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Dice Games
 Sweet Sixteen Okay so the name of the game is Sweet Sixteen. the object of the game is to...well get really drunk. |
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This game I kind thought up on the spot one day when I was really bored and havent yet gotten the chance to actually test it out. All this game is pretty much a modification of Circle of Death. So here are the rules: What you'll need to play is 1 die and a deck of cards. You set the cards up as per usual in Circle of Death. The first person roles the die and does what the rule corresponding with the number says. What you'll need to play is 1 die and a deck of cards. You set the cards up as per usual in Circle of Death. The first person roles the die and does what the rule corresponding with the number says.
1. Take a drink2. Someone else drinks3. Wild4. Pick a card from Circle of Death5. Truth, Drink, Dare or Double Dare. This is just the same as the Truth or dare you used to play when you were younger. The person who rolled the die gets to choose which one they want to do. If this is chosen when a 3 is rolled, the person who rolled the die gets to ask someone else.6. Pick a card from Circle of Death Circle of Death:ACE: Wild TWO: You drink THREE: Pick someone else to drink FOUR: Make a rule – This new rule must be followed for the rest of the game. If you don’t follow the rule, you have one drink. When another four is drawn, that person may change the rule. FIVE: Males drink SIX: Females Drink SEVEN: Everybody drinks EIGHT: Make a rule – This new rule must be followed for the rest of the game. If you don’t follow the rule, you have one drink. When another four is drawn, that person may change the rule. NINE: Thumb rule – Last person to put their thumb on the table has a drink TEN: Pick a mate to drink with you JACK: Devil’s Advocate – Mix a bit of everyone’s drink into a glass and the person who draws the Jack must drink the whole drink. QUEEN: Roll the die again and drink whatever is rolled KING: Lucky Dip – The player who draws a king must guess what the next card drawn is. If they are right, then the person who drew that card drinks. If they are wrong, then that person drinks. NOTE: Whoever breaks the circle has a drink. |
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If Baseball and Beer had drunken sex, this would be their offspring! Number of Players: 2 - 6 Materials: 5 dice, electrical tape, perfect game to play on top of a bar but any table or counter with similar dimensions will do. Please note you DO NOT make the field the whole length of the bar, that's just ludicrous, make the field as big as you see fit. Set Up: Tape off a baseball field on the top of the bar, length wise, marking the difference between infield/outfield, foul territory and out of the park. Then tape off different sections anywhere on the field to represent SINGLE, DOUBLE, TRIPLE and HOMERUN, you can make as many sections as you want for each. Make the sections smaller or more difficult to roll a die in as you go from S to HR as well as further from "Homeplate." These are known as HIT zones. All areas outside of the marked HIT zones will be considered OUT territory. Any die that rolls foul can be considered an OUT as well if you wish. As dice land in the HIT zones ONLY leave them until the innings is over. If you get real good and run out of dice before 3 outs, take away the lowest HIT on the board and use that or get more dice you pro! The reason for this is if you knock a die out of a HIT zone on a roll and the both dice land in OUT territory then it results in a DOUBLE PLAY. Rules: Each team gets 3 outs. Each player rolls from "Homeplate" onto the field of play. When a player lands their die COMPLETELY into a HIT zone that player passes drinks out based on the number on the die multiplied by the HIT zone (Sx1; Dx2; Tx3; HRx4) to their opponet. This also places a "runner" on the "base" in which the HIT zone coincides. Teams must remember where their "runners" are as they keep getting hits in order to keep score. Score more runs than your opponet within 7 innings, Losers shotgun a beer. Again, do what you wish here. That's BeersBall boys and girls! I Hope you find it as much fun and drunk as my friends and I have! Submitted by: Shane Brim |
Game Name: Beer Football
Needed Tools: Set of Dice, Table, Tape to Mark End Zone, Pen, & Paper
Drunk Level: Getting Started, Buzzed, Drunk , Hammered, Shit Faced
Quick rules
The game is played by two teams of two people. A rectangular table is used with
“endzones” marked with tape (the endzones I use are about the length of a DVD
case.) The object of the game is to roll your dice into the opposing team’s
endzone. Each player rolls one die per turn. A dice that lands in the opponents
endzone scores as many points as are showing on the dice and the opponents must
drink that may sips/seconds or beer. You play to 52 points with teams switching
ends at halftime.
Full Rules
Equipment
a. Two six sided dice (I like 16mm glitter poly dice made by Koplow Games, but
that’s just me)
b. A table, preferably rectangular
c. Four people
Grounds Keeping
a. The table must be roughly rectangular. Further, the table must be at least
52in long and 24in wide.
b. Two chairs are placed at each end of the table.
c. The “endzone” is the length of a VHS tape or DVD case (approx. 7 1/8in). It
is marked from the edge of the table to front of the marking tape or line.
d. The midline, if not apparent, should be marked.
