... unless he/she wants to get drunk really quick... You set the 6 shot glasses up like the chamber of a revolver pistol, 3 one shot glasses in a tringle... and 3 double or triple shot glasses in a tringle so you have a complete circle of your different alcohols... Your cards cannot contain the 7 8 9 10 jack queen or king cards only ace-6 You shuffle your cards and lay 6 cards face down on the table... Who evers turn it is has to pick one card and one card only... If it reads Ace... thats one shot of any glass he/she wants if it reads 2 than you take 2 shots, 3 you take 3 shots, 4 you take 4 shots, 5 you take 5 shots and 6 you have the Six gun shot you have to drink all the shots on the table... Thats my game that i came up with at a lil party a few months ago... and so far its the most played game yet It will fuck you up quick so you can get to bed quicker maybe even get you layed... but please drink responsibly and know your limit
Submitted by Nathan -The General of Drinking
|
Game Name: RoxanneNeeded Tools: The SongDrunk Level: Getting Started, Buzzed,Drunk , Hammered , Shit Faced Get yourself a copy of the Police's "Roxanne" (originally released on _Outlandos D'Amour_ in 1978), a lot of beer, and plenty of people. Divide the room in half, one half being "Roxanne," the other half being "Red Light." Play the music. Anytime "Roxanne" is sung, the Roxanne side drinks. Likewise, anytime "red light" is sung, the "red light" side of the room drinks. It's that easy. Alternate version: everybody drinks when either "Roxanne" or "red light" is sung. Courtesy of: Nic.funet.fi |
Game Name: James Bond - Drinking VersionNeeded Tools: A James Bond MovieDrunk Level: Getting Started, Buzzed ,Drunk , Hammered, Shit Faced Every time someone says "James" drink twice. Every time someone says "Bond" drink twice. Every time someone says "James Bond" drink half a beer.
Can be quite amusing, especially when our hero says "My name is Bond, James Bond" Courtesy of: Nic.funet.fi |
Game Name: MexicanNeeded Tools: Beer & DiceDrunk Level: Getting Started, Buzzed,Drunk , Hammered , Shit Faced Someone arbitrarily goes first by rolling the dice. The score for the dice is as follows:
2 & 1 = Mexican, the highest possible roll. (if you throw one of these, the eventual loser has to drink double the standard drinking quantity being used for the game.) (each subsequent mexican in that round will double the required drink for loser). More easily understood later. 3 & 1 = scumbag the thrower immediately has to consume one drink. This throw does not count as one of the thrower's goes. Any double = 100 times the double i.e., double 1 scores 100, double 2 scores 200 etc. Any other throw = The highest number multiplied by 10 + the smallest number i.e., 5 & 4 scores 54, 6 & 1 scores 61 etc. The starter has the choice of one, two of three rolls to obtain the best score they can. The starter's score is the score of their last throw i.e., if you throw a 61 then 63 with your first two throws and elect to take a third throw, you must count the third throw even if it's lower. Every other player in the game has the choice of throwing up to as many times as the starter i.e., if the starter takes one throw, all other players have only one throw. Holding a dice - if a player has more than one throw available, they may hold a 1 or a 2 (if thrown) for subsequent throws i.e., if you have 2 or 3 throws and you throw a 4:1 on your first go, you may, if you wish, only pick up the 4 and throw it as your next go. This tactic will increase your chance of a mexican, while also increasing your chance of a low score or scumbag. If you throw a scumbag you may not hold the 1. The loser is the person who throws the lowest score. In the event of a tie, all players with the lowest score must roll one dice and the lowest number loses. Play as many rounds as desired. Courtesy of: Nic.funet.fi |
Game Name: Drop the DimeNeeded Tools: Glass, Napkin, & DimeDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Unfold the napkin and place it over the mouth of the glass so that it will stay in place (may need to secure with tape or rubber band). Then place the dime in the center of the napkin. The object is to see how much of the napkin you can burn away, taking turns, with the cigarette. The player to cause the dime to drop consumes a full glass of beer.
Courtesy of: Nic.funet.fi |
Game Name: Kill the KegNeeded Tools: KegDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced This is not really a game, but beautifully referred to as "a call to action, a frenzied rally for a cause held dear by the participants." Supplies: people eager to drink themselves silly, and a keg of beer, brand irrelevant. At some time during the course of a party, particularly at a low point, maybe near the end of an evening, all it takes is for someone to shout, "Kill the Keg!" Participation is mandatory. Everyone heads to the keg, and doesn't stop drinking until the keg is done, emptied, drained, dry, KILLED!