Teams
a. Each team consists of two people.
b. Teams sit at opposite ends of the table.
c. Prior to the beginning of the game, each team must come up with a name. The
name should preferably be vulgar or strange. (some of my favorites include Dick,
Tac, Toe…Cunt Funkenstein…Eddie Munster, Cum Dumpster…and Jizzly Adams)
The Coin Toss
a. To determine which team goes first, each team rolls a die. The team rolling
highest goes first.
b. Ties are re-rolled by the other members of the teams.
c. Any die rolled off the table is considered a zero.
The Game
a. The object of the game is to score at least 52 points before the opposing
team does.
b. A team scores by throwing their dice into the opposing team’s endzone. The
number showing on the die is the number of points scored. (The particulars of
scoring will be discussed under “Scoring”)
c. After the first of the two teams scores 26 or more points, it is halftime.
During halftime, teams switch sides and, during non-tournament play, may smoke
or go to the bathroom. Partaking in illicit drugs during halftime is to be
considered “The half-time show.”
d. The game ends once one of the teams has scored at least 52 points.
The Roll
a. Each player rolls one dice per turn
b. The players hand may not cross the goal line when the die is in the player’s
hand. However, the follow through of a roll may cross the goal line after the
die has been released. (Some people are rather liberal with this rule. These
people are called pussies. Others are very strict, these people are called Nick
Urich)
c. The die must turn at least one die face on a roll (no sliding).
d. Each player must remain seated while throwing.
e. The dice remains in play until after both players have thrown.
Scoring
a. A player scores by having his die sitting in the opponent’s endzone at the
end of the teams turn.
b. The endzone extends from the end of the table to the front of the goal line.
c. A die that comes to rest in the endzone, but that is subsequently knocked out
of the endzone by another die (or any foreign object on the table knocked over
by a die), does not score.
d. A die that comes to rest in the field of play and then is knocked into the
endzone is considered a scoring dice.
e. The number showing on the upward facing side of a scoring die is the number
of points a team scores.
f. A die must only be breaking the plane of the goal line at the end of a turn
to be a score. (A die with rounded edges may break the plane of the goal line
without actually touching the goal…seriously…get a non-partisan individual to
judge such things so as to avoid fights.)
g. The game ends when a team scores 52 or more points.
h. An incredibly rare occurrence but one worth noting: should a players die land
in his own endzone and remain there at the end of the turn (such as bouncing off
a defensive beer and rolling backwards.) It is considered a safety. The number
showing on the die is scored by the opposing team and the throwing team takes
the number of drinks shown on the die.
Drinking
a. A player must drink if, during his roll, the die rolls off the table and one
of his opponents catches it. If one of his opponents does not catch it, then
they must drink. If the die goes off the side of the table, the thrower must
take one drink.
b. A player must drink each time his opponents score. A number of sips,
swallows, seconds, etc. (as determined by all players) is consumed in accordance
with the number of points scored.
c. If a player fails to throw the die across the midline, he must drink the
amount shown on the die. If rolled off the table prior to the midline, the
rolling player must drink six.
d. Any time a team scores double (two 5’s, two 3’s, etc.) the opposing team must
drink twice the total of both dice.
e. Anytime a beer is struck while occupying a “defensive role”, it must be
slammed IMMEDIATELY. A player may shotgun or bong said beer if a beer bong is
available. Doing a shot of hard alcohol is also acceptable.
f. A “defensive role” is defined as any beer placement, during the opponents
roll, other than the corner of the endzone. During tournament play, a defensive
roll is described as anywhere in the room. However, the die must strike the
table prior to striking the beer to necessitate slamming the beer.
g. If a team does not score 26 points or more, prior to the end of the game,
said team must finish their beers.
h. A player must drink any time they commit a penalty
Common Penalties
a. Picking up an opponents die prior to the end of their turn.
Penalty: place die where it was and take one drink
b. Moving your beer during your opponents turn if your beer is on the table.
Penalty: The person rolling the die may take the result of the roll or reroll.
If the beer is struck by the die, it must be slammed immediately and the person
rolling may reroll or take the result of the roll. If it is judged that the beer
would have been struck by the die prior to its moving, it must be slammed
immediately and the roller may take the result of the roll or reroll.
c. Dropping the die or not catching an opponent’s roll that goes off the table.
Penalty: Take one drink
Misc.
a. No one may leave the field of play for any reason other than to get another
beer/drink
b. At halftime, you must cheers your opponents and take a drink
c. The winning team retains control of the table and may (some would say must)
play the next game.
d. Each team must have a vulgar and/or strange name (be creative)
e. If grounds exist for a rematch (exceptionally close game, grudge, breaking of
an exceptional streak, etc.) a two out of three series may be demanded if
circumstances permit.