Courtesy of: Nic.funet.fi |
Game Name: Beer RouletteNeeded Tools: Case or 12 Pack of BeerDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Take one can. Shake it. Now I don't mean just shake it, I mean SHAKE the sucker! Till it's about to blow up. Then put it in the box with the others and mix them around (one person not looking) and then switch them around again (the other person not looking) Basically, nobody knows where it is.
Now, one person picks a can, holds it to his/her head at an angle, and opens it. If it's not the one, s/he has to drink it. If it is the one, s/he gets a wet head and you can start all over or whatever. Then, if it wasn't the one, the next player takes one and tries. etc.
Courtesy of: Nic.funet.fi |
Game Name: Century ClubNeeded Tools: Beer & Shot GlassesDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced This is an extended version of the power hour. This is another straight forward simple game, the best kind. You will end up very drunk, very quickly if you play this. The necessary materials are: people, lots of beer, and a designated time keeper.
Every minute for 100 minutes, each player takes a shot of beer (1 oz or 1.5 oz, you choose). At one oz, this equates to just short of nine cans of beer in less just over 1.5 hours. That's a lot of beer.
The game starts out slow, but in the later rounds you wonder where the time went.
It helps to have a timekeeper because otherwise, you tend to miss a few shots in there.
Remember, not everyone makes it to 100. But if you do, feel proud.
Courtesy of: Nic.funet.fi |
Game Name: CapsNeeded Tools: Cups, Bottle Caps, & WaterDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Players sit approx 10 feet from each other on the floor (depends on the size of the room and the skill of the players). Players alternately flip the bottle caps at each others goal - the cup, which is filled about half way with water (this prevents caps from popping out). If a player makes a shot he scores one point; however the opposing player is allowed the chance to "cancel" the point by making his next shot. If the opposing player misses his cancel shot he is required to take one drink (we generally equate six points to one 12oz beer - no milking). If the opposing player makes his cancel shot, no points are immediately scored. Player one shoots again and if he misses he must drink once (no points). If he makes his second shot it is once again up to player two to cancel - if he misses he drinks twice, if he makes then player one must make or else drink twice. This can go on to the point where a player must chug his whole beer before he can shoot again - only one point is awarded, though. The only other rule is that any ricochets are worth two points (i.e. a bounce off the floor, or a thigh, or the wall. To cancel, player two must ricochet his cap also. If he just makes a normal shot he cancels out one of the two points and must take a drink.
Games generally go to 15 and you must win by two.
We have played this with as many as four people to a team, or if your room is large enough you can spread individuals into various formations for individual play.
This game was originally played with your beer in the cup that was being shot at - it got pretty disgusting - use the water method. Not only did beer get all over the carpets/floors but whatever was on the carpets/floors got in your beer.
Courtesy of: Nic.funet.fi |
Game Name: BuzzNeeded Tools: PeopleDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Sit in a circle. The first player says 'one,' the next player says 'two,' and so on down the line. However, when someone reaches a number that is divisible by 7, s/he says "buzz."
If the player misses a "buzz" when needed, or when an unnecessary "buzz" occurs, that player drinks.
The obvious challenge is to see how high of a number can be attained; but this also means very little drinking. The known current record is over 1200.
Variation: An honest "buzz" would change the direction of the circle. Or add '11' into the rotation and say 'Bizz' for divisibles of 11. In this case, watch out for 77.
Courtesy of: Nic.funet.fi |
Game Name: Hide & SeekNeeded Tools: BeerDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Just play hide and seek with these changes:
1) you can start to seek your friends only after you have drunk a glass of beer
2) everybody you find has to drink (immediatly) a glass of beer Courtesy of: Nic.funet.fi |
Game Name: Keg StandNeeded Tools: Beer & a KegDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  The object is to drink as much as you can, for as long as you can, without stopping. Put both hands on the keg. Have your friends get your feet, and tip you upwards do you're doing a handstand on the keg. Wrap your thirsty lips around the tap, open it, drink. Keep track of your time. Compare times with your friends. Oh yeah, shake your head to signal somebody to close the tap. Courtesy of: Nic.funet.fi |
Game Name: The Name GameNeeded Tools: BeerDrunk Level: Getting Started, Buzzed ,Drunk , Hammered, Shit Faced Everybody sits in a circle, (isn't this how most games start?) and someone starts by saying the name of someone famous, or pretty close to being famous as far as those people are concerned.