By: Alex …. Player of beer football since 1998… If you want a word file of these
rules or a nice stat tracking excel sheet, email me at
This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
Appendix A. Score keeping for later official documentation
1. Arrange your scorecard as depicted below:
Team Name #1 Turns Team Name #2
Teammate #1 Teammate #2 Teammate #1 Teammate #2
2. After the coin toss, draw an arrow in the direction of the team that will go
first above “Turns”
3. Every time this team goes, put a mark in the turns box
4. Every time a team scores, mark the points in the box under the team name. In
addition, mark the number (the numeral such as “5”…not just lines) in the box
underneath the scoring player’s name.
5. If the score is a snipe, (defined as a player knocking his partners dice or
both the teams dice into the scoring area) draw a circle around the number.
6. If a player scores the points necessary to put his team above 52 and thereby
wins the game, put a “K” in the scoring players box (this “K” stands for kill)
7. If a player is made to slam a beer, put a “-1” at the bottom of his box. This
stands for one beer slammed. The player forcing the slamming of the beer has a
“+1” put at the bottom of his box, this stands for one slam forced. Do this each
time a beer is slammed.
8. Write any notes underneath the scores. Things such as an unusual finish (such
as the opposing team winning the game by bouncing a die off someone’s bare ass)
or a long streak of consecutive scores should be noted.
9. If you’re too drunk to keep accurate score…just stick to the basic score…or
find some poor bastard to do it for you…this is supposed to be fun…not an
exercise in book keeping.
10. Enter all of this crap into the excel spreadsheet template provided
(remember to copy and paste the template into multiple worksheets to handle the
stats for all players)
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Game Name: 7's, 11's, or DubsNeeded Tools:Dice & a Big TableDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  Get yourself some dice... a nice big table game is best played with 6 people but the most of 8... Get yourself alot of beer whiskey or what ever you want to drink and a brandy glass and fill it all the way to the top.. place the loaded glass in the middle of the table Get your chairs around the table, start with the middle guy rolling the dice if he roles a 7,11, or doubles, he/she gets to choose who has to drink the glass of beer or what ever that is in it... When that happens you cant touch the glass nor the dice tell the glass has been touched, feel free to use any objects on the table to move the glass or dice closer to you... If your the Dice roller watch to see when that person touches the glass as soon as that happens they must drink up, but while there drinking you keep on rolling the dice tell you get another 7, 11, or doubles if you do this before the glass is put down then you refill it for them and they have to go again tell they chug faster and faster.. But if you do role them again and dont see it thats your own fault... watch out for fakes on the glass touch because if you touch the dice before they touch the glass then you have to drink If your the Glass holder drink up as fast as you can before the dice catch up to you and you have to drink again, but always watch for him to fake grabbing the dice... but dont worry if you have to do it more than three times a bistander can steal the glass... Bistanders... After 3 glasses, feel free to steal the glass from the original drinker this will usually throw the roller off and gives everyone a chance to drink but if there hot on the rolling than your stuck with drinking tell someone steals it from you... Submitted by Nathan -The General of Drinking |
Game Name: MexicanNeeded Tools: Beer & DiceDrunk Level: Getting Started, Buzzed,Drunk , Hammered , Shit Faced Someone arbitrarily goes first by rolling the dice. The score for the dice is as follows:
2 & 1 = Mexican, the highest possible roll. (if you throw one of these, the eventual loser has to drink double the standard drinking quantity being used for the game.) (each subsequent mexican in that round will double the required drink for loser). More easily understood later. 3 & 1 = scumbag the thrower immediately has to consume one drink. This throw does not count as one of the thrower's goes. Any double = 100 times the double i.e., double 1 scores 100, double 2 scores 200 etc. Any other throw = The highest number multiplied by 10 + the smallest number i.e., 5 & 4 scores 54, 6 & 1 scores 61 etc. The starter has the choice of one, two of three rolls to obtain the best score they can. The starter's score is the score of their last throw i.e., if you throw a 61 then 63 with your first two throws and elect to take a third throw, you must count the third throw even if it's lower. Every other player in the game has the choice of throwing up to as many times as the starter i.e., if the starter takes one throw, all other players have only one throw. Holding a dice - if a player has more than one throw available, they may hold a 1 or a 2 (if thrown) for subsequent throws i.e., if you have 2 or 3 throws and you throw a 4:1 on your first go, you may, if you wish, only pick up the 4 and throw it as your next go. This tactic will increase your chance of a mexican, while also increasing your chance of a low score or scumbag. If you throw a scumbag you may not hold the 1. The loser is the person who throws the lowest score. In the event of a tie, all players with the lowest score must roll one dice and the lowest number loses. Play as many rounds as desired. Courtesy of: Nic.funet.fi |
Game Name: ThresholdNeeded Tools: DiceLearned: Can't RememberDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced This game is very easy and can get you very wasted. For this dice game you need of course a die or dice, a cup, people, and alcohol. The first person (the shaker) puts the die and a quarter in the glass and begins shaking it at the person next to them (the shakee). The shakee then calls head or tails. If the shakee is correct the shaker has to drink the number shown on the die. If the shakee is wrong they have to drink the number on the die. |
Game Name: BaseballNeeded Tools: Dice & 4 Shot GlassesDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced Set up the four shot glasses in a row going away from home base (the designated shooting spot for the quarter). Each player on the visiting team takes turns shooting the quarter at the shot glasses. The first glass represents a single, the second a double, the third a triple, and the last a home run. Three strikes (misses of all shot glasses) and you are out. Three outs and the other team is up to bat. Game follows as regular baseball and runs are scored in the same way (except that you have to keep track of the runners on base in your head). Drinking happens in the following manner:
- Fill the shot glasses with beer.
- If a player makes the quarter into a shot glass (gets a hit), he must drink the contents of the shot glasses behind the one he made. For example, if he hits a single, he must drink the remaining three shot glasses full of beer. If he hits a triple, he only has to drink one. If he gets an out, he must drink all four.
- The opposite team must drink for each run the other team scores |
Game Name: SkrewedNeeded Tools: DiceLearned: Can't RememberDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced You need 4 or more people, a lot of beer, and two dice. Everyone selects one person to go first. That person then takes one die and rolls it. If they roll any odd number except for 3, the person to their left must take 3 drinks. If they roll any even number except for 4, the person to their right must take 3 drinks. If they roll a 4, everyone must take 3 drinks. Here's the best part so listen carefully. If they roll a 3, that person then takes both dice and rolls them. What ever the two dice add up to, is how many seconds they must slam a beer, but the person to their left gets to count. |
Game Name: Dice Dual - Snake EyesNeeded Tools: DiceLearned: UnknownDrunk Level: Getting Started, Buzzed ,Drunk , Hammered, Shit Faced You start with a pair of dice and two FULL cups of beer in the center of the table. It is recomended that you have at least 3-4 people per team or a total of 6-8 for an entertaining time. We will start each team sitting at a table facing each other. You will be going head to head with your counterpart on the opposing team. To begin playing the starting players for each team will grab a die. Each of these two players will roll simultaneously after counting "1, 2, 3 Dual" and throwing their die on the table. The lower number of the two rolls must drink the prescribed amount. The higher of the two rolls must give that amount of drinks to a player on the opposing teams. If you roll doubles (except snake eyes) both rollers need to consume the amount on their die. Why is it called "Snake Eyes" well... if both players roll ones THEY each get to finish a glass in the middle. |
Game Name: SIx CupNeeded Tools: Beer, 6 Cups, 1 DieLearned: Can't RememberDrunk Level: Getting Started, Buzzed,Drunk , Hammered, Shit Faced  Label the six cups with the numbers 1 through 6 with a marker and line up in the middle of the table. Everyone sits around the table and takes their turn rolling the die. If you roll a 1 you fill or drink cup 1 and so on and so forth. Empty Cup = FIll as much as you want OR Beer In Cup = Drink the cup and keep rolling. |
Game Name: NothingNeeded Tools: DiceLearned: UnknownDrunk Level: Getting Started , Buzzed,Drunk , Hammered, Shit Faced You start with 5 dice. Roll all dice. Set aside all threes every roll and roll rest of dice. If you roll no threes, keep lowest dice. Keep going until all dice are set aside. Once everyone has gone, lowest total wins. When adding 3's count as zero. The losers drink as many times as the winner's total. As in all dice games, the winner starts next round. |
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Game Name: Three ManNeeded Tools: 1 Pair of DiceLearned: State College, PA (Penn State University) Everyone starts off by rolling one die till someone rolls a three. That person then becomes the three man which is quite similar to the asshole. The game then proceeds around the circle with people taking turns rolling the dice. The dice are only passed when someone rolls something that does not require drinking. Here is what each roll means: 3: Whoever is the three man must drink. If the three man rolls this then he may pass the title to a person of his choosing. 7: Person to the right of "roller" drinks 9: Social... Everyone has a drink 10: Person to the right of "roller" drinks 11: Person to the left of "roller" drinks Other dice combinations: - 4 & 1: Whoeverrolls this gets to create a rule. There are many rules and you can have a lot ofun with it. - Doubles: When someone rolls double they can give away drinks totaling the dice to any player or combination of players. One Exception: If you roll double sixes you have to drink 12!! At any time during the game the three man can be told to drink. |
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