The next person says a name that starts with the first letter of the last name of the previous name. Sound confusing? Not really.
Mel Brooks | Bart Simpson | Sam Donaldson | Dick Vitale | Vincent Price | Pat Robertson | Rick Mears | Michelle Pfeiffer
If a player can't think of a name IMMEDIATELY, they must consume for the DURATION until they can think of an appropriate name.
Play never stops, it is always moving. Now, if someone says a name that begins with the same letter on first and last names (ie: Donald Duck, Mickey Mouse) or is a single name (ie: Madonna, Cher) then the direction of the circle reserves.
For example:
Michelle Pfeiffer | Patty Duke | Donald Duck | (direction change) Davy Jones | Jesse Jackson (direction change) | Jim Morrison | Mike Tyson
and so on.
Courtesy of: Nic.funet.fi |
Game Name: SmileNeeded Tools: Beer & Some CourageDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Highly adult game. Approx 6-8 guys or girls (all one sex or mixed, for that matter) sit around a table with a table cloth that hangs to the floor. The participants drop their pants/skirts/shorts to their ankles and a willing person goes under the table to do whatever s/he wishes.
The first "player" to smile has to drink. Originally a bachelor party game with hired prostitute. Courtesy of: Nic.funet.fi |
Game Name: SpinnersNeeded Tools: Beer & QuartersDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced A group of people sit around a flat table with one quarter. One person takes the quarter and stands it on edge on the table, holding it with the end of his/her finger. with his other hand, (or with the same hand holding the quarter), he hits the quarter, causing it to spin (like a top) across the table.
Immediately after "spinning" the quarter, he/she calls the name of someone else sitting at the table. This person must then do one of two things:
1) stop the quarter from spinning by capturing it (still on edge) with the tip of his/her index finger. 2) hit the quarter using his/her finger so that it continues to spin on edge; after which they call someone else's name.
If the person who "spins" the quarter causes the quarter to spin off the table when they hit it, he/she must take a drink.
If the quarter stops spinning and lands flat before the "receiver" manages to catch or spin the quarter, he/she must drink, and the original "spinner" gets to spin the quarter again.
Rules can also be added regarding such things as if the quarter stops, who drinks when it is heads, or when tails. . Courtesy of: Nic.funet.fi |
Game Name: ThumperNeeded Tools: BeerDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced The first thing to do is for each person to choose a hand gesture that they would like to have represent him/her during the game. Can be simple, polite, or sexually enticing, but it must be SHORT.
Everyone sits in a circle, everyone starts the game by "drumming" their hands on the table or floor or whatever the playing surface may be. During the drumming, someone says "WHAT"S THE NAME OF THE GAME?" everyone responds with "THUMPER!!!" then the leader says "AND WHY DO WE PLAY THE GAME?" responded with "TO GET FUCKED UP!!"
At this point the leader performs his/her own hand gesture, immediately followed by the gesture of any other player. This player then performs his/her own gesture followed by another players, etc.. and so on. When a cue is missed or when someone responds too slowly, the "violator" must drink. This person then is the leader for the next round.
Also be creative with what is said during the drumming, it's not limited to the above two questions. You could also call a slo-motion or high speed switch at anytime.
The game takes a lot of emotional involvement, good when played when everyone's hyper because there's no where to go, or nothing better to do.
Courtesy of: Nic.funet.fi |
Game Name: VikingNeeded Tools: BeerDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced The players sit in a circle, one person goes first. The player makes "wiggly viking horns," simply thumbs in, or near, ears and wiggles the remaining fingers for a second or two, then claps both palms together, and points them at any other player.
This player then does the "viking horns," but the player on each side of the "viking" must "steer the boat." This entails rowing to whatever side of the Viking the player is sitting on; right of the Viking rows right, left rows the boat left. The Viking then claps both palms together and designates another Viking.
This continues until either the designated Viking misses his/her cue, or either rower fails to row the boat in the appropriate direction; whomever fails drinks, and then that person resumes play with "the horns."
Courtesy of: Nic.funet.fi |
Game Name: VeggiesNeeded Tools: None ReallyDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Game Rules: The idea of the games is to start off with the youngest person in the game who will look directly at someone and ask a question. The more outrageous the question the better. This is a funny game to play to start things out and get the ball rolling. Everyone sits in a circle and everyone picks the name of a vegetable. Let's say for instance player A is a pepper, player B is a cabbage, player C is a broccoli. You say your name out loud so everyone knows everyone else's veggie name. To start the game a player says their veggie name and then another player's veggie name. This player repeats this process. Then comes the catch that puts a spanner in the works! Throughout the entire game no one is allowed to show their teeth. If at any time you are caught showing your teeth you have to drink. And it is hard to remember not to show your teeth. This game is good for laughs! |
Game Name: American Pie - Drinking VersionNeeded Tools: None ReallyDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced The game structure goes as follows: 1 drink -Stiffler swears -Someone refers to Stiffler's mum -Oz Sings -Jim's dad gets flustered -Jim moans or talks dirty 2 drinks -Any band camp story -Blink 182 says something -Any of the main characters drink alcohol (at your discretion!) 3 drinks -One off the boys "blows it!" -A girl talks about Finch's manhood -Anyone drinks jizz! |
Game Name: Football Needed Tools: Great Football GameDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced During Game: 1 Drink: Win Coin Toss Lose Coin Toss Give up: A run of 10 yards A pass of 20 yards A sack/ or a tackle for a loss of 2-10 yards Making a field goal of 45 or more yards Missing a field goal of under 50 yards Penalty: 5-10 yard penalty- 1 drink 15+ yard penalty- 2 drinks
2 Drinks: Give up: A Touchdown Any Turnover
3 Drinks: On a 4th down situation the loser must take A touchdown of over 50 yards (If connected with turnover, you must take 5 drinks)
4 Drinks: Give up Any return for a touchdown (interception, fumble, punt and kick) Any reverse plan taken in for a touchdown (outside of 5 yards)
After Game: 1 Drink: Give up: A 100 yard Rusher A 300 Yard Passer 2 Sacks to one player
2 Drinks: Give up 30 or more points Drink if your kicker has more than 3 field goal attempts
3 Drinks: If your Punter has more than 4 Punts
4 Drinks: Lose Game (Cry into your vodka glass pussy) Win Game (Celebrate)
Yahoo! Sports Fantasy Football ’07. Reliable service, complete customization, live scoring with StatTracker® |
Game Name: Boat RaceNeeded Tools: None ReallyDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Have everybody divide up into two even teams. Each team lines up opposite each other, preferably down a long table, or just sitting on the ground. Fill each glass full of beer and place in on the table in front of each player. The players can not touch their glass before they are allowed. The first players on each team start the game by drinking all of their beer and setting the glass back on the table. When the glass touches the table the second person drinks his beer and setshis glass on the table. This continues until the last beer is gone. The first team to place their last empty glass on the table wins.! |
Game Name: SpellingNeeded Tools: None ReallyDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Everyone sits in a circle, it's best if there are lots of people. One person starts with a letter eg. 'P'. The person to their left has to add a letter, in order to make a word, eg 'E'. It continues around the circle with each person adding a letter. If somebody added 'X' or any other unlikely letter, they can be challenged. They must then say the word they were thinking of. If there is no word, they must drink. If there is a word, the challenger must take a drink. Either way a new round is started from whoever drank. Here is the fun part. If you were thinking of the word 'Pencil' and added the 'N' you would be out because you made a word - Take a drink! The final rule, if you are the person who inevitably will have to end the word you also have to drink. Top Tip: It is advisable to have a dictionary close at hand to avoid arguments, even if no one is capable of reading it! |
Game Name: Scrabble - Drinking VersionNeeded Tools: ScrabbleDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced This game is played with the board game Scrabble. Here are the rules: Same regular rules apply. The person with the most letters goes first. For each word that a player forms they give out the point value of the word in drinks. This amount can be split up among the other players. At the end of the game those people who have letters remaining take the total point values and drink them up. |
Game Name: Parchesi - Drinking VersionNeeded Tools: ParchesiDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced An adaption of the game Parchesi. If you already know how to play, it's just as easy. If you don't know, learn. Play the game as usual, if you get sent back, or cannot move, take a drink. It's that easy. Good with two players, each player taking two sets of pieces on opposite corners. |
Game Name: Backgammon - Drinking VersionNeeded Tools: BackgammonDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Another adaptation of board games, this one obviously to Backgammon. A pretty tame game, that just gets tamer. Play the game as usual. Any time one of your pieces gets sent to the bar, drink. As well, each time you take a piece off the board, drink again. Pretty straightforward. |
Game Name: Chutes & Ladders - Drinking VersionNeeded Tools: Chutes & LaddersDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Modify the rules as such:
Whenever you go UP a latter, count the number of squares OVER and UP that you are propelled, and distribute that many drinks among your opponents. (eg. 4 over and 3 up---7 drinks: 2 to person A, 3 to B, 2 to C, for ex.).
Whenever you go DOWN a chute, count the number of squares OVER and DOWN that you are propelled, and drink that many YOURSELF. For computer geeks, just tell them to count the Hamming distance.
If, when you spin the 'spinner', and it comes up a tie (i.e. it doesn't land on a number, but the line in between), you must spin again, and take the number of drinks that is shown. Then proceed normally. |
Game Name: Jenga - Drinking VersionNeeded Tools: JengaDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced A simple adaptation of the skill game with wooden blocks. You're going to need "Jenga," players, and beer. Play the game. If you successfully move a block according to the rules, you may command another player to drink. However, if you cause the tower to topple, you must drink an entire beer.
Games eBooks
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Game Name: Actor-n-MovieNeeded Tools: Enterainment KnowledgeDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced A person names an actor or actress and then you go around and each person must name a movie that the actor or actress was in. It keeps going until someone can't think of one or there are no movies left. If they just can't think of one, they take one drink and a drink for every movie that the other players can think of in 60 seconds.When thinking of a movie, there is a 30 second time limit, after that, you better get ready to drink. |
Game Name: RainmanNeeded Tools: Movie RainmanDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Whenever Raymond has an outburst drink for as long as his outburst lasts. Whenever Raymond says "Vern", "Walbrook", or "definitely", drink once. Add any other words you wish to the above list. The winner is the participant who watches the entire movie. |
Game Name: NASCAR DRINKING GAMENeeded Tools: Nascar RaceDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Drink When: 1. Car is Loose, Car is Tight, Yellow Flag, Single Car Wreck, or a Car is Described as "Hot" 2. The following words or phrases are used: drive shaft, draft, horsepower, through the field, or rubber. Pretty easy to learn and have fun.
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Game Name: ThresholdNeeded Tools: DiceLearned: Can't RememberDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced This game is very easy and can get you very wasted. For this dice game you need of course a die or dice, a cup, people, and alcohol. The first person (the shaker) puts the die and a quarter in the glass and begins shaking it at the person next to them (the shakee). The shakee then calls head or tails. If the shakee is correct the shaker has to drink the number shown on the die. If the shakee is wrong they have to drink the number on the die. |
Game Name: BaseballNeeded Tools: Dice & 4 Shot GlassesDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Set up the four shot glasses in a row going away from home base (the designated shooting spot for the quarter). Each player on the visiting team takes turns shooting the quarter at the shot glasses. The first glass represents a single, the second a double, the third a triple, and the last a home run. Three strikes (misses of all shot glasses) and you are out. Three outs and the other team is up to bat. Game follows as regular baseball and runs are scored in the same way (except that you have to keep track of the runners on base in your head). Drinking happens in the following manner:
- Fill the shot glasses with beer.
- If a player makes the quarter into a shot glass (gets a hit), he must drink the contents of the shot glasses behind the one he made. For example, if he hits a single, he must drink the remaining three shot glasses full of beer. If he hits a triple, he only has to drink one. If he gets an out, he must drink all four.
- The opposite team must drink for each run the other team scores |
Game Name: SpinningNeeded Tools: CoinsLearned: Can't RememberDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Everyone sits around a table with one quarter. One person takes the quarter and stands it on edge on the table, holding it with their finger tip. With their other hand, they flick the quarter so it spins across the table. Immediately after "spinning" the quarter, he/she calls the name of someone else sitting at the table. This person must then do one of two things: One: stop the quarter from spinning by capturing it, still on edge, with the tip of their finger. Two: hit the quarter using his/her finger so that it continues to spin on edge; after which they call someone else’s name. If the person who "spins" the quarter causes the quarter to spin off the table when they hit it, they must take a drink. If the quarter stops spinning and lands flat before the "receiver" manages to catch or spin the quarter, then they must drink, and the original "spinner" gets to spin the quarter again. |
Game Name: Stop & GoNeeded Tools: Drinks...Learned: Can't RememberDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced “Stop go” is a very simple and fun game that can get very confusing. Everyone gets in a circle with a drink in their hand. The first player looks at the direction he wants the play and then says "GO". The person they are looking at can either says "STOP" or "GO". Go keeps the play going in the same direction, stop reverses it back. After the first player, players can look in any direction they want to try and throw people off. If someone misses their turn or says stop/go out of turn, they have to drink. It can get confusing so you have to pay attention. After the person is done drinking they start up the next round. In addition the first person can not start off with "STOP" |
Game Name: Sink the Battle ShipNeeded Tools: Pitcher of Beer, Shot GlassLearned: Can't RememberDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced This game is the most fun when played with four people. You will float the shot glass in the middle of the pitcher. The object of the game is to add beer into the shot glass without sinking it. The person that sinks the shot glass has to pound a beer. The pitcher is then split up amongst all players including the person who sank the battle ship. |
Game Name: Battleship - Drinking VersionNeeded Tools: Game BattleshipLearned: Can't RememberDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced When you miss you drink. When you hit the other person drinks. When a person's ship is sunk they must drink double the amount of hits it took to sink the ship. |
Game Name: JailNeeded Tools: CardsDrunk Level: Getting Started, Buzzed,Drunk , Hammered , Shit Faced Ok.... You will deal one card per player on each turn. Start by dealing by dealing to the left player one card. This is what you do when you get a card. The weird twist on this game is that noone can go to the bathroom without a "pee" card listed below. Ace-4 - Black Suit Give that many drinks. Ace-4 - Red Suit Drink that many drinks. 5- Social 6- You are in jail. You must drink each time any other player drinks. 7 - Get out of jail. This card will get you out of jail.. If you are not in jail you must save it and it does carry throughout all of the games of jail. 8 - "Pee" card - You need to have this card if you are to use the restroom. 9- Ryme - You need to start a ryme that will go around the table until someone skrews it up or can't think of a work that rymes with the one you mentioned. Example: tool (Answers: fool, mole, dual, school etc.) 10 - Do a shot... Jack - Category - The player that gets this card must choose a category of something (Sneakers, Vodka, Sexual Poisitons etc....) The first player not to answer must drink. Queen - Question The player that gets this card must ask another player a question. The asked player must immediatley without hesitation ask another player a question. The questions continue until someone answers the question or takes a pause win which they must drink. King - Make a rule ... anything thumbmaster etc.... You continue playing this game as long as you want but the key is that the person in jail, the get out of jail cards, & the pee cards carry over from game to game..... Have fun...
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Game Name: MooseNeeded Tools: Ice Tray, Cup, & a QuarterDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced THE SET UP : Lean an ice tray against a cup. HOW TO PLAY : Bounce a quarter off the table and into one of the ice cube holes or into the cup. THE RULES : Every ice cube hole on the right side of the tray represents an amount of seconds to GIVE to someone else and every hole on the left side represents an amount of seconds to TAKE yourself. (Closest hole to you is 1 second, last hole is usually 8 seconds, depending on the size of your ice tray) If you miss, you take a drink, and shoot again. Keep shooting and drinking until you make it in a ice cube hole or in the cup. Here's the best part - if any player's quarter goes in the big up, everyone has to put up their moose ears with their hands as fast as they can. The last person to put up their moose has to drink the contents of the big cup. You can fill it up with beer, you can make it a shot, or you can go wild and fill it with everything - Jager, Vodka, SoCo, Red Bull, Beer, whatever ... Make things interesting. |
Game Name: Crazy 8'sNeeded Tools: CardsLearned: MichiganDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  Take the four 8's from a deck of cards and lay them out on a table, top to bottom. Deal the rest of the deck to the players sitting around the table. Players must take turns laying down their cards, building from the eights in either direction (matching suites).
Any card may be played, however;
if a player cannot lay down a card that directly follows one already on the table, a 9 on a 8 for example, they must drink for the total number of cards from those in the suit on the table and those missing in between.
if a player lays down a card that does not skip any cards, the drinks (of their card's face number) are given out to the player(s) of their choice.
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Game Name: Clothes PinsNeeded Tools: Cards (with Joker) and as many clothes pins as players -1Learned: UnknownDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  You want to have an amount of clothes pins total all players minus one. So if you have four players you would have 3 clothes pins. You put the clothes pins in the center of the table. Each player must have a full drink. A dealer of your choosing will deal all of the cards including the Joker out to all of the players. The players CANNOT look at your cards and must keep them face down until it is your turn. When it is your turn you flip a card over into the middle middle of the table. You want to keep the pace of the flipping extremely fast. When the joker is placed on the pile everyone must grab a clothes pin. The person left without a clothes pin must finish their drink. If you grab for a clothes pin before the Joker is placed you must drink 1. If you touch a clothes pin on a flip prior to the joker being placed you wil face the same fate as the loser... finish your beer.... |
Game Name: Beerfest - Drinking VersionNeeded Tools: BeerfestLearned: UnknownDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  Everyone picks a representing character before the the movie starts. Each time your character drinks you have to drink one. If you characher dies you have to finish your drink. If you character loses a competition drink two. You get the idea..... |
Game Name: ShotgunNeeded Tools: Cans of BeerLearned: UnknownDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  All you need to do is have two- ten players and cans of beer. Hold the beer on it's side with the top facing down and puncture a hole in the bottom /side with a knife or keys (be careful beer & knives don't usually mix) Put you mouth over the hole and turn the can so the cap is at the top. When you are ready flip the cap and chug the beer. Again be careful as the hole will be sharp and WILL cut your lip or more if you are not careful... Have Fun... |
Game Name: Bar GolfNeeded Tools: 18 BarsLearned: UnknownDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  The idea is pretty simple. Divide into teams of two players. Needed: 18 Bars & a Score Card List your bars on your score card below. Rules: Break into teams of 2 players and use the best ball approach. If both team members finish their beer it is scored as a birdie, if both team members finish two drinks its a hole in one, if only one team member finishes their drink it is a par, if neither team member finishes their drink it's a bogey, if neither team member has a drink it's a double bogey.. The team with the lowest score after the 18th "hole" has been finished wins the round.... at least until the morning... REMEMBER: YOU CAN ALSO JUST PLAY NINE HOLES!!! Bar Golf - TEAM: __________________ Hole Par Name Score Hole # 1 Par 4 ____________________ _______ Hole # 2 Par 3 ____________________ _______ Hole # 3 Par 5 ____________________ _______ Hole # 4 Par 4 ____________________ _______ Hole # 5 Par 3 ____________________ _______ Hole # 6 Par 4 ____________________ _______ Hole # 7 Par 3 ____________________ _______ Hole # 8 Par 4 ____________________ _______ Hole # 9 Par 5 ____________________ _______ Hole # 10 Par 3 ____________________ _______ Hole # 11 Par 5 ____________________ _______ Hole # 12 Par 4 ____________________ _______ Hole # 13 Par 5 ____________________ _______ Hole # 14 Par 4 ____________________ _______ Hole # 15 Par 5 ____________________ _______ Hole # 16 Par 3 ____________________ _______ Hole # 17 Par 4 ____________________ _______ Hole #18 Par 5 ____________________ _______
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Game Name: DrinkballNeeded Tools: Beer & Paddles & Ping Pong BallsLearned: UnknownDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced The game involves two team of four players who each have one can beer each at their corner of the table. The goal is to hit your opponent's can with a ping pong ball and your opponent gets to chug his beer while the opposing team tries to catch the ball. Play alternates from teamate to team and then to the other team. If during play an open can is kocked off the table by either the ping pong ball or in anyway by the team defending the can then the beer must be replaced with a new can. The team that finishes their beer's first is the winner. |
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Game Name: Fuck the DealerNeeded Tools: Deck of CardsLearned: UnknownDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced The dealer holds the deck of cards and the other person has to guess what card (just the number) is on the top of the deck. If the first guess is correct, the dealer has to drink for 10 seconds. If the first guess is wrong, the dealer says either higher or lower and the player guesses again. If the second guess is correct, the dealer has to drink for 5 seconds. If the second guess is wrong, the player drinks for as many seconds as they were off from the actual number. The dealer, then, puts the card face up on the table so everyone knows which cards have been used. After 3 people in a row were not able to guess the card by their second guess, the dealer passes the cards to the next person
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Game Name: Case RaceNeeded Tools: 2 cases of beerLearned: State College, PA (Penn State University)Drunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  This game can be played with as little as 10 players up to 20 players but I wouldn't recomened playing with less than 5 people per team. Break up between two teams evenly and buy 2 cases of ice cold beer. The object as the title suggests is a race of which team can finish the case first..... We always played it at the Skeller in State College with Rolling Rock pony bottles they didn't hurt quite as much as 12 oz bottles. May the best team win....
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Game Name: SkrewedNeeded Tools: DiceLearned: Can't RememberDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced You need 4 or more people, a lot of beer, and two dice. Everyone selects one person to go first. That person then takes one die and rolls it. If they roll any odd number except for 3, the person to their left must take 3 drinks. If they roll any even number except for 4, the person to their right must take 3 drinks. If they roll a 4, everyone must take 3 drinks. Here's the best part so listen carefully. If they roll a 3, that person then takes both dice and rolls them. What ever the two dice add up to, is how many seconds they must slam a beer, but the person to their left gets to count. |
Game Name: Dice Dual - Snake EyesNeeded Tools: DiceLearned: UnknownDrunk Level: Getting Started, Buzzed ,Drunk , Hammered, Shit Faced You start with a pair of dice and two FULL cups of beer in the center of the table. It is recomended that you have at least 3-4 people per team or a total of 6-8 for an entertaining time. We will start each team sitting at a table facing each other. You will be going head to head with your counterpart on the opposing team. To begin playing the starting players for each team will grab a die. Each of these two players will roll simultaneously after counting "1, 2, 3 Dual" and throwing their die on the table. The lower number of the two rolls must drink the prescribed amount. The higher of the two rolls must give that amount of drinks to a player on the opposing teams. If you roll doubles (except snake eyes) both rollers need to consume the amount on their die. Why is it called "Snake Eyes" well... if both players roll ones THEY each get to finish a glass in the middle. |
Game Name: SIx CupNeeded Tools: Beer, 6 Cups, 1 DieLearned: Can't RememberDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  Label the six cups with the numbers 1 through 6 with a marker and line up in the middle of the table. Everyone sits around the table and takes their turn rolling the die. If you roll a 1 you fill or drink cup 1 and so on and so forth. Empty Cup = FIll as much as you want OR Beer In Cup = Drink the cup and keep rolling. |
Game Name: Truth or DrinkNeeded Tools: The Truth or an Ability to Drink A LOTLearned: Can't RememberDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced It's like playing "Truth or Dare" when you were 10 ,well for some of you mabye 20. Regardless instead of accepting a dare you will accept a drink or two. As the rounds go throug the group the drinks increase. The first time around the group if you choose to drink you consume 1 drink, the second round if you choose to drink you drink 2, etc. by the 10th round the drinking option isn't as apealing. Have fun.
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Game Name: Tic Tac Toe - Drinking VersionNeeded Tools: Paper & PenLearned: Can't RememberDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Play Speed Tic Tac Toe as to create a fast paced game when thinking is limited and the loser must take a drink. |
Game Name: QuestionsNeeded Tools: QuestionsLearned: Can't RememberDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Game Rules: The idea of the games is to start off with the youngest person in the game who will look directly at someone and ask a question. The more outrageous the question the better. The recipeient of the question CANNOT: Answer the Question, Ask the asker another question, or laugh/delay in resoponse or they must drink. The recipient of the question CAN: Ask anyone else at the table a rediculous question. The game continues until someone answers a question, asks the asker a question, or laughs / delays the game and then of course they must drink.
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Game Name: Thumb MasterNeeded Tools: Your ThumbLearned: Can't RememberDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced Game Rules: The rules are simple you can use any game rule to start the thumb master fiasco. The idea is the game that when a rule is made or someone names a song first etc. any reason you decide, you can become the designated thumb master that person puts their thumb on the table at their liesure. The last person to put their thumb on the table has to drink. You can do it as many times as you would like and the thumb master can be changed be a rule in any game.
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Game Name: Monopoly - DrinkingVersionNeeded Tools: MonopolyLearned: Can't RememberDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced This is a deviation from the normal monopoly game with a drunken twist that money is replaced with drinks... It is normal to round every $100 owed or received as one drink. It is also important to note that all amounts below $100 represent a drink. General Rule: If you are owed money by an individual that person drinks the prescribed amount. If you owe money to someone you are to consume the prescribed amount. Additional Rules: When you are slated to recieve money from the bank like passing go you can give that amount in drinks to anyone. If you need to pay taxes or utiliies etc. to the bank you must pour the prescribed amount into a cup in the middle which is consumed in full by the lucky person who lands on free parking. When you land in jail you are not released until you have finished your drink. |
Game Name: Dominoes - DrinkingVersionNeeded Tools: DominoesLearned: Can't RememberDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced This is a deviation from the normal dominoes game. All players must drink each time a piece is played. If the palyer needs to draw from the pile they must drink the amount of that domino. Good luck with the double blank. At the end of each game the players must drink the total remaining in their pile. If you want to make it more fun the winner can automatically give away 10 dinrks to whom he/her chooses. |
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